..
gl_draw.c
Make the cross-hair data sharable between renderers.
2011-12-26 21:43:15 +09:00
gl_dyn_lights.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00
gl_dyn_part.c
Merge the particle physics.
2012-01-15 20:14:36 +09:00
gl_dyn_textures.c
Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution.
2006-10-18 07:57:10 +00:00
gl_fog.c
The beginnings of fog support.
2010-12-10 17:17:30 +09:00
gl_graph.c
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
gl_lightmap.c
Merge brush model with world model rendering.
2011-12-18 08:09:55 +09:00
gl_mod_alias.c
Make alias model caching optional.
2012-01-17 19:31:50 +09:00
gl_mod_sprite.c
Move the entity transform setup into the clients.
2011-12-15 17:09:01 +09:00
gl_rmain.c
Move the 2D set out of the 3D code.
2012-01-13 19:51:45 +09:00
gl_rmisc.c
Put the D_FlushCaches mess back.
2012-01-05 15:50:20 +09:00
gl_rsurf.c
Remove some redundate statements.
2012-01-08 20:38:56 +09:00
gl_screen.c
Move the 2D set out of the 3D code.
2012-01-13 19:51:45 +09:00
gl_skin.c
Rename Sys_DPrintf to Sys_MaskPrintf.
2010-11-26 16:19:26 +09:00
gl_sky.c
Rename some headers to fix doxygen warnings.
2011-07-23 15:58:45 +09:00
gl_sky_clip.c
Move the surface chain links out of the surfaces.
2011-12-17 19:14:14 +09:00
gl_textures.c
Move min/max/bound and field_offset into better locations.
2011-12-24 10:04:33 +09:00
gl_warp.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00
Makefile.am
Use AM_CFLAGS instead of CFLAGS.
2011-05-10 12:44:44 +09:00
noisetextures.c
hah, should have been using __attribute__((used)) all that time (rather
2005-08-04 15:27:09 +00:00