quakeforge/libs/video/renderer/glsl
Bill Currie 48c225da89 [renderer] Merge the fog support code
GL still has its own functions for enabling and disabling fog while
rendering, but GLSL doesn't need such (thanks to the shaders), nor will
vulkan (and the software renderers don't support fog).
2022-03-08 02:28:19 +09:00
..
glsl_alias.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
glsl_bsp.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
glsl_draw.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
glsl_iqm.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
glsl_lightmap.c [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
glsl_main.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
glsl_particles.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
glsl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
glsl_shader.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
glsl_sprite.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
glsl_textures.c [glsl] Fix some const-correct issues for textures 2021-12-24 06:45:13 +09:00
namehack.h [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl Switch QF's quaterions from wxyz to xyzw. 2018-10-12 14:33:55 +09:00
vid_common_glsl.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00