quakeforge/tools/qfcc/source
Bill Currie 47a6f2c9b5 pr_debug.c:
capitolise CRC and add a \n to the message
sv_progs.c (both nq and qw):
	don't bother checking the progdefs.h crc: it's just not needed any more
pr_imm.c:
	use r instead of rep when checking the hash tables.
main.c (quaq):
	make developer work and set com_filesize (otherwise, progs crc doesn't
	get set properly (com_filesize, not developer:))
2001-07-18 21:28:41 +00:00
..
.gitignore getting closer. soon timie to start putting real code in there 2001-06-12 21:06:28 +00:00
.indent.pro QFCC -- the QuakeForge Code Compiler -- an autoconfiscated qcc. 2001-02-24 06:58:54 +00:00
cmdlib.c rename filelength to FileLength to avoid a name clash in windows 2001-06-16 04:27:22 +00:00
debug.c helps if I remember this :/ 2001-07-14 01:16:07 +00:00
expr.c Make files.dat actually useful. I really dislike the hardcoding, but it /is/ 2001-07-18 17:23:42 +00:00
Makefile.am move the full info opcocde table from qfcc to gamecode (<KURGON>There can be 2001-07-14 02:34:16 +00:00
pr_comp.c Make files.dat actually useful. I really dislike the hardcoding, but it /is/ 2001-07-18 17:23:42 +00:00
pr_def.c qfcc.h: 2001-06-20 03:05:50 +00:00
pr_imm.c pr_debug.c: 2001-07-18 21:28:41 +00:00
pr_lex.c start on actually generating code. doesn't work yet (getting a weird type 2001-06-26 07:21:20 +00:00
pr_opcode.c move the full info opcocde table from qfcc to gamecode (<KURGON>There can be 2001-07-14 02:34:16 +00:00
qc-lex.l /much/ better error handling 2001-06-28 21:26:40 +00:00
qc-parse.y fix debug line numbers for if and while. still `losing' them for return for 2001-07-15 01:51:01 +00:00
qfcc.c fix debug crc generation 2001-07-18 20:31:55 +00:00