mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
f800e79a38
Most subsystems that depend on other subsystems now call the init functions themselves. This makes for much cleaner client initialization (more work needs to be done for the server).
1158 lines
29 KiB
C
1158 lines
29 KiB
C
/*
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r_main.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_STDLIB_H
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# include <stdlib.h>
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#endif
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#include <math.h>
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/locs.h"
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#include "QF/mathlib.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "r_local.h"
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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void *colormap;
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vec3_t viewlightvec;
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alight_t r_viewlighting = { 128, 192, viewlightvec };
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int r_numallocatededges;
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qboolean r_drawpolys;
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qboolean r_drawculledpolys;
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qboolean r_worldpolysbacktofront;
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qboolean r_recursiveaffinetriangles = true;
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int r_pixbytes = 1;
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float r_aliasuvscale = 1.0;
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int r_outofsurfaces;
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int r_outofedges;
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int r_init = 0;
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qboolean r_dowarp, r_dowarpold, r_viewchanged;
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int numbtofpolys;
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btofpoly_t *pbtofpolys;
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mvertex_t *r_pcurrentvertbase;
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int c_surf;
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int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
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qboolean r_surfsonstack;
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int r_clipflags;
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byte *r_warpbuffer;
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byte *r_stack_start;
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qboolean r_fov_greater_than_90;
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entity_t r_worldentity;
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// view origin
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vec3_t vup, base_vup;
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vec3_t vpn, base_vpn;
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vec3_t vright, base_vright;
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vec3_t r_origin;
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// screen size info
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refdef_t r_refdef;
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float xcenter, ycenter;
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float xscale, yscale;
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float xscaleinv, yscaleinv;
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float xscaleshrink, yscaleshrink;
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float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
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int screenwidth;
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float pixelAspect;
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float screenAspect;
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float verticalFieldOfView;
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float xOrigin, yOrigin;
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plane_t screenedge[4];
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// refresh flags
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int r_framecount = 1; // so frame counts initialized to 0 don't match
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int r_visframecount;
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int d_spanpixcount;
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int r_polycount;
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int r_drawnpolycount;
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int r_wholepolycount;
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int *pfrustum_indexes[4];
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int r_frustum_indexes[4 * 6];
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int reinit_surfcache = 1; // if 1, surface cache is currently empty
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// and must be reinitialized for current
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// cache size
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float r_aliastransition, r_resfudge;
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int d_lightstylevalue[256]; // 8.8 fraction of base light value
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float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
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float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
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void
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R_Init (void)
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{
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int dummy;
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// get stack position so we can guess if we are going to overflow
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r_stack_start = (byte *) & dummy;
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SCR_Init ();
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R_SetFPCW ();
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#ifdef USE_INTEL_ASM
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R_InitVars ();
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#endif
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R_InitTurb ();
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Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "Tests the current "
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"refresh rate for the current location");
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Cmd_AddCommand ("pointfile", R_ReadPointFile_f, "Load a pointfile to "
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"determine map leaks");
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Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox");
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Cvar_SetValue (r_maxedges, (float) NUMSTACKEDGES);
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Cvar_SetValue (r_maxsurfs, (float) NUMSTACKSURFACES);
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view_clipplanes[0].leftedge = true;
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view_clipplanes[1].rightedge = true;
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view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
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view_clipplanes[3].leftedge = false;
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view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
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view_clipplanes[3].rightedge = false;
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r_refdef.xOrigin = XCENTERING;
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r_refdef.yOrigin = YCENTERING;
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// TODO: collect 386-specific code in one place
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#ifdef USE_INTEL_ASM
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Sys_MakeCodeWriteable ((long) R_EdgeCodeStart,
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(long) R_EdgeCodeEnd - (long) R_EdgeCodeStart);
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#endif // USE_INTEL_ASM
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D_Init ();
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}
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void
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R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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{
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int i;
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memset (&r_worldentity, 0, sizeof (r_worldentity));
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r_worldentity.model = worldmodel;
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R_FreeAllEntities ();
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// clear out efrags in case the level hasn't been reloaded
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// FIXME: is this one short?
