quakeforge/libs/scene/Makemodule.am
Bill Currie 7c53a68ad7 [scene] Move efrag code from renderer to scene
While culling is very much part of rendering, it's more scene related
than renderer related.

Fixes the transform test failing to link.
2022-11-14 12:43:33 +09:00

19 lines
499 B
Text

include libs/scene/test/Makemodule.am
scene_deps=\
libs/models/libQFmodels.la \
libs/ecs/libQFecs.la \
libs/util/libQFutil.la
lib_LTLIBRARIES += libs/scene/libQFscene.la
libs_scene_libQFscene_la_LDFLAGS= $(lib_ldflags)
libs_scene_libQFscene_la_LIBADD= $(scene_deps)
libs_scene_libQFscene_la_DEPENDENCIES= $(scene_deps)
libs_scene_libQFscene_la_SOURCES= \
libs/scene/camera.c \
libs/scene/efrag.c \
libs/scene/entity.c \
libs/scene/light.c \
libs/scene/scene.c \
libs/scene/transform.c