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https://git.code.sf.net/p/quake/quakeforge
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1b89598b28
SCR_UpdateScreen_Legacy now takes only the screen functions pointer (it didn't need camera or realtime), and the camera sizzle code has been moved into one place to make cleaning it up easier (when I get around to auditing AngleVectors etc). |
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.. | ||
cd.h | ||
console.h | ||
general.h | ||
input.h | ||
snd_output.h | ||
snd_render.h | ||
vid_render.h |