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for (i = 0; i < r_worldentity.model->numleafs; i++)
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r_worldentity.model->leafs[i].efrags = NULL;
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if (worldmodel->skytexture)
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R_InitSky (worldmodel->skytexture);
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// Force a vis update
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r_viewleaf = NULL;
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R_MarkLeaves ();
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R_ClearParticles ();
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r_cnumsurfs = r_maxsurfs->int_val;
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if (r_cnumsurfs <= MINSURFACES)
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r_cnumsurfs = MINSURFACES;
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if (r_cnumsurfs > NUMSTACKSURFACES) {
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surfaces = Hunk_AllocName (r_cnumsurfs * sizeof (surf_t), "surfaces");
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surface_p = surfaces;
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surf_max = &surfaces[r_cnumsurfs];
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r_surfsonstack = false;
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// surface 0 doesn't really exist; it's just a dummy because index 0
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// is used to indicate no edge attached to surface
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surfaces--;
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R_SurfacePatch ();
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} else {
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r_surfsonstack = true;
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}
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r_maxedgesseen = 0;
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r_maxsurfsseen = 0;
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r_numallocatededges = r_maxedges->int_val;
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if (r_numallocatededges < MINEDGES)
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r_numallocatededges = MINEDGES;
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if (r_numallocatededges <= NUMSTACKEDGES) {
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auxedges = NULL;
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} else {
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auxedges = Hunk_AllocName (r_numallocatededges * sizeof (edge_t),
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"edges");
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}
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r_dowarpold = false;
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r_viewchanged = false;
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}
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/*
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R_ViewChanged
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Called every time the vid structure or r_refdef changes.
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Guaranteed to be called before the first refresh
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*/
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void
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R_ViewChanged (float aspect)
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{
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int i;
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float res_scale;
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r_viewchanged = true;
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r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI);
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r_refdef.fvrectx = (float) r_refdef.vrect.x;
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r_refdef.fvrectx_adj = (float) r_refdef.vrect.x - 0.5;
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r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x << 20) + (1 << 19) - 1;
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r_refdef.fvrecty = (float) r_refdef.vrect.y;
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r_refdef.fvrecty_adj = (float) r_refdef.vrect.y - 0.5;
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r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
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r_refdef.vrectright_adj_shift20 =
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(r_refdef.vrectright << 20) + (1 << 19) - 1;
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r_refdef.fvrectright = (float) r_refdef.vrectright;
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r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5;
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r_refdef.vrectrightedge = (float) r_refdef.vrectright - 0.99;
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r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
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r_refdef.fvrectbottom = (float) r_refdef.vrectbottom;
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r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5;
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r_refdef.aliasvrect.x = (int) (r_refdef.vrect.x * r_aliasuvscale);
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r_refdef.aliasvrect.y = (int) (r_refdef.vrect.y * r_aliasuvscale);
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r_refdef.aliasvrect.width = (int) (r_refdef.vrect.width * r_aliasuvscale);
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r_refdef.aliasvrect.height = (int) (r_refdef.vrect.height *
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r_aliasuvscale);
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r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
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r_refdef.aliasvrect.width;
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r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
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r_refdef.aliasvrect.height;
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pixelAspect = vid.aspect;
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xOrigin = r_refdef.xOrigin;
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yOrigin = r_refdef.yOrigin;
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screenAspect = r_refdef.vrect.width * pixelAspect / r_refdef.vrect.height;
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// 320*200 1.0 pixelAspect = 1.6 screenAspect
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// 320*240 1.0 pixelAspect = 1.3333 screenAspect
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// proper 320*200 pixelAspect = 0.8333333
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verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
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// values for perspective projection
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// if math were exact, the values would range from 0.5 to to range+0.5
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// hopefully they wll be in the 0.000001 to range+.999999 and truncate
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// the polygon rasterization will never render in the first row or column
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// but will definately render in the [range] row and column, so adjust the
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// buffer origin to get an exact edge to edge fill
