quakeforge/tools/build_scripts/qf-build

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#!/bin/bash
. ~/.bash_profile
set -e
PATH=/usr/local/bin:$PATH
cd ~/src/quakeforge
cvs up
./bootstrap
#begin linux
cd linux.o
rm -f quakeforge-*.tar.gz
../configure -C --without-clients --with-servers=master
make install
#begin rpm
cd RPM
make rpm
cd ..
#end rpm
#begin deb
DIR=`basename quakeforge-*.tar.gz .tar.gz`
cd debian
rm -rf $DIR
tar zxvf ../${DIR}.tar.gz
cd $DIR
dpkg-buildpackage -rfakeroot -us -uc
rm -rf $DIR
cd ../..
#end deb
cd ..
#end linux
#begin win32
cd qf-win32.o
qf_win32=`pwd`/qf-win32
rm -rf qf-win32 qf-win32*.zip
./cross-configure.sh -C --with-sdl-prefix=/usr/local/cross-tools/i386-mingw32msvc --disable-debug --disable-shared --program-prefix= --disable-debug
../tools/cross/cross-make.sh prefix=${qf_win32} exec_prefix=${qf_win32} pkgdatadir=${qf_win32} PAK=pak QFCC=qfcc GENDEFS='$(top_srcdir)/linux.o/tools/qfdefs/source/gendefs' install
/usr/local/cross-tools/bin/i386-mingw32msvc-strip --strip-unneeded qf-win32/bin/*.exe
python ~/bin/qf-win32.py
for p in {client-{sdl,sdl32,sgl,wgl},devel,server,tools}; do
cp qf-win32-$p.zip /project/website/htdocs/files/qf-win32-$p.zip-
mv /project/website/htdocs/files/qf-win32-$p.zip- /project/website/htdocs/files/qf-win32-$p.zip
done
touch /project/website/htdocs/files/qf-win32-*.zip
#zip -r9 qf-win32.zip qf-win32
#cp qf-win32.zip /project/website/htdocs/files/qf-win32.zip-
#mv /project/website/htdocs/files/qf-win32.zip- /project/website/htdocs/files/qf-win32.zip
cd ..
#end win32
cd ~/src/game-source
cvs up
for f in `find . -name 'Makefile'`; do make -C `dirname $f` clean all; done
cd ..
zip -r9 game-source.zip game-source
tar zcf game-source.tar.gz game-source
tar jcf game-source.tar.bz2 game-source
if cmp game-source.zip /project/website/htdocs/files/game-source.zip; then
echo no change
else
cp game-source.* /project/website/htdocs/files/
fi
#cd ~/src/quakeforge/linux.o/doc
#make doc