quakeforge/libs/scene/entity.c
Bill Currie 873d400766 [scene] Remove scene_resources_t struct
It was made unnecessary by the ECS changes.
2023-01-20 15:53:51 +09:00

69 lines
1.6 KiB
C

/*
entity.c
Entity management
Copyright (C) 2022 Bill Currke
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/set.h"
#define IMPLEMENT_ENTITY_Funcs
#include "QF/scene/entity.h"
#include "QF/scene/scene.h"
entqueue_t *
EntQueue_New (int num_queues)
{
int size = sizeof (entqueue_t) + num_queues * sizeof (entityset_t);
entqueue_t *queue = calloc (1, size);
queue->queued_ents = set_new ();
queue->ent_queues = (entityset_t *) (queue + 1);
queue->num_queues = num_queues;
for (int i = 0; i < num_queues; i++) {
queue->ent_queues[i].grow = 64;
}
return queue;
}
void
EntQueue_Delete (entqueue_t *queue)
{
for (int i = 0; i < queue->num_queues; i++) {
DARRAY_CLEAR (&queue->ent_queues[i]);
}
set_delete (queue->queued_ents);
free (queue);
}
void
EntQueue_Clear (entqueue_t *queue)
{
for (int i = 0; i < queue->num_queues; i++) {
queue->ent_queues[i].size = 0;
}
set_empty (queue->queued_ents);
}