mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
41d25df0d2
Instead of creating new entities for the text views. This approximately halves the number of entities required to display flowed text, but also tests the ability to have an entity in multiple hierarchies (the goal of the ECS component and system changes).
2596 lines
70 KiB
C
2596 lines
70 KiB
C
/*
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sbar.c
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Status bar
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/dstring.h"
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#include "QF/gib.h"
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#include "QF/info.h"
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#include "QF/quakefs.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/wad.h"
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#include "QF/plugin/console.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/ui/passage.h"
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#include "QF/ui/view.h"
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#include "compat.h"
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#include "client/hud.h"
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#include "client/sbar.h"
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#include "client/screen.h"
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#include "client/state.h"
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#include "client/world.h"
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#include "gamedefs.h"
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int sb_updates; // if >= vid.numpages, no update needed
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static int sb_view_size;
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static int fps_count;
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static const char *sbar_levelname;
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static const char *sbar_servername;
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static player_info_t *sbar_players;
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static int *sbar_stats;
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static float *sbar_item_gettime;
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static double sbar_time;
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static double sbar_completed_time;
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static double sbar_faceanimtime;
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static int sbar_maxplayers;
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static int sbar_playernum;
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static int sbar_viewplayer;
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static int sbar_spectator;
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static int sbar_autotrack = -1;
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static int sbar_teamplay;
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static int sbar_gametype;
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static int sbar_active;
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static int sbar_intermission;
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static view_t intermission_view;
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static view_t intermission_time;
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static view_t intermission_secr;
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static view_t intermission_kill;
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// view_t hud_view;
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static view_t hud_miniteam;
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static view_t sbar_main;
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static view_t hud_minifrags; // child of sbar_main for positioning
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static view_t sbar_inventory;
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static view_t sbar_frags;
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static view_t sbar_sigils;
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static view_t sbar_items;
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static view_t sbar_armament;
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static view_t sbar_weapons;
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static view_t sbar_miniammo;
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static view_t sbar_statusbar;
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static view_t sbar_armor;
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static view_t sbar_face;
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static view_t sbar_health;
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static view_t sbar_ammo;
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static view_t sbar_solo;
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static view_t sbar_solo_monsters;
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static view_t sbar_solo_secrets;
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static view_t sbar_solo_time;
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static view_t sbar_solo_anchor;
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static view_t sbar_solo_name;
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static view_t sbar_tile[2];
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static view_t sbar_tile[2];
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static view_t spectator_view;
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static view_t deathmatch_view;
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typedef struct view_def_s {
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view_t *view;
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struct {
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int x;
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int y;
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int w;
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int h;
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} rect;
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grav_t gravity;
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view_t *parent;
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int count;
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int xstep;
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int ystep;
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struct view_def_s *subviews;
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} view_def_t;
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// used for "current view"
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static view_t pseudo_parent = nullview;
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static view_def_t frags_defs[] = {
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{0, {4, 1, 28, 4}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {4, 5, 28, 3}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {6, 0, 24, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {0, 0, 34, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{}
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};
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static view_def_t minifrags_defs[] = {
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{0, { 2, 1, 37, 3}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, { 2, 4, 37, 4}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, { 8, 0, 24, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, { 0, 0, 40, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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// teamplay team, name
