quakeforge/include/QF/Vulkan
Bill Currie 928408bad9 [vulkan] Support multiple render passes
Multiple render passes are needed for supporting shadow mapping, and
this is a huge step towards breaking the Vulkan render free of Quake,
and hopefully will lead the way for breaking the GL renderers free as
well.
2021-12-24 06:45:12 +09:00
..
barrier.h [vulkan] Clean up buffer barriers a bit 2021-04-24 15:47:31 +09:00
buffer.h [vulkan] Add function to compute next offset 2021-12-24 06:45:12 +09:00
capture.h [vulkan] Add missed screen capture files 2021-03-25 16:00:19 +09:00
command.h [vulkan] Ensure staging buffer is idle before free 2021-01-20 16:25:26 +09:00
cvars.h [vulkan] Make the frames in flight configurable 2021-02-05 11:06:18 +09:00
debug.h [vulkan] Fix compiling on 32-bit systems 2021-07-06 11:54:12 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
draw.h [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
funclist.h [vulkan] Fetch vkCmdPushDescriptorSetKHR as extension 2021-11-30 18:10:48 +09:00
image.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00
instance.h [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
projection.h [vulkan] Add tan and cos perspective projection 2021-04-29 19:27:01 +09:00
qf_alias.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_bsp.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_compose.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_draw.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_lighting.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_lightmap.h [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
qf_main.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_model.h [vulkan] Make a lot of progress for brush models 2021-01-20 01:28:54 +09:00
qf_particles.h [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
qf_texture.h [vulkan] Implement sky box loading and rendering 2021-03-25 15:54:34 +09:00
qf_vid.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
renderpass.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
scrap.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
shader.h [vulkan] Generate code for resource nodes 2021-01-05 14:15:35 +09:00
staging.h [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
swapchain.h [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00