quakeforge/libs/audio/targets
Bill Currie 45288a1a7f Fix the ghastly sound quality.
Due to quake's original sound engine using a push model, the actual place
to which the sound data should be written is not necessarily where the
"hardware" dma cursor is, but rather where the last write finished off.
Thus, the correct output location is indicated by snd_paintedtime rather
than snd_shm->framepos.
2011-12-08 11:02:19 +09:00
..
Makefile.am Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
snd_alsa.c Fix the ghastly sound quality. 2011-12-08 11:02:19 +09:00
snd_disk.c Fix the segaults when trying to use snd_disk. 2011-09-10 12:07:18 +09:00
snd_dx.c Fix some undefined symbols in snd_alsa.c. 2011-09-08 18:10:09 +09:00
snd_oss.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
snd_sdl.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
snd_sgi.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
snd_sun.c Fix some undefined symbols in snd_alsa.c. 2011-09-08 18:10:09 +09:00
snd_win.c Fix some undefined symbols in snd_alsa.c. 2011-09-08 18:10:09 +09:00