mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
9ad4f57348
For the most part harmless, but fixing the leaks has been uncovering bugs.
505 lines
12 KiB
C
505 lines
12 KiB
C
/*
|
|
screen.c
|
|
|
|
master for refresh, status bar, console, chat, notify, etc
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/image.h"
|
|
#include "QF/png.h"
|
|
#include "QF/pcx.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/render.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
|
|
#include "QF/scene/entity.h"
|
|
#include "QF/scene/scene.h"
|
|
#include "QF/scene/transform.h"
|
|
#include "QF/ui/view.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
|
|
// only the refresh window will be updated unless these variables are flagged
|
|
int scr_copytop;
|
|
byte *draw_chars; // 8*8 graphic characters FIXME location
|
|
qboolean r_cache_thrash; // set if surface cache is thrashing
|
|
int *r_node_visframes; //FIXME per renderer
|
|
int *r_leaf_visframes; //FIXME per renderer
|
|
int *r_face_visframes; //FIXME per renderer
|
|
|
|
qboolean scr_skipupdate;
|
|
static qboolean scr_initialized;// ready to draw
|
|
|
|
static framebuffer_t *fisheye_cube_map;
|
|
static framebuffer_t *warp_buffer;
|
|
|
|
static float fov_x, fov_y;
|
|
static float tan_fov_x, tan_fov_y;
|
|
static scene_t *scr_scene;//FIXME don't want this here
|
|
|
|
static mat4f_t box_rotations[] = {
|
|
[BOX_FRONT] = {
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 1, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_RIGHT] = {
|
|
{ 0,-1, 0, 0},
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_BEHIND] = {
|
|
{-1, 0, 0, 0},
|
|
{ 0,-1, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_LEFT] = {
|
|
{ 0, 1, 0, 0},
|
|
{-1, 0, 0, 0},
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_TOP] = {
|
|
{ 0, 0, 1, 0},
|
|
{ 0, 1, 0, 0},
|
|
{-1, 0, 0, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
[BOX_BOTTOM] = {
|
|
{ 0, 0,-1, 0},
|
|
{ 0, 1, 0, 0},
|
|
{ 1, 0, 0, 0},
|
|
{ 0, 0, 0, 1}
|
|
},
|
|
};
|
|
|
|
static void
|
|
set_vrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
|
|
{
|
|
float size;
|
|
int h;
|
|
|
|
size = min (r_viewsize, 100);
|
|
if (r_data->force_fullscreen) {
|
|
// intermission is always full screen
|
|
size = 100.0;
|
|
lineadj = 0;
|
|
}
|
|
size /= 100.0;
|
|
|
|
h = vrectin->height - lineadj;
|
|
|
|
vrect->width = vrectin->width * size + 0.5;
|
|
if (vrect->width < 96) {
|
|
size = 96.0 / vrectin->width;
|
|
vrect->width = 96; // min for icons
|
|
}
|
|
vrect->width &= ~7;
|
|
|
|
vrect->height = vrectin->height * size + 0.5;
|
|
if (vrect->height > h)
|
|
vrect->height = h;
|
|
vrect->height &= ~1;
|
|
|
|
vrect->x = (vrectin->width - vrect->width) / 2;
|
|
vrect->y = (h - vrect->height) / 2;
|
|
}
|
|
|
|
void//FIXME remove when sw warp is cleaned up
|
|
R_SetVrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
|
|
{
|
|
set_vrect (vrectin, vrect, lineadj);
|
|
}
|
|
|
|
void
|
|
SCR_SetFOV (float fov)
|
|
{
|
|
|
|
refdef_t *refdef = r_data->refdef;
|
|
|
|
double f = fov * M_PI / 360;
|
|
double c = cos(f);
|
|
double s = sin(f);
|
|
double w = refdef->vrect.width;
|
|
double h = refdef->vrect.height;
|
|
|
|
fov_x = fov;
|
|
fov_y = 360 * atan2 (s * h, c * w) / M_PI;
|
|
tan_fov_x = s / c;
|
|
tan_fov_y = (s * h) / (c * w);
|
|
r_funcs->set_fov (tan_fov_x, tan_fov_y);
|
|
}
|
|
|
|
static void
|
|
SCR_CalcRefdef (void)
|
|
{
|
|
r_data->vid->recalc_refdef = 0;
|
|
|
|
// force a background redraw
|
|
r_data->scr_fullupdate = 0;
|
|
if (r_funcs->bind_framebuffer) {
|
|
r_funcs->bind_framebuffer (0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
render_scene (void)
|
|
{
|
|
EntQueue_Clear (r_ent_queue);
