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https://git.code.sf.net/p/quake/quakeforge
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ea2fd32228
Only CaptureBGR is per-renderer as the rest of the screenshot code uses it to do the actual capture (which is target dependent). Vulkan is currently broken due to capture being an asynchronous process and the rest of the code expecting capture to be synchronous (also, bgr vs rgb). The best thing is all renderers now write the same format (currently png).
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
/*
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screen.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// screen.h
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#ifndef __QF_screen_h
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#define __QF_screen_h
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struct transform_s;
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struct tex_s;
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void SCR_Init (void);
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void SCR_SetFOV (float fov);
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void SCR_DrawRam (void);
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void SCR_DrawTurtle (void);
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void SCR_DrawPause (void);
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typedef void (*SCR_Func)(void);
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// scr_funcs is a null terminated array
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void SCR_UpdateScreen (struct transform_s *camera, double realtime,
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SCR_Func *scr_funcs);
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void SCR_DrawStringToSnap (const char *s, struct tex_s *tex, int x, int y);
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struct tex_s *SCR_SnapScreen (unsigned width, unsigned height);
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extern struct cvar_s *hud_fps, *hud_time;
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#endif//__QF_screen_h
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