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https://git.code.sf.net/p/quake/quakeforge
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This is intended for the built-in 8x8 bitmap characters and quake's "conchars", but could potentially be used for any simple (non-composed characters) mono-spaced font. Currently, the buffers can be created, destroyed, cleared, scrolled vertically in either direction, and rendered to the screen in a single blast. One of the reasons for creating the buffer is to make it so scaling can be supported in the sw renderer. |
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.. | ||
ati.h | ||
defines.h | ||
extensions.h | ||
funcs.h | ||
qf_alias.h | ||
qf_draw.h | ||
qf_explosions.h | ||
qf_fisheye.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_particles.h | ||
qf_rlight.h | ||
qf_rmain.h | ||
qf_rsurf.h | ||
qf_sky.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
types.h |