quakeforge/libs/audio
Bill Currie 45288a1a7f Fix the ghastly sound quality.
Due to quake's original sound engine using a push model, the actual place
to which the sound data should be written is not necessarily where the
"hardware" dma cursor is, but rather where the last write finished off.
Thus, the correct output location is indicated by snd_paintedtime rather
than snd_shm->framepos.
2011-12-08 11:02:19 +09:00
..
renderer Fix the ghastly sound quality. 2011-12-08 11:02:19 +09:00
targets Fix the ghastly sound quality. 2011-12-08 11:02:19 +09:00
test Move the config file/command line parsing into qargs.c 2011-09-11 14:57:05 +09:00
cd.c Make the default cd plugin configurable. 2011-06-04 17:19:18 +09:00
cd_file.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
cd_linux.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_sdl.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_sgi.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_win.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_xmms.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
Makefile.am Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
snd.c remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
snd_progs.c add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00