.. |
.gdbinit
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better progs access error checking and cleanups resulting from it. Fixes
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2001-03-27 03:57:17 +00:00 |
.indent.pro
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
cl_cam.c
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[client] Get the basic chase camera working
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2022-03-01 11:43:23 +09:00 |
cl_chat.c
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[client] Merge chase camera and much of input
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2022-02-22 15:51:28 +09:00 |
cl_cmd.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
cl_cvar.c
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[util] Make va thread-safe
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2021-01-31 16:05:48 +09:00 |
cl_demo.c
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[renderer] Support multiple entity queues
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2022-03-05 02:05:39 +09:00 |
cl_entparse.c
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[renderer] Support multiple entity queues
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2022-03-05 02:05:39 +09:00 |
cl_ents.c
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[renderer] Support multiple entity queues
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2022-03-05 02:05:39 +09:00 |
cl_http.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
cl_input.c
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[client] Get the basic chase camera working
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2022-03-01 11:43:23 +09:00 |
cl_main.c
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[renderer] Support multiple entity queues
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2022-03-05 02:05:39 +09:00 |
cl_ngraph.c
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[qw] Clean up netgraph somewhat
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2021-07-11 10:59:27 +09:00 |
cl_parse.c
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[renderer] Support multiple entity queues
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2022-03-05 02:05:39 +09:00 |
cl_pred.c
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[client] Get the basic chase camera working
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2022-03-01 11:43:23 +09:00 |
cl_rss.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
cl_screen.c
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[renderer] Support multiple entity queues
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2022-03-05 02:05:39 +09:00 |
cl_skin.c
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[util] Make hunk (optionally) thread-safe
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2021-07-29 11:43:27 +09:00 |
cl_slist.c
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[util] Make va thread-safe
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2021-01-31 16:05:48 +09:00 |
cl_sys_sdl.c
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[win] Fix a handful of small bugs for windows
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2021-03-30 20:19:20 +09:00 |
cl_sys_unix.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
cl_sys_win.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
crudefile.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |
game.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
Makemodule.am
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[client] Merge nq and qw cl_view
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2022-02-28 12:12:51 +09:00 |
map_cfg.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
master.c
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[build] Autoconfiscate printf format attribute
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2021-03-27 19:52:59 +09:00 |
net_packetlog.c
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[qw] Print temp entity type number
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2022-02-06 21:20:00 +09:00 |
pmove.c
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[util] Make developer flag names easier to manage
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2021-03-29 22:38:47 +09:00 |
pmovetst.c
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[models] Move brush data into its own struct
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2021-02-01 19:31:11 +09:00 |
sbar.c
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[screen] Clean up some dead declarations
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2022-03-05 14:35:56 +09:00 |
sdl_link.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
sv_ccmds.c
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[util] Make hunk (optionally) thread-safe
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2021-07-29 11:43:27 +09:00 |
sv_demo.c
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[util] Make hunk (optionally) thread-safe
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2021-07-29 11:43:27 +09:00 |
sv_ents.c
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[model] Remove the confusion about numleafs
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2021-07-27 12:38:08 +09:00 |
sv_gib.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
sv_init.c
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[gamecode] Use unsigned for entity values
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2022-01-16 22:15:18 +09:00 |
sv_main.c
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[qw] Fix incorrect "server to client" log messages
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2022-02-06 21:20:00 +09:00 |
sv_move.c
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[gamecode] Pass registered data pointer to builtins
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2022-02-14 12:28:38 +09:00 |
sv_phys.c
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[gamecode] Use unsigned for entity values
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2022-01-16 22:15:18 +09:00 |
sv_pr_cmds.c
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[gamecode] Pass registered data pointer to builtins
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2022-02-14 12:28:38 +09:00 |
sv_pr_cpqw.c
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[gamecode] Pass registered data pointer to builtins
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2022-02-14 12:28:38 +09:00 |
sv_pr_qwe.c
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[gamecode] Pass registered data pointer to builtins
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2022-02-14 12:28:38 +09:00 |
sv_progs.c
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[nq,qw] Give the menu and server progs stacks
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2022-02-04 21:53:37 +09:00 |
sv_qtv.c
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[qw] Clear qtv message buf before writing
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2021-12-27 22:55:29 +09:00 |
sv_recorder.c
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[util] Make sizebuf and msg sizes unisgned
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2021-04-04 15:53:53 +09:00 |
sv_sbar.c
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[qw] Add progs memory display to server status bar
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2021-12-27 20:28:33 +09:00 |
sv_send.c
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[model] Remove 64k limit on visible leafs
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2021-07-26 11:32:05 +09:00 |
sv_sys_unix.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
sv_sys_win.c
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[build] Move to non-recursive make
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2020-06-25 11:35:37 +09:00 |
sv_user.c
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[gamecode] Pass registered data pointer to builtins
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2022-02-14 12:28:38 +09:00 |
teamplay.c
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[renderer] Support multiple entity queues
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2022-03-05 02:05:39 +09:00 |
world.c
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[gamecode] Rename ev_integer to ev_int
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2022-01-18 13:27:19 +09:00 |