quakeforge/libs/input
Bill Currie 4898a44263 [console] Hook up new input system
This has smashed the keydest handling for many things, and bindings, but
seems to be a good start with the new input system: the console in
qw-client-x11 is usable (keyboard-only).

The button and axis values have been removed from the knum_t enum as
mouse events are separate from key events, and other button and axis
inputs will be handled separately.

keys.c has been disabled in the build as it is obsolute (thus much of
the breakage).
2021-11-08 11:20:04 +09:00
..
evdev [input] Free phys and uniq device strings 2021-09-27 19:53:16 +09:00
in_axis.c [input] Add logical axes 2021-10-01 15:38:48 +09:00
in_binding.c [console] Hook up new input system 2021-11-08 11:20:04 +09:00
in_button.c [input] Move button name and description 2021-11-01 13:54:16 +09:00
in_common.c [x11] Connect the X11 input driver to input events 2021-11-03 22:20:17 +09:00
in_evdev.c [input] Make a start on the new binding system 2021-11-03 19:02:39 +09:00
in_event.c [console] Hook up new input system 2021-11-08 11:20:04 +09:00
in_imt.c [console] Hook up new input system 2021-11-08 11:20:04 +09:00
keys.c [input] Make a start on the new binding system 2021-11-03 19:02:39 +09:00
Makemodule.am [console] Hook up new input system 2021-11-08 11:20:04 +09:00
old_keys.c [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00