quakeforge/libs/ecs
Bill Currie e19e7cad0c [ecs] Invalidate entity before removing components
It turns out that the fixes for other problems related to removing
hierarchy reference components fixed the problem moving the entity
invalidation fixed, and invalidating the entity late somehow broke the
sprite renderer (at least in glsl).
2023-03-05 23:31:20 +09:00
..
test [ecs] Plug a bunch of memory leaks 2023-03-05 22:03:01 +09:00
Makemodule.am [ecs] Add support for subpools 2022-12-18 21:11:21 +09:00
component.c [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
ecs.c [ecs] Invalidate entity before removing components 2023-03-05 23:31:20 +09:00
entity.c [ecs] Plug a bunch of memory leaks 2023-03-05 22:03:01 +09:00
hierarchy.c [ecs] Plug a bunch of memory leaks 2023-03-05 22:03:01 +09:00
subpool.c [ecs] Adjust subpool range type to return start,end 2022-12-20 17:56:08 +09:00