quakeforge/libs/ruamoko
Bill Currie 54604d9aa2 [util] Make hunk (optionally) thread-safe
For now, the functions check for a null hunk pointer and use the global
hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is
available (and used by Memory_Init) to create a hunk from any arbitrary
memory block. So long as that block is 64-byte aligned, allocations
within the hunk will remain 64-byte aligned.
2021-07-29 11:43:27 +09:00
..
Makemodule.am [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
pr_cmds.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
rua_cbuf.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
rua_cmd.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
rua_cvar.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
rua_hash.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_init.c [ruamoko] Actually hook up the stdlib builtins 2021-06-01 23:44:51 +09:00
rua_keys.c [input] Create QF input library using keys.c 2021-07-05 16:26:07 +09:00
rua_math.c [ruamoko] Add bindings for exp() 2021-06-19 11:23:51 +09:00
rua_msgbuf.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_obj.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
rua_plist.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_qfile.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_qfs.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
rua_runtime.c [ruamoko] Handle 0-length @va_list for va_copy 2020-06-28 18:48:38 +09:00
rua_script.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
rua_set.c [util] Rename set_size to set_count 2021-07-27 11:52:21 +09:00
rua_stdlib.c [ruamoko] Add some stdlib function wrappers 2021-06-01 18:53:53 +09:00
rua_string.c [ruamoko] Add binding for str_upper 2021-01-05 18:24:18 +09:00