quakeforge/ruamoko/include/imui.h
Bill Currie 4483368319 [ruamoko] Add bindings for imui
Things are a little clunky, but I've got a little window I can
manipulate in my test scene :)
2023-12-21 16:11:30 +09:00

143 lines
4.3 KiB
C

#ifndef __ruamoko_imui_h
#define __ruamoko_imui_h
typedef @handle imui_ctx_h imui_ctx_t;
typedef enum {
imui_size_none,
imui_size_pixels,
imui_size_fittext,
imui_size_percent,
imui_size_fitchildren,
imui_size_expand,
} imui_size_t;
typedef union imui_color_s {
struct {
unsigned normal;
unsigned hot;
unsigned active;
};
unsigned color[3];
} imui_color_t;
typedef struct imui_style_s {
imui_color_t background;
imui_color_t foreground;
imui_color_t text;
} imui_style_t;
typedef struct imui_reference_s {
unsigned ref_id;
} imui_reference_t;
// opaque due to having C pointers, but allocated in progs space
typedef struct imui_window_s imui_window_t;
imui_window_t *IMUI_NewWindow (string name);
void IMUI_DeleteWindow (imui_window_t *window);
int IMUI_Window_IsOpen (imui_window_t *window);
int IMUI_Window_IsCollapsed (imui_window_t *window);
imui_ctx_t IMUI_NewContext (string font, float fontsize);
void IMUI_DestroyContext (imui_ctx_t ctx);
void IMUI_SetVisible (imui_ctx_t ctx, int visible);
void IMUI_SetSize (imui_ctx_t ctx, int xlen, int ylen);
/*bool*/int IMUI_ProcessEvent (imui_ctx_t ctx, /*const*/ struct IE_event_s *ie_event);
void IMUI_BeginFrame (imui_ctx_t ctx);
void IMUI_Draw (imui_ctx_t ctx);
int IMUI_PushLayout (imui_ctx_t ctx, int vertical);
void IMUI_PopLayout (imui_ctx_t ctx);
void IMUI_Layout_SetXSize (imui_ctx_t ctx, imui_size_t size, int value);
void IMUI_Layout_SetYSize (imui_ctx_t ctx, imui_size_t size, int value);
int IMUI_PushStyle (imui_ctx_t ctx, imui_style_t *style);
void IMUI_PopStyle (imui_ctx_t ctx);
void IMUI_Style_Update (imui_ctx_t ctx, imui_style_t *style);
void IMUI_Style_Fetch (imui_ctx_t ctx, imui_style_t *style);
void IMUI_Label (imui_ctx_t ctx, string label);
void IMUI_Labelf (imui_ctx_t ctx, string fmt, ...);
int IMUI_Button (imui_ctx_t ctx, string label);
int IMUI_Checkbox (imui_ctx_t ctx, int *flag, string label);
void IMUI_Radio (imui_ctx_t ctx, int *curvalue, int value, string label);
void IMUI_Slider (imui_ctx_t ctx, float *value, float minval, float maxval,
string label);
void IMUI_Spacer (imui_ctx_t ctx,
imui_size_t xsize, int xvalue,
imui_size_t ysize, int yvalue);
int IMUI_StartPanel (imui_ctx_t ctx, imui_window_t *panel);
int IMUI_ExtendPanel (imui_ctx_t ctx, string panel_name);
void IMUI_EndPanel (imui_ctx_t ctx);
int IMUI_StartMenu (imui_ctx_t ctx, imui_window_t *menu, int vertical);
void IMUI_EndMenu (imui_ctx_t ctx);
int IMUI_MenuItem (imui_ctx_t ctx, string label, int collapse);
int IMUI_StartWindow (imui_ctx_t ctx, imui_window_t *window);
void IMUI_EndWindow (imui_ctx_t ctx);
#define IMUI_DeferLoop(begin, end) \
for (int _i_ = (begin); !_i_; _i_++, (end))
// #define IMUI_context to an imui_ctx_t * variable
#define UI_Label(label) \
IMUI_Label(IMUI_context, label)
#define UI_Labelf(fmt...) \
IMUI_Labelf(IMUI_context, fmt)
#define UI_Button(label) \
IMUI_Button(IMUI_context, label)
#define UI_Checkbox(flag, label) \
IMUI_Checkbox(IMUI_context, flag, label)
#define UI_Radio(state, value, label) \
IMUI_Radio(IMUI_context, state, value, label)
#define UI_Slider(value, minval, maxval, label) \
IMUI_Slider(IMUI_context, value, minval, maxval, label)
#define UI_FlexibleSpace() \
IMUI_Spacer(IMUI_context, imui_size_expand, 100, imui_size_expand, 100)
#define UI_Layout(vertical) \
IMUI_DeferLoop (IMUI_PushLayout (IMUI_context, vertical), \
IMUI_PopLayout (IMUI_context ))
#define UI_Panel(panel) \
IMUI_DeferLoop (IMUI_StartPanel (IMUI_context, panel), \
IMUI_EndPanel (IMUI_context))
#define UI_ExtendPanel(panel_name) \
IMUI_DeferLoop (IMUI_ExtendPanel (IMUI_context, panel_name), \
IMUI_EndPanel (IMUI_context))
#define UI_Menu(menu) \
IMUI_DeferLoop (IMUI_StartMenu (IMUI_context, menu, true), \
IMUI_EndMenu (IMUI_context))
#define UI_MenuBar(menu) \
IMUI_DeferLoop (IMUI_StartMenu (IMUI_context, menu, false), \
IMUI_EndMenu (IMUI_context))
#define UI_MenuItem(label) \
IMUI_MenuItem (IMUI_context, label, true)
#define UI_Window(window) \
IMUI_DeferLoop (IMUI_StartWindow (IMUI_context, window), \
IMUI_EndWindow (IMUI_context))
#define UI_Style(style) \
IMUI_DeferLoop (IMUI_PushStyle (IMUI_context, style), \
IMUI_PopStyle (IMUI_context ))
#define UI_Horizontal UI_Layout(false)
#define UI_Vertical UI_Layout(true)
#endif//__ruamoko_imui_h