quakeforge/include/QF/scene/scene.h
Bill Currie 40a26e4bc8 [scene] Rename libQFentity to libQFscene
And start working on scene management.
2021-07-24 14:20:59 +09:00

63 lines
1.5 KiB
C

/*
scene.h
Entity management
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/02/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_scene_scene_h
#define __QF_scene_scene_h
#include "QF/darray.h"
#include "QF/scene/types.h"
/** \defgroup scene Scene management
\ingroup utils
*/
///@{
typedef struct hierarchyset_s DARRAY_TYPE (struct hierarchy_s *)
hierarchyset_t;
typedef struct visibilityset_s DARRAY_TYPE (struct visibility_s *)
visibilityset_t;
typedef struct scene_s {
struct scene_resources_s *const resources;
hierarchyset_t roots;
xformset_t transforms;
entityset_t entities;
visibilityset_t visibility;
} scene_t;
scene_t *Scene_NewScene (void);
struct entity_s *Scene_CreateEntity (scene_t *scene);
void Scene_FreeAllEntities (scene_t *scene);
///@}
#endif//__QF_scene_scene_h