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xcenter = ((float) r_refdef.vrect.width * XCENTERING) +
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r_refdef.vrect.x - 0.5;
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aliasxcenter = xcenter * r_aliasuvscale;
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ycenter = ((float) r_refdef.vrect.height * YCENTERING) +
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r_refdef.vrect.y - 0.5;
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aliasycenter = ycenter * r_aliasuvscale;
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xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
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aliasxscale = xscale * r_aliasuvscale;
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xscaleinv = 1.0 / xscale;
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yscale = xscale * pixelAspect;
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aliasyscale = yscale * r_aliasuvscale;
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yscaleinv = 1.0 / yscale;
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xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView;
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yscaleshrink = xscaleshrink * pixelAspect;
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// left side clip
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screenedge[0].normal[0] = -1.0 / (xOrigin *
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r_refdef.horizontalFieldOfView);
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screenedge[0].normal[1] = 0;
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screenedge[0].normal[2] = 1;
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screenedge[0].type = PLANE_ANYZ;
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// right side clip
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screenedge[1].normal[0] = 1.0 / ((1.0 - xOrigin) *
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r_refdef.horizontalFieldOfView);
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screenedge[1].normal[1] = 0;
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screenedge[1].normal[2] = 1;
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screenedge[1].type = PLANE_ANYZ;
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// top side clip
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screenedge[2].normal[0] = 0;
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screenedge[2].normal[1] = -1.0 / (yOrigin * verticalFieldOfView);
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screenedge[2].normal[2] = 1;
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screenedge[2].type = PLANE_ANYZ;
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// bottom side clip
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screenedge[3].normal[0] = 0;
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screenedge[3].normal[1] = 1.0 / ((1.0 - yOrigin) * verticalFieldOfView);
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screenedge[3].normal[2] = 1;
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screenedge[3].type = PLANE_ANYZ;
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for (i = 0; i < 4; i++)
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VectorNormalize (screenedge[i].normal);
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res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) /
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(320.0 * 152.0)) * (2.0 /
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r_refdef.horizontalFieldOfView);
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r_aliastransition = r_aliastransbase->value * res_scale;
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r_resfudge = r_aliastransadj->value * res_scale;
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if (scr_fov->value <= 90.0)
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r_fov_greater_than_90 = false;
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else
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r_fov_greater_than_90 = true;
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// TODO: collect 386-specific code in one place
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#ifdef USE_INTEL_ASM
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Sys_MakeCodeWriteable ((long) R_Surf8Start,
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(long) R_Surf8End - (long) R_Surf8Start);
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colormap = vid.colormap8;
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R_SurfPatch ();
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#endif // USE_INTEL_ASM
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D_ViewChanged ();
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}
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static void
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R_DrawEntitiesOnList (void)
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{
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int j;
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unsigned int lnum;
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alight_t lighting;
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entity_t *ent;
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// FIXME: remove and do real lighting
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float lightvec[3] = { -1, 0, 0 };
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vec3_t dist;
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float add;
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float minlight = 0;
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if (!r_drawentities->int_val)
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return;
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for (ent = r_ent_queue; ent; ent = ent->next) {
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currententity = ent;
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switch (currententity->model->type) {
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case mod_sprite:
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VectorCopy (currententity->origin, r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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R_DrawSprite ();
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break;
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case mod_alias:
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VectorCopy (currententity->origin, r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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minlight = max (currententity->model->min_light, currententity->min_light);
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// see if the bounding box lets us trivially reject, also
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// sets trivial accept status
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if (R_AliasCheckBBox ()) {
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// 128 instead of 255 due to clamping below
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j = max (R_LightPoint (currententity->origin), minlight * 128);
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lighting.ambientlight = j;
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lighting.shadelight = j;
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lighting.plightvec = lightvec;
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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if (r_dlights[lnum].die >= r_realtime) {
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VectorSubtract (currententity->origin,
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r_dlights[lnum].origin, dist);
