e19e7cad0c
It turns out that the fixes for other problems related to removing hierarchy reference components fixed the problem moving the entity invalidation fixed, and invalidating the entity late somehow broke the sprite renderer (at least in glsl). |
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.. | ||
test | ||
Makemodule.am | ||
component.c | ||
ecs.c | ||
entity.c | ||
hierarchy.c | ||
subpool.c |