quakeforge/libs
Bill Currie 428d57b7e1 Don't attemt fullbright processing for an unavailable skin.
In the end, it turns out this is the correct fix for the gl seg on
overkill, because build_skin will correctly use the fully setup player skin
if the glskin doesn't have a texture associated with it.
2012-07-05 10:30:41 +09:00
..
audio Remove an unnecessary if. 2012-05-28 07:58:11 +09:00
client Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
console Use memmove instead of strcpy when deleting chars. 2012-06-23 20:54:55 +09:00
gamecode Don't save unnamed fields. 2012-06-10 20:56:22 +09:00
gib Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
image Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
models Don't attemt fullbright processing for an unavailable skin. 2012-07-05 10:30:41 +09:00
net Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
util Add support for /*..*/ comments to idparse 2012-06-23 19:43:22 +09:00
video Avoid some unnecessary state changes. 2012-07-03 18:20:32 +09:00
Makefile.am Move the colormod lookup table into a new lib. 2012-07-05 09:39:16 +09:00