quakeforge/include/QF/plugin/vid_render.h
Bill Currie 48c225da89 [renderer] Merge the fog support code
GL still has its own functions for enabling and disabling fog while
rendering, but GLSL doesn't need such (thanks to the shaders), nor will
vulkan (and the software renderers don't support fog).
2022-03-08 02:28:19 +09:00

144 lines
4.9 KiB
C

/*
QF/plugin/vid_render.h
Video Renderer plugin data types
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_plugin_vid_render_h
#define __QF_plugin_vid_render_h
#include <QF/draw.h>
#include <QF/plugin.h>
#include <QF/qtypes.h>
#include <QF/render.h>
#include <QF/screen.h>
struct plitem_s;
struct cvar_s;
struct skin_s;
struct mod_alias_ctx_s;
struct mod_sprite_ctx_s;
/*
All video plugins must export these functions
*/
typedef struct vid_model_funcs_s {
size_t texture_render_size;// size of renderer specific texture data
void (*Mod_LoadLighting) (model_t *mod, bsp_t *bsp);
void (*Mod_SubdivideSurface) (model_t *mod, msurface_t *fa);
void (*Mod_ProcessTexture) (model_t *mod, texture_t *tx);
void (*Mod_LoadIQM) (model_t *mod, void *buffer);
void (*Mod_LoadAliasModel) (model_t *mod, void *buffer,
cache_allocator_t allocator);
void (*Mod_LoadSpriteModel) (model_t *mod, void *buffer);
void (*Mod_MakeAliasModelDisplayLists) (struct mod_alias_ctx_s *alias_ctx,
void *_m, int _s, int extra);
void *(*Mod_LoadSkin) (struct mod_alias_ctx_s *alias_ctx, byte *skin,
int skinsize, int snum, int gnum,
qboolean group, maliasskindesc_t *skindesc);
void (*Mod_FinalizeAliasModel) (struct mod_alias_ctx_s *alias_ctx);
void (*Mod_LoadExternalSkins) (struct mod_alias_ctx_s *alias_ctx);
void (*Mod_IQMFinish) (model_t *mod);
int alias_cache;
void (*Mod_SpriteLoadFrames) (struct mod_sprite_ctx_s *sprite_ctx);
struct skin_s *(*Skin_SetColormap) (struct skin_s *skin, int cmap);
struct skin_s *(*Skin_SetSkin) (struct skin_s *skin, int cmap,
const char *skinname);
void (*Skin_SetupSkin) (struct skin_s *skin, int cmap);
void (*Skin_SetTranslation) (int cmap, int top, int bottom);
void (*Skin_ProcessTranslation) (int cmap, const byte *translation);
void (*Skin_InitTranslations) (void);
} vid_model_funcs_t;
typedef struct vid_render_funcs_s {
void (*init) (void);
void (*Draw_Character) (int x, int y, unsigned ch);
void (*Draw_String) (int x, int y, const char *str);
void (*Draw_nString) (int x, int y, const char *str, int count);
void (*Draw_AltString) (int x, int y, const char *str);
void (*Draw_ConsoleBackground) (int lines, byte alpha);
void (*Draw_Crosshair) (void);
void (*Draw_CrosshairAt) (int ch, int x, int y);
void (*Draw_TileClear) (int x, int y, int w, int h);
void (*Draw_Fill) (int x, int y, int w, int h, int c);
void (*Draw_TextBox) (int x, int y, int width, int lines, byte alpha);
void (*Draw_FadeScreen) (void);
void (*Draw_BlendScreen) (quat_t color);
qpic_t *(*Draw_CachePic) (const char *path, qboolean alpha);
void (*Draw_UncachePic) (const char *path);
qpic_t *(*Draw_MakePic) (int width, int height, const byte *data);
void (*Draw_DestroyPic) (qpic_t *pic);
qpic_t *(*Draw_PicFromWad) (const char *name);
void (*Draw_Pic) (int x, int y, qpic_t *pic);
void (*Draw_Picf) (float x, float y, qpic_t *pic);
void (*Draw_SubPic) (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height);
struct tex_s *(*SCR_CaptureBGR) (void);
struct psystem_s *(*ParticleSystem) (void);
void (*R_Init) (void);
void (*R_ClearState) (void);
void (*R_LoadSkys) (const char *);
void (*R_NewMap) (model_t *worldmodel, model_t **models, int num_models);
void (*R_LineGraph) (int x, int y, int *h_vals, int count, int height);
void (*R_ViewChanged) (void);
void (*begin_frame) (void);
void (*render_view) (void);
void (*set_2d) (void);
void (*end_frame) (void);
vid_model_funcs_t *model_funcs;
} vid_render_funcs_t;
typedef struct vid_render_data_s {
viddef_t *vid;
refdef_t *refdef;
struct view_s *scr_view;
int scr_copytop;
int scr_copyeverything;
int scr_fullupdate; // set to 0 to force full redraw
void (*viewsize_callback) (struct cvar_s *);
struct cvar_s *scr_viewsize;
struct cvar_s *graphheight;
float min_wateralpha;
qboolean force_fullscreen;
qboolean inhibit_viewmodel;
qboolean paused;
int lineadj;
struct entity_s *view_model;
struct entity_s *player_entity;
float gravity;
double frametime;
double realtime;
lightstyle_t *lightstyle;
vec_t *origin;
vec_t *vpn;
vec_t *vright;
vec_t *vup;
} vid_render_data_t;
#endif // __QF_plugin_vid_render_h