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add = r_dlights[lnum].radius - VectorLength (dist);
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if (add > 0)
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lighting.ambientlight += add;
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}
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}
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// clamp lighting so it doesn't overbright as much
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if (lighting.ambientlight > 128)
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lighting.ambientlight = 128;
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if (lighting.ambientlight + lighting.shadelight > 192)
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lighting.shadelight = 192 - lighting.ambientlight;
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R_AliasDrawModel (&lighting);
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}
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break;
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default:
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break;
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}
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}
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}
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static void
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R_DrawViewModel (void)
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{
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// FIXME: remove and do real lighting
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float lightvec[3] = { -1, 0, 0 };
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int j;
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unsigned int lnum;
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vec3_t dist;
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float add;
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float minlight;
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dlight_t *dl;
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if (r_inhibit_viewmodel
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|| !r_drawviewmodel->int_val
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|| !r_drawentities->int_val)
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return;
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currententity = r_view_model;
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if (!currententity->model)
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return;
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VectorCopy (currententity->origin, r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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VectorCopy (vup, viewlightvec);
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VectorNegate (viewlightvec, viewlightvec);
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minlight = max (currententity->min_light, currententity->model->min_light);
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j = max (R_LightPoint (currententity->origin), minlight * 128);
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r_viewlighting.ambientlight = j;
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r_viewlighting.shadelight = j;
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// add dynamic lights
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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dl = &r_dlights[lnum];
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if (!dl->radius)
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continue;
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if (!dl->radius)
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continue;
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if (dl->die < r_realtime)
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continue;
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VectorSubtract (currententity->origin, dl->origin, dist);
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add = dl->radius - VectorLength (dist);
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if (add > 0)
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r_viewlighting.ambientlight += add;
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}
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// clamp lighting so it doesn't overbright as much
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if (r_viewlighting.ambientlight > 128)
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r_viewlighting.ambientlight = 128;
|
|
if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
|
|
r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
|
|
|
|
r_viewlighting.plightvec = lightvec;
|
|
|
|
R_AliasDrawModel (&r_viewlighting);
|
|
}
|
|
|
|
static int
|
|
R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
|
|
{
|
|
int i, *pindex, clipflags;
|
|
vec3_t acceptpt, rejectpt;
|
|
double d;
|
|
|
|
clipflags = 0;
|
|
|
|
if (currententity->transform[0] != 1 || currententity->transform[5] != 1
|
|
|| currententity->transform[10] != 1) {
|
|
for (i = 0; i < 4; i++) {
|
|
d = DotProduct (currententity->origin, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= -clmodel->radius)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
if (d <= clmodel->radius)
|
|
clipflags |= (1 << i);
|
|
}
|
|
} else {
|
|
for (i = 0; i < 4; i++) {
|
|
// generate accept and reject points
|
|
// FIXME: do with fast look-ups or integer tests based on the
|
|
// sign bit of the floating point values
|
|
|
|
pindex = pfrustum_indexes[i];
|
|
|
|
rejectpt[0] = minmaxs[pindex[0]];
|
|
rejectpt[1] = minmaxs[pindex[1]];
|
|
rejectpt[2] = minmaxs[pindex[2]];
|
|
|
|
d = DotProduct (rejectpt, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
acceptpt[0] = minmaxs[pindex[3 + 0]];
|
|
acceptpt[1] = minmaxs[pindex[3 + 1]];
|
|
acceptpt[2] = minmaxs[pindex[3 + 2]];
|
|
|
|
d = DotProduct (acceptpt, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
clipflags |= (1 << i);
|
|
}
|
|
}
|
|
|
|
return clipflags;
|
|
}
|
|
|
|
static void
|
|
R_DrawBEntitiesOnList (void)
|
|
{
|
|
int j, clipflags;
|
|
unsigned int k;
|
|
vec3_t oldorigin;
|
|
model_t *clmodel;
|
|
float minmaxs[6];
|
|
entity_t *ent;
|
|
|
|
if (!r_drawentities->int_val)
|
|
return;
|
|
|
|
VectorCopy (modelorg, oldorigin);
|
|
insubmodel = true;
|
|
|
|
for (ent = r_ent_queue; ent; ent = ent->next) {
|
|
currententity = ent;
|
|
|
|
switch (currententity->model->type) {
|
|
case mod_brush:
|
|
clmodel = currententity->model;
|
|
|
|
// see if the bounding box lets us trivially reject, also
|
|
// sets trivial accept status
|
|
for (j = 0; j < 3; j++) {
|
|
minmaxs[j] = currententity->origin[j] + clmodel->mins[j];
|
|
minmaxs[3 + j] = currententity->origin[j] +
|
|
clmodel->maxs[j];
|
|
}
|
|
|
|
clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
|
|
|
|
if (clipflags != BMODEL_FULLY_CLIPPED) {
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
|
|
// FIXME: is this needed?
|
|
VectorCopy (modelorg, r_worldmodelorg);
|
|
r_pcurrentvertbase = clmodel->vertexes;
|
|
|
|
// FIXME: stop transforming twice
|
|
R_RotateBmodel ();
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an
|
|
// instanced model
|
|
if (clmodel->firstmodelsurface != 0) {
|
|
vec3_t lightorigin;
|
|
|
|
for (k = 0; k < r_maxdlights; k++) {
|
|
if ((r_dlights[k].die < r_realtime) ||
|
|
(!r_dlights[k].radius)) continue;
|
|
|
|
VectorSubtract (r_dlights[k].origin,
|
|
currententity->origin,
|
|
lightorigin);
|
|
R_RecursiveMarkLights (lightorigin, &r_dlights[k],
|
|
1 << k, clmodel->nodes +
|
|
clmodel->hulls[0].firstclipnode);
|
|
}
|
|
}
|
|
// if the driver wants polygons, deliver those.
