quakeforge/tools/Forge/Bundles/MapEdit/TexturePalette.h
Bill Currie 44dd62d369 Make MapEdit (QuakeEd) compile.
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-09-26 13:50:17 +09:00

121 lines
1.9 KiB
Objective-C

#ifndef TexturePalette_h
#define TexturePalette_h
#include <AppKit/AppKit.h>
#include "QF/qtypes.h"
typedef union
{
byte chan[4];
unsigned p;
} pixel32_t;
typedef struct
{
char texture[16];
float rotate;
float shift[2];
float scale[2];
} texturedef_t;
typedef struct
{
char name[16];
int width;
int height;
NSBitmapImageRep *rep;
void *data;
pixel32_t flatcolor;
} qtexture_t;
#define MAX_TEXTURES 1024
extern int tex_count;
extern qtexture_t qtextures[MAX_TEXTURES];
void TEX_InitFromWad (char *path);
qtexture_t *TEX_ForName (char *name);
typedef struct
{
id image; // NSImage
NSRect r;
char *name;
int index;
int display; // flag (on/off)
} texpal_t;
#define TEX_INDENT 10
#define TEX_SPACING 16
extern id texturepalette_i;
@interface TexturePalette:NSObject
{
char currentwad[1024];
id textureList_i;
id textureView_i;
id searchField_i;
id sizeField_i;
id field_Xshift_i;
id field_Yshift_i;
id field_Xscale_i;
id field_Yscale_i;
id field_Rotate_i;
int viewWidth;
int viewHeight;
int selectedTexture;
}
- (char*)currentWad;
- initPaletteFromWadfile:(char *)wf;
- computeTextureViewSize;
- alphabetize;
- getList;
- (int)getSelectedTexture;
- setSelectedTexture:(int)which;
- (int)getSelectedTexIndex;
// Called externally
- (char *)getSelTextureName;
- setTextureByName:(char *)name;
// New methods to replace the 2 above ones
- setTextureDef:(texturedef_t *)td;
- getTextureDef:(texturedef_t *)td;
// Action methods
- searchForTexture:sender;
- clearTexinfo: sender;
- incXShift:sender;
- decXShift:sender;
- incYShift:sender;
- decYShift:sender;
- incRotate: sender;
- decRotate: sender;
- incXScale:sender;
- decXScale:sender;
- incYScale:sender;
- decYScale:sender;
- texturedefChanged: sender;
- onlyShowMapTextures:sender;
- (int) searchForTextureInPalette:(char *)texture;
- setDisplayFlag:(int)index to:(int)value;
@end
#endif//TexturePalette_h