quakeforge/libs/audio/renderer
Bill Currie 46a067b2f6 Do proper error handling when loading sound files.
This fixes the segfault grg got when trying to play a 5.1 channel file.
2010-08-08 03:02:55 +00:00
..
flac.c Do proper error handling when loading sound files. 2010-08-08 03:02:55 +00:00
Makefile.am Move all the cd plugins into the audio subdir so things can be built in the correct order (as cd_file depends on libQFsound). 2007-05-31 06:30:46 +00:00
midi.c Do proper error handling when loading sound files. 2010-08-08 03:02:55 +00:00
snd_channels.c don't seg when non-jack isn't available either :P 2007-05-21 21:39:59 +00:00
snd_dma.c remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
snd_jack.c add a comment about the valid range of samples 2010-08-06 01:58:12 +00:00
snd_mem.c Do proper error handling when loading sound files. 2010-08-08 03:02:55 +00:00
snd_mix.c this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release. 2007-05-06 08:35:28 +00:00
snd_resample.c make the resampling state a little more self-contained. this should make 2009-01-08 07:48:08 +00:00
snd_sfx.c Do proper error handling when loading sound files. 2010-08-08 03:02:55 +00:00
vorbis.c Do proper error handling when loading sound files. 2010-08-08 03:02:55 +00:00
wav.c Do proper error handling when loading sound files. 2010-08-08 03:02:55 +00:00