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{0, {48, 0, 32, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {88, 0,104, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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// name
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{0, {48, 0,128, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{}
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};
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static view_def_t miniteam_defs[] = {
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{0, { 0, 0, 32, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {40, 0, 40, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{0, {-8, 0, 48, 8}, grav_northwest, &pseudo_parent, 1, 0, 0},
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{}
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};
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static view_def_t sbar_defs[] = {
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{&hud_overlay_view, { 0, 0,320,200}, grav_center, &cl_screen_view},
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{&intermission_view, { 0, 0,320,200}, grav_northwest, &hud_overlay_view},
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{0, {0, 24, 192, 24}, grav_north, &intermission_view, 1, 0, 0},
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{0, {0, 56, 160, 144}, grav_northwest, &intermission_view, 1, 0, 0},
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{0, {0, 16, 288, 24}, grav_north, &intermission_view, 1, 0, 0},
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{&intermission_time, {160,64,134,24}, grav_northwest, &intermission_view},
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{0, {0, 0, 24, 24}, grav_northwest, &intermission_time, 3, 24, 0},
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{0, {74, 0, 16, 24}, grav_northwest, &intermission_time, 1, 0, 0},
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{0, {86, 0, 24, 24}, grav_northwest, &intermission_time, 2, 24, 0},
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{&intermission_secr, {160,104,152,24}, grav_northwest, &intermission_view},
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{0, {0, 0, 24, 24}, grav_northwest, &intermission_secr, 3, 24, 0},
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{0, {72, 0, 16, 24}, grav_northwest, &intermission_secr, 1, 0, 0},
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{0, {80, 0, 24, 24}, grav_northwest, &intermission_secr, 3, 24, 0},
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{&intermission_kill, {160,144,152,24}, grav_northwest, &intermission_view},
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{0, {0, 0, 24, 24}, grav_northwest, &intermission_kill, 3, 24, 0},
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{0, {72, 0, 16, 24}, grav_northwest, &intermission_kill, 1, 0, 0},
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{0, {80, 0, 24, 24}, grav_northwest, &intermission_kill, 3, 24, 0},
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{&hud_view, { 0, 0,320, 48}, grav_south, &cl_screen_view},
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{&hud_miniteam, { 0, 0, 96, 48}, grav_southeast, &hud_view},
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{0, {0,0,96,8}, grav_northwest, &hud_miniteam, 6, 0, 8, miniteam_defs},
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{&sbar_main, { 0, 0,320, 48}, grav_south, &hud_view},
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{&hud_minifrags, {-192, 0,192, 48}, grav_southeast, &sbar_main},
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{0, {0,0,192,8}, grav_northwest, &hud_minifrags, 6, 0, 8, minifrags_defs},
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{&sbar_inventory, { 0, 0,320, 24}, grav_northwest, &sbar_main},
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{&sbar_frags, { 0, 0,130, 8}, grav_northeast, &sbar_inventory},
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{&sbar_sigils, { 0, 0, 32, 16}, grav_southeast, &sbar_inventory},
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{&sbar_items, { 32, 0, 96, 16}, grav_southeast, &sbar_inventory},
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//NOTE sbar_armament moves and gets layed out again on hud_sbar change
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{&sbar_armament, { 0, 0,202, 24}, grav_northwest, &sbar_inventory},
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{&sbar_weapons, { 0, 0,192, 16}, grav_southwest, &sbar_armament},
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{&sbar_miniammo, { 0, 0, 32, 8}, grav_northwest, &sbar_armament},
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{&sbar_statusbar, { 0, 0,320, 24}, grav_southwest, &sbar_main},
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{&sbar_armor, { 0, 0, 96, 24}, grav_northwest, &sbar_statusbar},
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{&sbar_face, {112, 0, 24, 24}, grav_northwest, &sbar_statusbar},
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{&sbar_health, {136, 0, 72, 24}, grav_northwest, &sbar_statusbar},
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{&sbar_ammo, {224, 0, 96, 24}, grav_northwest, &sbar_statusbar},
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{&sbar_tile[0], { 0, 0, 0, 48}, grav_southwest, &sbar_main},
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{&sbar_tile[1], { 0, 0, 0, 48}, grav_southeast, &sbar_main},
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{&sbar_solo, { 0, 0,320, 24}, grav_southwest, &sbar_main},
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{&sbar_solo_monsters, { 8, 4,136, 8}, grav_northwest, &sbar_solo},
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{&sbar_solo_secrets, { 8,12,136, 8}, grav_northwest, &sbar_solo},
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{&sbar_solo_time, {184, 4, 96, 8}, grav_northwest, &sbar_solo},
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{&sbar_solo_anchor, {232,12, 0, 8}, grav_northwest, &sbar_solo},
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{&sbar_solo_name, { 0, 0, 0, 8}, grav_center, &sbar_solo_anchor},
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{0, { 0, 0, 32, 8}, grav_northwest, &sbar_frags, 4, 32, 0, frags_defs},
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{0, { 0, 0, 8, 16}, grav_northwest, &sbar_sigils, 4, 8, 0},
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// for rogue ctf "face"
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{0, { 1, 3, 22, 9}, grav_northwest, &sbar_face, 2, 0, 9},
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{0, { 0, 3, 24, 8}, grav_northwest, &sbar_face, 1, 0, 0},
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{0, { 0, 0, 24, 24}, grav_northwest, &sbar_armor, 4, 24, 0},
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{0, { 0, 0, 24, 24}, grav_northwest, &sbar_ammo, 4, 24, 0},
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// hipnotic and rogue have 8 item slots and no sigils, so the two extra
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// items overlap the sigils view
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{0, { 0, 0, 16, 16}, grav_northwest, &sbar_items, 8, 16, 0},
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{0, { 0, 0, 24, 16}, grav_northwest, &sbar_weapons, 7, 24, 0},
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// hipnotic adds two extra weapons that overlap the keys views (which
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// get moved for hipnotic).
