quakeforge/libs/models
Bill Currie 3669e3aa2e Make alias model caching optional.
For now, only the glsl loader disables caching, but it stores the frame
vertices in GL memory, so its hunk usage is relatively lower (and will be
lower still when I get skins sorted out).
2012-01-17 19:31:50 +09:00
..
alias Make alias model caching optional. 2012-01-17 19:31:50 +09:00
brush Load the sky texture as two separate textures. 2012-01-11 21:09:57 +09:00
sprite Implement sprint glsl loading. 2011-12-30 09:36:57 +09:00
test Split out the portal sanity tests. 2011-12-08 14:59:35 +09:00
clip_hull.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
gl_model_fullbright.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
Makefile.am Make a start on making a pure GLSL renderer. 2011-12-23 12:19:13 +09:00
model.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
null_model.c Don't use the miptex_t after converting to texture_t. 2012-01-07 17:08:07 +09:00
portal.c Add a function to free a hull's portal information. 2011-12-08 14:58:08 +09:00
trace.c Rename Vector3Scale and QuatCompScale. 2011-12-30 20:04:55 +09:00
winding.c Use a saner "infinity". 2011-12-06 20:50:09 +09:00