|
|
r_funcs->render_view ();
|
|
r_funcs->draw_particles (&r_psystem);
|
|
r_funcs->draw_transparent ();
|
|
}
|
|
|
|
static void
|
|
render_side (int side)
|
|
{
|
|
mat4f_t camera;
|
|
mat4f_t camera_inverse;
|
|
mat4f_t rotinv;
|
|
|
|
memcpy (camera, r_refdef.camera, sizeof (camera));
|
|
memcpy (camera_inverse, r_refdef.camera_inverse, sizeof (camera_inverse));
|
|
mmulf (r_refdef.camera, camera, box_rotations[side]);
|
|
mat4ftranspose (rotinv, box_rotations[side]);
|
|
mmulf (r_refdef.camera_inverse, rotinv, camera_inverse);
|
|
|
|
//FIXME see fixme in r_screen.c
|
|
r_refdef.frame.mat[0] = -r_refdef.camera[1];
|
|
r_refdef.frame.mat[1] = r_refdef.camera[0];
|
|
r_refdef.frame.mat[2] = r_refdef.camera[2];
|
|
r_refdef.frame.mat[3] = r_refdef.camera[3];
|
|
|
|
refdef_t *refdef = r_data->refdef;
|
|
R_SetFrustum (refdef->frustum, &refdef->frame, 90, 90);
|
|
|
|
r_funcs->bind_framebuffer (&fisheye_cube_map[side]);
|
|
render_scene ();
|
|
|
|
memcpy (r_refdef.camera, camera, sizeof (camera));
|
|
memcpy (r_refdef.camera_inverse, camera_inverse, sizeof (camera_inverse));
|
|
}
|
|
|
|
void
|
|
SCR_UpdateScreen_legacy (transform_t camera, double realtime,
|
|
SCR_Func *scr_funcs)
|
|
{
|
|
if (scr_fisheye && !fisheye_cube_map) {
|
|
fisheye_cube_map = r_funcs->create_cube_map (r_data->vid->height);
|
|
}
|
|
if (r_dowarp && !warp_buffer) {
|
|
warp_buffer = r_funcs->create_frame_buffer (r_data->vid->width,
|
|
r_data->vid->height);
|
|
}
|
|
|
|
r_funcs->begin_frame ();
|
|
if (r_dowarp) {
|
|
r_funcs->bind_framebuffer (warp_buffer);
|
|
}
|
|
if (scr_fisheye && fisheye_cube_map) {
|
|
int side = fisheye_cube_map->width;
|
|
vrect_t feye = { 0, 0, side, side };
|
|
r_funcs->set_viewport (&feye);
|
|
r_funcs->set_fov (1, 1); //FIXME shouldn't be every frame (2d stuff)
|
|
switch (scr_fviews) {
|
|
case 6: render_side (BOX_BEHIND);
|
|
case 5: render_side (BOX_BOTTOM);
|
|
case 4: render_side (BOX_TOP);
|
|
case 3: render_side (BOX_LEFT);
|
|
case 2: render_side (BOX_RIGHT);
|
|
default:render_side (BOX_FRONT);
|
|
}
|
|
r_funcs->bind_framebuffer (0);
|
|
r_funcs->set_viewport (&r_refdef.vrect);
|
|
r_funcs->post_process (fisheye_cube_map);
|
|
} else {
|
|
r_funcs->set_viewport (&r_refdef.vrect);
|
|
render_scene ();
|
|
if (r_dowarp) {
|
|
r_funcs->bind_framebuffer (0);
|
|
r_funcs->post_process (warp_buffer);
|
|
}
|
|
}
|
|
r_funcs->set_2d (0);
|
|
//view_draw (r_data->scr_view);
|
|
r_funcs->set_2d (1);
|
|
while (*scr_funcs) {
|
|
(*scr_funcs) ();
|
|
scr_funcs++;
|
|
}
|
|
r_funcs->end_frame ();
|
|
}
|
|
|
|
void
|
|
SCR_UpdateScreen (transform_t camera, double realtime, SCR_Func *scr_funcs)
|
|
{
|
|
R_RunParticles (r_data->frametime);
|
|
|
|
if (scr_skipupdate || !scr_initialized) {
|
|
return;
|
|
}
|
|
|
|
if (r_timegraph || r_speeds || r_dspeeds) {
|
|
r_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
refdef_t *refdef = r_data->refdef;
|
|
if (Transform_Valid (camera)) {
|
|
Transform_GetWorldMatrix (camera, refdef->camera);
|
|
Transform_GetWorldInverse (camera, refdef->camera_inverse);
|
|
} else {
|
|
mat4fidentity (refdef->camera);
|
|
mat4fidentity (refdef->camera_inverse);
|
|
}
|
|
|
|
// FIXME pre-rotate the camera 90 degrees about the z axis such that the
|
|
// camera forward vector (camera Y) points along the world +X axis and the
|
|
// camera right vector (camera X) points along the world -Y axis. This
|
|
// should not be necessary here but is due to AngleVectors (and thus
|
|
// AngleQuat for compatibility) treating X as forward and Y as left (or -Y
|
|
// as right). Fixing this would take an audit of the usage of both, but is
|
|
// probably worthwhile in the long run.
