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https://git.code.sf.net/p/quake/quakeforge
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48e5848a41
I really don't know why I tried to do ring-buffers without gaps, the code complication is just not worth the tiny savings in memory. In fact, just the switch from pointers to 32-bit offsets saves more memory than not having gaps (on 64-bit systems, no change on 32-bit). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |