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https://git.code.sf.net/p/quake/quakeforge
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42b0608e65
And other graphics versions too, of course. A lot of it feels rather like a hack, but I think the entire canvas/console setup and console related event handling may need a rethink (it's not horribly wrong, but it doesn't feel right), particularly the initial sizing and binding for toggling the console. |
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.. | ||
curses.c | ||
debug.c | ||
editbuffer.c | ||
graphics.c | ||
main.c | ||
qwaq-cmd.c | ||
qwaq-curses.c | ||
qwaq-graphics.c | ||
term-input.c | ||
threading.c |