|
|
refdef->frame.mat[0] = -refdef->camera[1];
|
|
refdef->frame.mat[1] = refdef->camera[0];
|
|
refdef->frame.mat[2] = refdef->camera[2];
|
|
refdef->frame.mat[3] = refdef->camera[3];
|
|
R_SetFrustum (refdef->frustum, &refdef->frame, fov_x, fov_y);
|
|
|
|
r_data->realtime = realtime;
|
|
scr_copytop = r_data->scr_copyeverything = 0;
|
|
|
|
if (r_data->vid->recalc_refdef) {
|
|
SCR_CalcRefdef ();
|
|
}
|
|
|
|
R_AnimateLight ();
|
|
if (scr_scene && scr_scene->worldmodel) {
|
|
scr_scene->viewleaf = 0;
|
|
vec4f_t position = refdef->frame.position;
|
|
scr_scene->viewleaf = Mod_PointInLeaf (position, scr_scene->worldmodel);
|
|
r_dowarpold = r_dowarp;
|
|
if (r_waterwarp) {
|
|
r_dowarp = scr_scene->viewleaf->contents <= CONTENTS_WATER;
|
|
}
|
|
R_MarkLeaves (scr_scene->viewleaf, r_node_visframes, r_leaf_visframes,
|
|
r_face_visframes);
|
|
}
|
|
r_framecount++;
|
|
R_PushDlights (vec3_origin);
|
|
r_funcs->UpdateScreen (camera, realtime, scr_funcs);
|
|
}
|
|
|
|
static void
|
|
update_vrect (void)
|
|
{
|
|
r_data->vid->recalc_refdef = 1;
|
|
|
|
vrect_t vrect;
|
|
refdef_t *refdef = r_data->refdef;
|
|
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = r_data->vid->width;
|
|
vrect.height = r_data->vid->height;
|
|
|
|
set_vrect (&vrect, &refdef->vrect, r_data->lineadj);
|
|
SCR_SetFOV (scr_fov);
|
|
}
|
|
|
|
void
|
|
SCR_SetFullscreen (qboolean fullscreen)
|
|
{
|
|
if (r_data->force_fullscreen == fullscreen) {
|
|
return;
|
|
}
|
|
|
|
r_data->force_fullscreen = fullscreen;
|
|
update_vrect ();
|
|
}
|
|
|
|
void
|
|
SCR_SetBottomMargin (int lines)
|
|
{
|
|
r_data->lineadj = lines;
|
|
update_vrect ();
|
|
}
|
|
|
|
typedef struct scr_capture_s {
|
|
dstring_t *name;
|
|
QFile *file;
|
|
} scr_capture_t;
|
|
|
|
static void
|
|
scr_write_caputre (tex_t *tex, void *data)
|
|
{
|
|
scr_capture_t *cap = data;
|
|
|
|
if (tex) {
|
|
WritePNG (cap->file, tex);
|
|
free (tex);
|
|
Sys_Printf ("Wrote %s/%s\n", qfs_userpath, cap->name->str);
|
|
} else {
|
|
Sys_Printf ("Capture failed\n");
|
|
}
|
|
Qclose (cap->file);
|
|
dstring_delete (cap->name);
|
|
free (cap);
|
|
}
|
|
|
|
static void
|
|
ScreenShot_f (void)
|
|
{
|
|
dstring_t *name = dstring_new ();
|
|
QFile *file;
|
|
|
|
// find a file name to save it to
|
|
if (!(file = QFS_NextFile (name, va (0, "%s/qf", qfs_gamedir->dir.shots),
|
|
".png"))) {
|
|
Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file: %s\n",
|
|
name->str);
|
|
dstring_delete (name);
|
|
} else {
|
|
scr_capture_t *cap = malloc (sizeof (scr_capture_t));
