quakeforge/libs/gamecode
Bill Currie 4871717fae [gamecode] Rename v6 vector-scalar multiply to scale
Makes it easier to get Ruamoko scaling implemented if they both use the
same opname.
2022-01-30 14:47:26 +09:00
..
test [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
convert.py [gamecode] Add a fixme about using gcc's vec convert 2022-01-17 10:32:19 +09:00
hops.py
Makemodule.am
opcodes.py [gamecode] Correct vecops widths 2022-01-30 14:11:41 +09:00
pr_builtins.c [gamecode] Rename parm to param 2022-01-27 10:55:06 +09:00
pr_debug.c [gamecode] Use pr_type_names for debug views 2022-01-30 10:49:33 +09:00
pr_edict.c
pr_exec.c [gamecode] Use version instead of locals count 2022-01-27 11:24:00 +09:00
pr_load.c [gamecode] Rename parm to param 2022-01-27 10:55:06 +09:00
pr_opcode.c [gamecode] Create macros for progs sizeof and alignof 2022-01-23 14:29:33 +09:00
pr_parse.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
pr_resolve.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
pr_resource.c
pr_strings.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
pr_v6p_opcode.c [gamecode] Rename v6 vector-scalar multiply to scale 2022-01-30 14:47:26 +09:00
pr_zone.c
swizzle.py