..
GL
start working on VA support for borked GL libs
2003-05-21 21:53:21 +00:00
plugin
new view stuff mostly working. just a few visual bugs to iron out
2003-05-06 02:19:13 +00:00
.gitignore
first steps
2001-04-11 19:56:01 +00:00
bspfile.h
qfbsp now mostly works. only known issue is multiple texture wads don't
2002-09-19 20:39:33 +00:00
cbuf.h
Various cleanups and bugfixes. Added proper line number reporting to
2003-02-14 08:06:01 +00:00
cdaudio.h
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
checksum.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
clip_hull.h
start making the rotated bounding box (really dynamic clipping huls) more
2001-07-30 04:33:59 +00:00
cmd.h
Various cleanups and bugfixes. Added proper line number reporting to
2003-02-14 08:06:01 +00:00
console.h
Added the scriptable HUD interface between the engine, Rua, and GIB.
2003-05-14 21:17:32 +00:00
crc.h
break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
2002-01-28 18:00:48 +00:00
csqc.h
Added the beginnings of an interface between Ruamoko and GIB. Although the
2003-04-13 20:43:52 +00:00
cvar.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
draw.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
dstring.h
dstring.[ch]:
2003-05-26 19:14:18 +00:00
gib.h
Added a generic interface for using handles in GIB and made GIB threads
2003-04-14 01:17:55 +00:00
hash.h
hash.h:
2003-04-28 16:04:22 +00:00
hl.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
idparse.h
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
in_event.h
revert the inappropriately complicated event code for the simpler version.
2003-04-08 19:20:48 +00:00
info.h
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
input.h
merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
2003-04-08 18:45:12 +00:00
joystick.h
Remove dead cvar.
2003-02-14 02:21:31 +00:00
keys.h
apply Kaare Slettnes' key name extention patch ( Closes : #62 )
2002-12-02 16:26:18 +00:00
link.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
locs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
Makefile.am
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
mathlib.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
mdfour.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
model.h
WildCode's alias model VA prepatory patch
2003-04-08 04:13:49 +00:00
modelgen.h
WildCode's alias model VA prepatory patch
2003-04-08 04:13:49 +00:00
msg.h
remove a redundant prototype
2003-02-10 21:04:50 +00:00
pak.h
move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
2002-07-21 06:11:28 +00:00
pakfile.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
pcx.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
plugin.h
mindHog's (mindhog@mindhog.net) plugin command patch
2003-04-17 15:18:16 +00:00
pr_comp.h
can now handle > vector sized parameters
2003-04-22 20:11:16 +00:00
pr_debug.h
whitespace
2002-06-26 14:45:00 +00:00
pr_obj.h
get [super ...] working correctly
2003-05-15 05:58:31 +00:00
progs.h
can now handle > vector sized parameters
2003-04-22 20:11:16 +00:00
qargs.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
qdefs.h
nuke the max message lengths from qdefs.h
2001-11-03 00:27:01 +00:00
qendian.h
Replace removed bigendian declaration.
2003-02-23 22:53:03 +00:00
qfplist.h
make plist arrays unlimited in size
2003-04-07 19:29:52 +00:00
qtypes.h
fix a missing ;
2002-01-22 03:05:48 +00:00
quakefs.h
Added a temporary hack to make ~/.quakeforgerc work again.
2003-05-25 05:40:25 +00:00
quakeio.h
nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
2003-05-23 17:17:01 +00:00
render.h
Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
2003-03-20 19:58:18 +00:00
riff.h
make riff.c portable
2003-04-10 22:52:58 +00:00
screen.h
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
sizebuf.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
skin.h
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
sound.h
'copy' streams on openning. fixes the shared stream issues, though other
2003-04-20 07:19:51 +00:00
spritegn.h
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
sys.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
teamplay.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
texture.h
Don't need LA for greyscale textures, switch to luminance-only.
2003-03-21 22:08:46 +00:00
tga.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
uint32.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
va.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
ver_check.h
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
vid.h
kill VID_HandlePause and IN_HandlePause as they never did anything and
2003-04-08 17:55:32 +00:00
view.h
add view_insert to provide greater control over view order
2003-05-06 02:41:37 +00:00
wad.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
zone.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00