quakeforge/libs/scene
Bill Currie 4759be449f [scene] Ensure entity owns component before removing
I realized I should check that the entity owns the component before
treating it as existing when adding an existing component, then noticed
that Ent_RemoveComponent didn't check before removing the component. I
imagine that would have been a fun debug session :P
2022-10-25 09:55:08 +09:00
..
test [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
camera.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
component.c [scene] Ensure entity owns component before removing 2022-10-25 09:55:08 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hierarchy.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
light.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
Makemodule.am [scene] Move hierarchies to an ECS-based system 2022-10-10 02:00:33 +09:00
scene.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
transform.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00