quakeforge/libs/video/renderer
Bill Currie a37c5465e1 First step for BSP2 support. DOES NOT WORK!
All of the nastiness is hidden in bspfile.c (including the old bsp29
specific data types). However, the conversions between bsp29 and bsp2 are
implemented but not yet hooked up properly. This commit just gets the data
structures in place and the obvious changes necessary to the rest of the
engine to get it to compile, plus a few obvious "make it work" changes.
2012-09-07 16:09:24 +09:00
..
gl Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
glsl Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
sw Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
sw32 Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
crosshair.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Implement R_IQMGetLerpedFrames(). 2012-05-15 21:08:46 +09:00
noisetextures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_alias.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_cvar.c Force a refdef update when nearclip or farclip change. 2012-08-29 09:55:17 +09:00
r_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_efrag.c Allow iqm models when storing efrags. 2012-05-15 21:08:45 +09:00
r_ent.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_iqm.c Support static iqm models. 2012-05-19 21:26:11 +09:00
r_light.c First step for BSP2 support. DOES NOT WORK! 2012-09-07 16:09:24 +09:00
r_main.c Call R_SetFrustum in all renderers. 2012-07-03 15:57:33 +09:00
r_part.c Add "slow grav" for smoke. 2012-08-12 11:42:18 +09:00
r_progs.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_screen.c Mostly "merge" cl_screen.c. 2012-06-15 22:02:17 +09:00
vid_common.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_gl.c Enable loading of iqm models in gl. 2012-05-17 15:55:38 +09:00
vid_render_glsl.c Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
vid_render_sw.c Load iqm models in the sw renderers. 2012-05-17 21:17:48 +09:00
vid_render_sw32.c Load iqm models in the sw renderers. 2012-05-17 21:17:48 +09:00