quakeforge/include/QF/GL
Bill Currie 022c49035f [gl] Add a function to load a tex_t image
In theory, it supports all the non-palette formats, but only luminance
and alpha (tex_l and tex_a) have been tested. Fixes the rather broken
glyph rendering.
2022-12-05 13:35:44 +09:00
..
ati.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
defines.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
extensions.h [build] Fix windows builds 2022-12-02 17:33:26 +09:00
funcs.h Remove another dead prototype. 2013-01-24 12:36:14 +09:00
qf_alias.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_draw.h [console] Resurrect console scaling 2022-11-14 09:49:13 +09:00
qf_explosions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_fisheye.h [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
qf_funcs_list.h [renderer] Add function to destroy frame buffers 2022-09-21 23:47:14 +09:00
qf_iqm.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_lightmap.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_particles.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
qf_rlight.h [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qf_rmain.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_rsurf.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_sky.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
qf_sprite.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
qf_textures.h [gl] Add a function to load a tex_t image 2022-12-05 13:35:44 +09:00
qf_vid.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
types.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00