mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-13 14:10:57 +00:00
323015b11a
a nono because headers in include/QF get installed, but include don't and thus would break quakeforge-dev.
390 lines
7.8 KiB
C
390 lines
7.8 KiB
C
/*
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in_sdl.c
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general sdl input driver
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <SDL.h>
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#include "compat.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/joystick.h"
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#include "QF/keys.h"
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#include "QF/mathlib.h"
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#include "QF/sys.h"
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#include "QF/qargs.h"
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#include "QF/qendian.h"
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#include "QF/vid.h"
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#ifdef WIN32
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// FIXME: this is evil...
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# include <windows.h>
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HWND mainwindow;
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#endif
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cvar_t *m_filter;
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cvar_t *_windowed_mouse;
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int old_windowed_mouse;
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int modestate; // FIXME: just to avoid cross-comp.
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// errors - remove later
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static int mouse_oldbuttonstate = 0;
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/*
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IN_SendKeyEvents
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*/
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void
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IN_LL_SendKeyEvents (void)
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{
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SDL_Event event;
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int sym, state, but;
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int modstate;
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while (SDL_PollEvent (&event)) {
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switch (event.type) {
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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sym = event.key.keysym.sym;
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state = event.key.state;
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modstate = SDL_GetModState ();
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switch (sym) {
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case SDLK_DELETE:
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sym = K_DEL;
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break;
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case SDLK_BACKSPACE:
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sym = K_BACKSPACE;
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break;
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case SDLK_F1:
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sym = K_F1;
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break;
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case SDLK_F2:
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sym = K_F2;
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break;
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case SDLK_F3:
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sym = K_F3;
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break;
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case SDLK_F4:
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sym = K_F4;
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break;
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case SDLK_F5:
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sym = K_F5;
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break;
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case SDLK_F6:
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sym = K_F6;
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break;
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case SDLK_F7:
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sym = K_F7;
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break;
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case SDLK_F8:
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sym = K_F8;
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break;
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case SDLK_F9:
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sym = K_F9;
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break;
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case SDLK_F10:
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sym = K_F10;
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break;
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case SDLK_F11:
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sym = K_F11;
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break;
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case SDLK_F12:
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sym = K_F12;
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break;
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case SDLK_BREAK:
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case SDLK_PAUSE:
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sym = K_PAUSE;
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break;
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case SDLK_UP:
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sym = K_UPARROW;
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break;
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case SDLK_DOWN:
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sym = K_DOWNARROW;
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break;
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case SDLK_RIGHT:
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sym = K_RIGHTARROW;
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break;
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case SDLK_LEFT:
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sym = K_LEFTARROW;
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break;
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case SDLK_INSERT:
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sym = K_INS;
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break;
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case SDLK_HOME:
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sym = K_HOME;
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break;
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case SDLK_END:
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sym = K_END;
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break;
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case SDLK_PAGEUP:
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sym = K_PGUP;
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break;
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case SDLK_PAGEDOWN:
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sym = K_PGDN;
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break;
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case SDLK_RSHIFT:
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case SDLK_LSHIFT:
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sym = K_SHIFT;
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break;
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case SDLK_RCTRL:
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case SDLK_LCTRL:
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sym = K_CTRL;
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break;
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case SDLK_RALT:
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case SDLK_LALT:
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sym = K_ALT;
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break;
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case SDLK_CAPSLOCK:
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sym = K_CAPSLOCK;
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break;
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case SDLK_KP0:
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if (modstate & KMOD_NUM)
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sym = K_INS;
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else
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sym = SDLK_0;
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break;
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case SDLK_KP1:
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if (modstate & KMOD_NUM)
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sym = K_END;
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else
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sym = SDLK_1;
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break;
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case SDLK_KP2:
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if (modstate & KMOD_NUM)
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sym = K_DOWNARROW;
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else
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sym = SDLK_2;
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break;
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case SDLK_KP3:
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if (modstate & KMOD_NUM)
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sym = K_PGDN;
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else
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sym = SDLK_3;
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break;
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case SDLK_KP4:
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if (modstate & KMOD_NUM)
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sym = K_LEFTARROW;
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else
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sym = SDLK_4;
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break;
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case SDLK_KP5:
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sym = SDLK_5;
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break;
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case SDLK_KP6:
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if (modstate & KMOD_NUM)
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sym = K_RIGHTARROW;
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else
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sym = SDLK_6;
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break;
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case SDLK_KP7:
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if (modstate & KMOD_NUM)
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sym = K_HOME;
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else