|
|
// Z-buffering is on at this point, so no clipping to the
|
|
// world tree is needed, just frustum clipping
|
|
if (r_drawpolys | r_drawculledpolys) {
|
|
R_ZDrawSubmodelPolys (clmodel);
|
|
} else {
|
|
if (currententity->topnode) {
|
|
mnode_t *topnode = currententity->topnode;
|
|
|
|
if (topnode->contents >= 0) {
|
|
// not a leaf; has to be clipped to the world
|
|
// BSP
|
|
r_clipflags = clipflags;
|
|
R_DrawSolidClippedSubmodelPolygons (clmodel);
|
|
} else {
|
|
// falls entirely in one leaf, so we just put
|
|
// all the edges in the edge list and let 1/z
|
|
// sorting handle drawing order
|
|
R_DrawSubmodelPolygons (clmodel, clipflags);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// put back world rotation and frustum clipping
|
|
// FIXME: R_RotateBmodel should just work off base_vxx
|
|
VectorCopy (base_vpn, vpn);
|
|
VectorCopy (base_vup, vup);
|
|
VectorCopy (base_vright, vright);
|
|
VectorCopy (base_modelorg, modelorg);
|
|
VectorCopy (oldorigin, modelorg);
|
|
R_TransformFrustum ();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
insubmodel = false;
|
|
}
|
|
|
|
static void
|
|
R_EdgeDrawing (void)
|
|
{
|
|
edge_t ledges[NUMSTACKEDGES +
|
|
((CACHE_SIZE - 1) / sizeof (edge_t)) + 1];
|
|
surf_t lsurfs[NUMSTACKSURFACES +
|
|
((CACHE_SIZE - 1) / sizeof (surf_t)) + 1];
|
|
|
|
if (auxedges) {
|
|
r_edges = auxedges;
|
|
} else {
|
|
r_edges = (edge_t *)
|
|
(((intptr_t) &ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
}
|
|
|
|
if (r_surfsonstack) {
|
|
surfaces = (surf_t *)
|
|
(((intptr_t) &lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
surfaces--;
|
|
R_SurfacePatch ();
|
|
}
|
|
|
|
R_BeginEdgeFrame ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
rw_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
R_RenderWorld ();
|
|
|
|
if (r_drawculledpolys)
|
|
R_ScanEdges ();
|
|
|
|
// only the world can be drawn back to front with no z reads or compares,
|
|
// just z writes, so have the driver turn z compares on now
|
|
D_TurnZOn ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
rw_time2 = Sys_DoubleTime ();
|
|
db_time1 = rw_time2;
|
|
}
|
|
|
|
R_DrawBEntitiesOnList ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
db_time2 = Sys_DoubleTime ();
|
|
se_time1 = db_time2;
|
|
}
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (!(r_drawpolys | r_drawculledpolys))
|
|
R_ScanEdges ();
|
|
}
|
|
|
|
/*
|
|
R_RenderView
|
|
|
|
r_refdef must be set before the first call
|
|
*/
|
|
static void
|
|
R_RenderView_ (void)
|
|
{
|
|
byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
|
|
|
|
if (r_norefresh->int_val)
|
|
return;
|
|
|
|
r_warpbuffer = warpbuffer;
|
|
|
|
if (r_timegraph->int_val || r_speeds->int_val || r_dspeeds->int_val)
|
|
r_time1 = Sys_DoubleTime ();
|
|
|
|
R_SetupFrame ();
|
|
|
|
R_MarkLeaves (); // done here so we know if we're in water
|
|
|
|
R_PushDlights (vec3_origin);
|
|
|
|
// make FDIV fast. This reduces timing precision after we've been running for a
|
|
// while, so we don't do it globally. This also sets chop mode, and we do it
|
|
// here so that setup stuff like the refresh area calculations match what's
|
|
// done in screen.c
|
|
R_LowFPPrecision ();
|
|
|
|
if (!r_worldentity.model)
|
|
Sys_Error ("R_RenderView: NULL worldmodel");
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
R_EdgeDrawing ();
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (r_dspeeds->int_val) {
|
|
se_time2 = Sys_DoubleTime ();
|
|
