quakeforge/include/client
Bill Currie 43a329dcb5 [client] Get the basic chase camera working
The more advanced modes are rather broken (continuous spinning), but
they may have been for a while. The bulk of the various changes were due
to renaming viewstate's origin and angles to make their meaning more
explicit.
2022-03-01 11:43:23 +09:00
..
chase.h [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
hud.h [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
input.h [nq,qw] Clean up cl_view's use of the client struct 2022-02-25 16:54:45 +09:00
locs.h [client] Pass time into locs_draw 2022-02-28 16:57:43 +09:00
particles.h [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
view.h [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00