quakeforge/qw/source
2022-03-05 14:35:56 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00
cl_chat.c [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_cvar.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
cl_demo.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_entparse.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_ents.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_http.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_input.c [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00
cl_main.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_ngraph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
cl_parse.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_pred.c [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00
cl_rss.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_screen.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_skin.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
cl_slist.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
cl_sys_sdl.c [win] Fix a handful of small bugs for windows 2021-03-30 20:19:20 +09:00
cl_sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
crudefile.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
game.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
Makemodule.am [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
map_cfg.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
master.c [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
net_packetlog.c [qw] Print temp entity type number 2022-02-06 21:20:00 +09:00
pmove.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
pmovetst.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
sbar.c [screen] Clean up some dead declarations 2022-03-05 14:35:56 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_ccmds.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_demo.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_ents.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
sv_gib.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_init.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_main.c [qw] Fix incorrect "server to client" log messages 2022-02-06 21:20:00 +09:00
sv_move.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_phys.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_pr_cmds.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_pr_cpqw.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_pr_qwe.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.c [nq,qw] Give the menu and server progs stacks 2022-02-04 21:53:37 +09:00
sv_qtv.c [qw] Clear qtv message buf before writing 2021-12-27 22:55:29 +09:00
sv_recorder.c [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
sv_sbar.c [qw] Add progs memory display to server status bar 2021-12-27 20:28:33 +09:00
sv_send.c [model] Remove 64k limit on visible leafs 2021-07-26 11:32:05 +09:00
sv_sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_user.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
teamplay.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
world.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00