quakeforge/libs/gamecode/builtins/bi_cvar.c
Bill Currie acd54afff7 move to using a hash table for builtin number -> builtin lookup so sparse
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)

use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00

68 lines
1.4 KiB
C

/*
bi_cvar.c
CSQC cvar builtins
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/csqc.h"
#include "QF/cvar.h"
#include "QF/progs.h"
#include "QF/zone.h"
/*
bi_Cvar_GetCvarString
QC-Function for get a string from a cvar
*/
static void
bi_Cvar_GetCvarString (progs_t *pr)
{
const char *varname = P_GSTRING (pr, 0);
RETURN_STRING (pr, Cvar_VariableString (varname));
}
static builtin_t builtins[] = {
{"Cvar_GetCvarString", bi_Cvar_GetCvarString, -1},
{0}
};
void
Cvar_Progs_Init (progs_t *pr)
{
PR_RegisterBuiltins (pr, builtins);
}