de_time1 = se_time2;
|
|
}
|
|
|
|
R_DrawEntitiesOnList ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
de_time2 = Sys_DoubleTime ();
|
|
dv_time1 = de_time2;
|
|
}
|
|
|
|
R_DrawViewModel ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
dv_time2 = Sys_DoubleTime ();
|
|
dp_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
R_DrawParticles ();
|
|
|
|
if (r_dspeeds->int_val)
|
|
dp_time2 = Sys_DoubleTime ();
|
|
|
|
if (r_dowarp)
|
|
D_WarpScreen ();
|
|
|
|
if (r_timegraph->int_val)
|
|
R_TimeGraph ();
|
|
|
|
if (r_zgraph->int_val)
|
|
R_ZGraph ();
|
|
|
|
if (r_aliasstats->int_val)
|
|
R_PrintAliasStats ();
|
|
|
|
if (r_speeds->int_val)
|
|
R_PrintTimes ();
|
|
|
|
if (r_dspeeds->int_val)
|
|
R_PrintDSpeeds ();
|
|
|
|
if (r_reportsurfout->int_val && r_outofsurfaces)
|
|
Sys_Printf ("Short %d surfaces\n", r_outofsurfaces);
|
|
|
|
if (r_reportedgeout->int_val && r_outofedges)
|
|
Sys_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
|
|
|
|
// back to high floating-point precision
|
|
R_HighFPPrecision ();
|
|
}
|
|
|
|
static void R_RenderViewFishEye (void);
|
|
|
|
void
|
|
R_RenderView (void)
|
|
{
|
|
int dummy;
|
|
int delta;
|
|
|
|
delta = (byte *) & dummy - r_stack_start;
|
|
if (delta < -10000 || delta > 10000)
|
|
Sys_Error ("R_RenderView: called without enough stack");
|
|
|
|
if (Hunk_LowMark () & 3)
|
|
Sys_Error ("Hunk is missaligned");
|
|
|
|
if ((intptr_t) (&dummy) & 3)
|
|
Sys_Error ("Stack is missaligned");
|
|
|
|
if ((intptr_t) (&r_warpbuffer) & 3)
|
|
Sys_Error ("Globals are missaligned");
|
|
|
|
if (!scr_fisheye->int_val)
|
|
R_RenderView_ ();
|
|
else
|
|
R_RenderViewFishEye ();
|
|
}
|
|
|
|
void
|
|
R_InitTurb (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < (SIN_BUFFER_SIZE); i++) {
|
|
sintable[i] = AMP + sin (i * 3.14159 * 2 / CYCLE) * AMP;
|
|
intsintable[i] = AMP2 + sin (i * 3.14159 * 2 / CYCLE) * AMP2;
|
|
// AMP2 not 20
|
|
}
|
|
}
|
|
|
|
#define BOX_FRONT 0
|
|
#define BOX_BEHIND 2
|
|
#define BOX_LEFT 3
|
|
#define BOX_RIGHT 1
|
|
#define BOX_TOP 4
|
|
#define BOX_BOTTOM 5
|
|
|
|
#define DEG(x) (x / M_PI * 180.0)
|
|
#define RAD(x) (x * M_PI / 180.0)
|
|
|
|
struct my_coords
|
|
{
|
|
double x, y, z;
|
|
};
|
|
|
|
struct my_angles
|
|
{
|
|
double yaw, pitch, roll;
|
|
};
|
|
|
|
static void
|
|
x_rot (struct my_coords *c, double pitch)
|
|
{
|
|
double nx, ny, nz;
|
|
|
|
nx = c->x;
|
|
ny = (c->y * cos(pitch)) - (c->z * sin(pitch));
|
|
nz = (c->y * sin(pitch)) + (c->z * cos(pitch));
|
|
|
|
c->x = nx; c->y = ny; c->z = nz;
|
|
}
|
|
|
|
static void
|
|
y_rot (struct my_coords *c, double yaw)
|
|
{
|
|
double nx, ny, nz;
|
|
|
|
nx = (c->x * cos(yaw)) - (c->z * sin(yaw));
|
|
ny = c->y;
|
|
nz = (c->x * sin(yaw)) + (c->z * cos(yaw));
|
|
|
|
c->x = nx; c->y = ny; c->z = nz;
|
|
}
|
|
|
|
static void
|
|
z_rot (struct my_coords *c, double roll)
|
|
{
|
|
double nx, ny, nz;
|
|
|
|
nx = (c->x * cos(roll)) - (c->y * sin(roll));
|
|
ny = (c->x * sin(roll)) + (c->y * cos(roll));
|
|
nz = c->z;
|
|
|
|
c->x = nx; c->y = ny; c->z = nz;
|
|
}
|
|
|
|
static void
|
|
my_get_angles (struct my_coords *in_o, struct my_coords *in_u, struct my_angles *a)
|
|
{
|
|
double rad_yaw, rad_pitch;
|
|
struct my_coords o, u;
|
|
|
|
a->pitch = 0.0;
|
|
a->yaw = 0.0;
|
|
a->roll = 0.0;
|
|
|
|
// make a copy of the coords
|
|
o.x = in_o->x; o.y = in_o->y; o.z = in_o->z;
|
|
u.x = in_u->x; u.y = in_u->y; u.z = in_u->z;
|
|
|
|
// special case when looking straight up or down
|
|