|
|
cap->file = file;
|
|
cap->name = name;
|
|
r_funcs->capture_screen (scr_write_caputre, cap);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SCR_SizeUp_f
|
|
|
|
Keybinding command
|
|
*/
|
|
static void
|
|
SCR_SizeUp_f (void)
|
|
{
|
|
if (scr_viewsize < 120) {
|
|
scr_viewsize = scr_viewsize + 10;
|
|
r_data->vid->recalc_refdef = 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
SCR_SizeDown_f
|
|
|
|
Keybinding command
|
|
*/
|
|
static void
|
|
SCR_SizeDown_f (void)
|
|
{
|
|
scr_viewsize = scr_viewsize - 10;
|
|
r_data->vid->recalc_refdef = 1;
|
|
}
|
|
|
|
static void
|
|
viewsize_listener (void *data, const cvar_t *cvar)
|
|
{
|
|
update_vrect ();
|
|
}
|
|
|
|
static void
|
|
vidsize_listener (void *data, const viddef_t *vdef)
|
|
{
|
|
update_vrect ();
|
|
if (fisheye_cube_map) {
|
|
r_funcs->destroy_frame_buffer (fisheye_cube_map);
|
|
fisheye_cube_map = 0;
|
|
}
|
|
if (warp_buffer) {
|
|
r_funcs->destroy_frame_buffer (warp_buffer);
|
|
warp_buffer = 0;
|
|
}
|
|
r_funcs->set_fov (tan_fov_x, tan_fov_y);
|
|
}
|
|
|
|
void
|
|
SCR_Init (void)
|
|
{
|
|
//r_data->scr_view->xlen = r_data->vid->width;
|
|
//r_data->scr_view->ylen = r_data->vid->height;
|
|
|
|
// register our commands
|
|
Cmd_AddCommand ("screenshot", ScreenShot_f, "Take a screenshot, "
|
|
"saves as qfxxxx.png in the QF directory");
|
|
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
|
|
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
|
|
|
|
scr_initialized = true;
|
|
|
|
r_ent_queue = EntQueue_New (mod_num_types);
|
|
|
|
cvar_t *var = Cvar_FindVar ("viewsize");
|
|
Cvar_AddListener (var, viewsize_listener, 0);
|
|
VID_OnVidResize_AddListener (vidsize_listener, 0);
|
|
update_vrect ();
|
|
}
|
|
|
|
void
|
|
SCR_Shutdown (void)
|
|
{
|
|
EntQueue_Delete (r_ent_queue);
|
|
}
|
|
|
|
void
|
|
SCR_NewScene (scene_t *scene)
|
|
{
|
|
if (scr_scene) {
|
|
ECS_RemoveEntities (scr_scene->reg, scene_visibility);
|
|
R_ClearEfrags ();
|
|
}
|
|
scr_scene = scene;
|
|
if (scene) {
|
|
mod_brush_t *brush = &scr_scene->worldmodel->brush;
|
|
int count = brush->numnodes + brush->modleafs
|
|
+ brush->numsurfaces;
|
|
int size = count * sizeof (int);
|
|
r_node_visframes = Hunk_AllocName (0, size, "visframes");
|
|
r_leaf_visframes = r_node_visframes + brush->numnodes;
|
|
r_face_visframes = r_leaf_visframes + brush->modleafs;
|
|
r_funcs->set_fov (tan_fov_x, tan_fov_y);
|
|
r_funcs->R_NewScene (scene);
|
|
} else {
|
|
r_funcs->R_ClearState ();
|
|
}
|
|
}
|