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sym = SDLK_7;
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break;
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case SDLK_KP8:
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if (modstate & KMOD_NUM)
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sym = K_UPARROW;
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else
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sym = SDLK_8;
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break;
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case SDLK_KP9:
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if (modstate & KMOD_NUM)
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sym = K_PGUP;
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else
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sym = SDLK_9;
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break;
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case SDLK_KP_PERIOD:
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if (modstate & KMOD_NUM)
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sym = K_DEL;
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else
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sym = SDLK_PERIOD;
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break;
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case SDLK_KP_DIVIDE:
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sym = SDLK_SLASH;
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break;
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case SDLK_KP_MULTIPLY:
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sym = SDLK_ASTERISK;
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break;
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case SDLK_KP_MINUS:
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sym = SDLK_MINUS;
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break;
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case SDLK_KP_PLUS:
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sym = SDLK_PLUS;
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break;
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case SDLK_KP_ENTER:
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sym = SDLK_RETURN;
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break;
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case SDLK_KP_EQUALS:
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sym = SDLK_EQUALS;
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break;
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}
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// If we're not directly handled and still above 255
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// just force it to 0
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if (sym > 255)
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sym = 0;
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Key_Event (sym, -1, state);
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break;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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but = event.button.button;
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if (but == 2)
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but = 3;
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else if (but == 3)
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but = 2;
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switch (but) {
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case 1:
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case 2:
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case 3:
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Key_Event (K_MOUSE1 + but - 1, 0, event.type
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== SDL_MOUSEBUTTONDOWN);
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break;
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case 4:
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Key_Event (K_MWHEELUP, 0,
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event.type == SDL_MOUSEBUTTONDOWN);
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break;
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case 5:
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Key_Event (K_MWHEELDOWN, 0,
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event.type == SDL_MOUSEBUTTONDOWN);
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break;
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}
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break;
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case SDL_MOUSEMOTION:
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if (_windowed_mouse->value) {
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if ((event.motion.x != (vid.width / 2))
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|| (event.motion.y != (vid.height / 2))) {
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// *2 for vid_sdl.c, *10 for vid_sgl.c.
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in_mouse_x = event.motion.xrel * 5;
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in_mouse_y = event.motion.yrel * 5;
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if (
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(event.motion.x <
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((vid.width / 2) - (vid.width / 4)))
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|| (event.motion.x >
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((vid.width / 2) + (vid.width / 4)))
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|| (event.motion.y <
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((vid.height / 2) - (vid.height / 4)))
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|| (event.motion.y >
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((vid.height / 2) + (vid.height / 4))))
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SDL_WarpMouse (vid.width / 2, vid.height / 2);
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}
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} else {
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// following are *2 in vid_sdl.c, vid_sgl.c is *10
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in_mouse_x = event.motion.xrel * 5;
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in_mouse_y = event.motion.yrel * 5;
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}
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break;
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case SDL_QUIT:
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//CL_Disconnect ();
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Sys_Quit ();
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break;
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default:
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break;
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}
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}
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}
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void
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IN_LL_Commands (void)
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{
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JOY_Command ();
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if (old_windowed_mouse != _windowed_mouse->value) {
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old_windowed_mouse = _windowed_mouse->value;
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if (!_windowed_mouse->value) {
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// SDL_ShowCursor (0);
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SDL_WM_GrabInput (SDL_GRAB_OFF);
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} else {
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SDL_WM_GrabInput (SDL_GRAB_ON);
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// SDL_ShowCursor (1);
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}
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}
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}
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void
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IN_LL_Init (void)
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{
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JOY_Init ();
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if (COM_CheckParm ("-nomouse") && !_windowed_mouse->value)
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return;
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in_mouse_x = in_mouse_y = 0.0;
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in_mouse_avail = 1;
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// SDL_ShowCursor (0);
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// SDL_WM_GrabInput (SDL_GRAB_ON);
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// FIXME: disable DGA if in_dgamouse says to.
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}
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void
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IN_LL_Init_Cvars (void)
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{
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}
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void
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IN_LL_Shutdown (void)
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{
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in_mouse_avail = 0;
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}
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void
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IN_LL_Frame (void)
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{
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int i;
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int mouse_buttonstate;
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if (!in_mouse_avail)
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return;
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i = SDL_GetMouseState (NULL, NULL);
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/* Quake swaps the second and third buttons */
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mouse_buttonstate = (i & ~0x06) | ((i & 0x02) << 1) | ((i & 0x04) >> 1);
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for (i = 0; i < 3; i++) {
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if ((mouse_buttonstate & (1 << i))
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&& !(mouse_oldbuttonstate & (1 << i))) Key_Event (K_MOUSE1 + i, 0,
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true);
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if (!(mouse_buttonstate & (1 << i))
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&& (mouse_oldbuttonstate & (1 << i))) Key_Event (K_MOUSE1 + i, 0,
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false);
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}
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mouse_oldbuttonstate = mouse_buttonstate;
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}
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void
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IN_LL_ClearStates (void)
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{
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}
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