if ((o.x == 0.0) && (o.z == 0.0)) {
|
|
a->yaw = 0.0;
|
|
if (o.y > 0.0) { a->pitch = -90.0; a->roll = 180.0 - DEG(atan2(u.x, u.z)); } // down
|
|
else { a->pitch = 90.0; a->roll = DEG(atan2(u.x, u.z)); } // up
|
|
return;
|
|
}
|
|
|
|
// get yaw angle and then rotate o and u so that yaw = 0
|
|
rad_yaw = atan2 (-o.x, o.z);
|
|
a->yaw = DEG (rad_yaw);
|
|
|
|
y_rot (&o, -rad_yaw);
|
|
y_rot (&u, -rad_yaw);
|
|
|
|
// get pitch and then rotate o and u so that pitch = 0
|
|
rad_pitch = atan2 (-o.y, o.z);
|
|
a->pitch = DEG (rad_pitch);
|
|
|
|
x_rot (&o, -rad_pitch);
|
|
x_rot (&u, -rad_pitch);
|
|
|
|
// get roll
|
|
a->roll = DEG (-atan2(u.x, u.y));
|
|
}
|
|
|
|
static void
|
|
get_ypr (double yaw, double pitch, double roll, int side, struct my_angles *a)
|
|
{
|
|
struct my_coords o, u;
|
|
|
|
// get 'o' (observer) and 'u' ('this_way_up') depending on box side
|
|
switch(side) {
|
|
case BOX_FRONT:
|
|
o.x = 0.0; o.y = 0.0; o.z = 1.0;
|
|
u.x = 0.0; u.y = 1.0; u.z = 0.0;
|
|
break;
|
|
case BOX_BEHIND:
|
|
o.x = 0.0; o.y = 0.0; o.z = -1.0;
|
|
u.x = 0.0; u.y = 1.0; u.z = 0.0;
|
|
break;
|
|
case BOX_LEFT:
|
|
o.x = -1.0; o.y = 0.0; o.z = 0.0;
|
|
u.x = -1.0; u.y = 1.0; u.z = 0.0;
|
|
break;
|
|
case BOX_RIGHT:
|
|
o.x = 1.0; o.y = 0.0; o.z = 0.0;
|
|
u.x = 0.0; u.y = 1.0; u.z = 0.0;
|
|
break;
|
|
case BOX_TOP:
|
|
o.x = 0.0; o.y = -1.0; o.z = 0.0;
|
|
u.x = 0.0; u.y = 0.0; u.z = -1.0;
|
|
break;
|
|
case BOX_BOTTOM:
|
|
o.x = 0.0; o.y = 1.0; o.z = 0.0;
|
|
u.x = 0.0; u.y = 0.0; u.z = -1.0;
|
|
break;
|
|
}
|
|
z_rot (&o, roll); z_rot (&u, roll);
|
|
x_rot (&o, pitch); x_rot (&u, pitch);
|
|
y_rot (&o, yaw); y_rot (&u, yaw);
|
|
|
|
my_get_angles (&o, &u, a);
|
|
|
|
// normalise angles
|
|
while (a->yaw < 0.0) a->yaw += 360.0;
|
|
while (a->yaw > 360.0) a->yaw -= 360.0;
|
|
while (a->pitch < 0.0) a->pitch += 360.0;
|
|
while (a->pitch > 360.0) a->pitch -= 360.0;
|
|
while (a->roll < 0.0) a->roll += 360.0;
|
|
while (a->roll > 360.0) a->roll -= 360.0;
|
|
}
|
|
|
|
static void
|
|
fisheyelookuptable (byte **buf, int width, int height, byte *scrp, double fov)
|
|
{
|
|
int x, y;
|
|
|
|
for (y = 0; y < height; y++) {
|
|
for (x = 0; x < width; x++) {
|
|
double dx = x-width/2;
|
|
double dy = -(y-height/2);
|
|
double yaw = sqrt(dx*dx+dy*dy)*fov/((double)width);
|
|
double roll = -atan2(dy, dx);
|
|
double sx = sin(yaw) * cos(roll);
|
|
double sy = sin(yaw) * sin(roll);
|
|
double sz = cos(yaw);
|
|
|
|
// determine which side of the box we need
|
|
double abs_x = fabs(sx);
|
|
double abs_y = fabs(sy);
|
|
double abs_z = fabs(sz);
|
|
int side;
|
|
double xs = 0, ys = 0;
|
|
if (abs_x > abs_y) {
|
|
if (abs_x > abs_z) { side = ((sx > 0.0) ? BOX_RIGHT : BOX_LEFT); }
|
|
else { side = ((sz > 0.0) ? BOX_FRONT : BOX_BEHIND); }
|
|
} else {
|
|
if (abs_y > abs_z) { side = ((sy > 0.0) ? BOX_TOP : BOX_BOTTOM); }
|
|
else { side = ((sz > 0.0) ? BOX_FRONT : BOX_BEHIND); }
|
|
}
|
|
|
|
#define RC(x) ((x / 2.06) + 0.5)
|
|
#define R2(x) ((x / 2.03) + 0.5)
|
|
|
|
// scale up our vector [x,y,z] to the box
|
|
switch(side) {
|
|
case BOX_FRONT: xs = RC( sx / sz); ys = R2( sy / sz); break;
|
|
case BOX_BEHIND: xs = RC(-sx / -sz); ys = R2( sy / -sz); break;
|
|
case BOX_LEFT: xs = RC( sz / -sx); ys = R2( sy / -sx); break;
|
|
case BOX_RIGHT: xs = RC(-sz / sx); ys = R2( sy / sx); break;
|
|
case BOX_TOP: xs = RC( sx / sy); ys = R2( sz / -sy); break; //bot
|
|
case BOX_BOTTOM: xs = RC(-sx / sy); ys = R2( sz / -sy); break; //top??
