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In the end, it turns out this is the correct fix for the gl seg on overkill, because build_skin will correctly use the fully setup player skin if the glskin doesn't have a texture associated with it. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |