quakeforge/tools/Forge/Bundles/MapEdit/qedefs.h
2003-03-18 19:48:24 +00:00

57 lines
1.2 KiB
Objective-C

#import <AppKit/AppKit.h>
#import <ctype.h>
#import <sys/types.h>
#import <sys/dir.h>
#import <math.h>
#import <unistd.h>
#import <sys/fcntl.h>
#import "UserPath.h"
#import "cmdlib.h"
#import "mathlib.h"
#import "EntityClass.h"
#import "Project.h"
#import "QuakeEd.h"
#import "Map.h"
#import "TexturePalette.h"
#import "SetBrush.h"
#import "render.h"
#import "Entity.h"
#import "XYView.h"
#import "CameraView.h"
#import "ZView.h"
#import "ZScrollView.h"
#import "Preferences.h"
#import "InspectorControl.h"
#import "PopScrollView.h"
#import "KeypairView.h"
#import "Things.h"
#import "TextureView.h"
#import "Clipper.h"
void PrintRect (NSRect *r);
int FileTime (char *path);
void Sys_UpdateFile (char *path, char *netpath);
void CleanupName (char *in, char *out);
extern BOOL in_error;
void Error (char *error, ...);
#define MAXTOKEN 128
extern char token[MAXTOKEN];
extern int scriptline;
void StartTokenParsing (char *data);
boolean GetToken (boolean crossline); // returns false at eof
void UngetToken ();
#define FN_CMDOUT "/tmp/QuakeEdCmd.txt"
#define FN_TEMPSAVE "/qcache/temp.map"
#define FN_AUTOSAVE "/qcache/AutoSaveMap.map"
#define FN_CRASHSAVE "/qcache/ErrorSaveMap.map"
#define FN_DEVLOG "/qcache/devlog"