|
|
}
|
|
|
|
if (xs < 0.0) xs = 0.0;
|
|
if (xs >= 1.0) xs = 0.999;
|
|
if (ys < 0.0) ys = 0.0;
|
|
if (ys >= 1.0) ys = 0.999;
|
|
*buf++ = scrp+(((int)(xs*(double)width))+
|
|
((int)(ys*(double)height))*width)+
|
|
side*width*height;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
rendercopy (void *dest)
|
|
{
|
|
void *p = vid.buffer;
|
|
// XXX
|
|
vid.buffer = dest;
|
|
R_RenderView_ ();
|
|
vid.buffer = p;
|
|
}
|
|
|
|
static void
|
|
renderside (byte* bufs, double yaw, double pitch, double roll, int side)
|
|
{
|
|
struct my_angles a;
|
|
|
|
get_ypr (RAD(yaw), RAD(pitch), RAD(roll), side, &a);
|
|
if (side == BOX_RIGHT) { a.roll = -a.roll; a.pitch = -a.pitch; }
|
|
if (side == BOX_LEFT) { a.roll = -a.roll; a.pitch = -a.pitch; }
|
|
if (side == BOX_TOP) { a.yaw += 180.0; a.pitch = 180.0 - a.pitch; }
|
|
r_refdef.viewangles[YAW] = a.yaw;
|
|
r_refdef.viewangles[PITCH] = a.pitch;
|
|
r_refdef.viewangles[ROLL] = a.roll;
|
|
rendercopy (bufs);
|
|
}
|
|
|
|
static void
|
|
renderlookup (byte **offs, byte* bufs)
|
|
{
|
|
byte *p = (byte*)vid.buffer;
|
|
unsigned int x, y;
|
|
for (y = 0; y < vid.height; y++) {
|
|
for (x = 0; x < vid.width; x++, offs++)
|
|
p[x] = **offs;
|
|
p += vid.rowbytes;
|
|
}
|
|
}
|
|
|
|
static void
|
|
R_RenderViewFishEye (void)
|
|
{
|
|
int width = vid.width; //r_refdef.vrect.width;
|
|
int height = vid.height; //r_refdef.vrect.height;
|
|
int scrsize = width*height;
|
|
int fov = scr_ffov->int_val;
|
|
int views = scr_fviews->int_val;
|
|
double yaw = r_refdef.viewangles[YAW];
|
|
double pitch = r_refdef.viewangles[PITCH];
|
|
double roll = 0; //r_refdef.viewangles[ROLL];
|
|
static int pwidth = -1;
|
|
static int pheight = -1;
|
|
static int pfov = -1;
|
|
static int pviews = -1;
|
|
static byte *scrbufs = NULL;
|
|
static byte **offs = NULL;
|
|
|
|
if (fov < 1) fov = 1;
|
|
|
|
if (pwidth != width || pheight != height || pfov != fov) {
|
|
if (scrbufs) free (scrbufs);
|
|
if (offs) free (offs);
|
|
scrbufs = malloc (scrsize*6); // front|right|back|left|top|bottom
|
|
SYS_CHECKMEM (scrbufs);
|
|
offs = malloc (scrsize*sizeof(byte*));
|
|
SYS_CHECKMEM (offs);
|
|
pwidth = width;
|
|
pheight = height;
|
|
pfov = fov;
|
|
fisheyelookuptable (offs, width, height, scrbufs, ((double)fov)*M_PI/180.0);
|
|
}
|
|
|
|
if (views != pviews) {
|
|
pviews = views;
|
|
memset (scrbufs, 0, scrsize*6);
|
|
}
|
|
|
|
switch (views) {
|
|
case 6: renderside (scrbufs+scrsize*2, yaw, pitch, roll, BOX_BEHIND);
|
|
case 5: renderside (scrbufs+scrsize*5, yaw, pitch, roll, BOX_BOTTOM);
|
|
case 4: renderside (scrbufs+scrsize*4, yaw, pitch, roll, BOX_TOP);
|
|
case 3: renderside (scrbufs+scrsize*3, yaw, pitch, roll, BOX_LEFT);
|
|
case 2: renderside (scrbufs+scrsize, yaw, pitch, roll, BOX_RIGHT);
|
|
default: renderside (scrbufs, yaw, pitch, roll, BOX_FRONT);
|
|
}
|
|
|
|
r_refdef.viewangles[YAW] = yaw;
|
|
r_refdef.viewangles[PITCH] = pitch;
|
|
r_refdef.viewangles[ROLL] = roll;
|
|
renderlookup (offs, scrbufs);
|
|
}
|
|
|
|
void
|
|
gl_overbright_f (cvar_t *un)
|
|
{
|
|
}
|
|
|
|
VISIBLE void
|
|
R_ClearState (void)
|
|
{
|
|
R_ClearEfrags ();
|
|
R_ClearDlights ();
|
|
R_ClearParticles ();
|
|
}
|