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{0, { 0, 0,176, 16}, grav_northwest, &sbar_weapons, 2, 24, 0},
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{0, { 0, 0, 24, 24}, grav_northwest, &sbar_health, 3, 24, 0},
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{0, {10, 0, 24, 8}, grav_northwest, &sbar_miniammo, 4, 48, 0},
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{&spectator_view, { 0, 0,320, 32}, grav_south, &cl_screen_view},
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{0, { 0, 0, 312, 8}, grav_north, &spectator_view, 1, 0, 0},
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{0, { 0, 8, 320, 24}, grav_northwest, &spectator_view, 1, 0, 0},
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{0, { 0, 12, 112, 8}, grav_north, &spectator_view, 1, 0, 0},
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{0, { 0, 20, 232, 8}, grav_north, &spectator_view, 1, 0, 0},
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{&deathmatch_view, { 0, 0,320, 200}, grav_center, &cl_screen_view},
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{}
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};
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static draw_charbuffer_t *time_buff;
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static draw_charbuffer_t *fps_buff;
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static draw_charbuffer_t *ping_buff;
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static draw_charbuffer_t *pl_buff;
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static draw_charbuffer_t *spec_buff[4];//0,1 no track, 2 lost track, 3 tracking
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static draw_charbuffer_t *solo_monsters;
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static draw_charbuffer_t *solo_secrets;
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static draw_charbuffer_t *solo_time;
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static draw_charbuffer_t *solo_name;
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static view_t
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sbar_view (int x, int y, int w, int h, grav_t gravity, view_t parent)
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{
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view_t view = View_New (hud_viewsys, parent);
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View_SetPos (view, x, y);
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View_SetLen (view, w, h);
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View_SetGravity (view, gravity);
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View_SetVisible (view, 1);
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return view;
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}
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static inline void
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sbar_setcomponent (view_t view, uint32_t comp, const void *data)
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{
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Ent_SetComponent (view.id, comp, view.reg, data);
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}
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static inline int
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sbar_hascomponent (view_t view, uint32_t comp)
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{
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return Ent_HasComponent (view.id, comp, view.reg);
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}
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static inline void *
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sbar_getcomponent (view_t view, uint32_t comp)
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{
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return Ent_GetComponent (view.id, comp, view.reg);
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}
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static inline void
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sbar_remcomponent (view_t view, uint32_t comp)
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{
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Ent_RemoveComponent (view.id, comp, view.reg);
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}
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static inline void
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set_update (view_t view, hud_update_f func)
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{
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sbar_setcomponent (view, hud_updateonce, &func);
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}
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#define STAT_MINUS 10 // num frame for '-' stats digit
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static qpic_t *sb_nums[2][11];
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static qpic_t *sb_colon, *sb_slash;
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static qpic_t *sb_ibar[2];
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static int sb_ibar_index;
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static hud_subpic_t sb_miniammo[4];
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static qpic_t *sb_sbar;
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static qpic_t *sb_scorebar;
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// 0 is active, 1 is owned, 2-6 are flashes
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// 0-6 id, 7-9 hip (laser, mjolnir, prox), 7-11 rogue powerups
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static int sb_weapon_count;
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static int sb_weapon_view_count;
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static int sb_game;
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static hud_subpic_t sb_weapons[7][12];
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static qpic_t *sb_ammo[7]; // rogue adds 3 ammo types
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static qpic_t *sb_sigil[4];
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static qpic_t *sb_armor[3];
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// 0 is owned, 1-5 are flashes
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static int sb_item_count;
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static qpic_t *sb_items[8][32];
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static qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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static qpic_t *sb_face_invis;
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static qpic_t *sb_face_quad;
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static qpic_t *sb_face_invuln;
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static qpic_t *sb_face_invis_invuln;
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qboolean sbar_showscores;
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static qboolean sbar_showteamscores;
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static int sb_lines; // scan lines to draw
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static qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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//static qboolean largegame = false;
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char *fs_fraglog;
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static cvar_t fs_fraglog_cvar = {
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.name = "fs_fraglog",
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.description =
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"Filename of the automatic frag-log.",
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.default_value = "qw-scores.log",
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.flags = CVAR_ARCHIVE,
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.value = { .type = 0, .value = &fs_fraglog },
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};
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int cl_fraglog;
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static cvar_t cl_fraglog_cvar = {
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.name = "cl_fraglog",
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.description =
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"Automatic fraglogging, non-zero value will switch it on.",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_fraglog },
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};
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int hud_scoreboard_uid;
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static cvar_t hud_scoreboard_uid_cvar = {
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.name = "hud_scoreboard_uid",
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.description =
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"Set to 1 to show uid instead of ping. Set to 2 to show both.",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &hud_scoreboard_uid },
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};
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float scr_centertime;
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static cvar_t scr_centertime_cvar = {
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.name = "scr_centertime",
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.description =
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"How long in seconds screen hints are displayed",
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.default_value = "2",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scr_centertime },
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};
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float scr_printspeed;
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static cvar_t scr_printspeed_cvar = {
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.name = "scr_printspeed",
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.description =
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"How fast the text is displayed at the end of the single player "
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"episodes",
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.default_value = "8",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_float, .value = &scr_printspeed },
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};
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static void
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viewsize_f (int view_size)
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{
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sb_view_size = view_size;
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HUD_Calc_sb_lines (view_size);
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if (hud_sbar) {
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SCR_SetBottomMargin (hud_sbar ? sb_lines : 0);
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}
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}
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static int
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Sbar_ColorForMap (int m)
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{
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return (bound (0, m, 13) * 16) + 8;
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}
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static int
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write_charbuff_cl (draw_charbuffer_t *buffer, int x, int y, const char *str)
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{
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char *dst = buffer->chars;
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int count = buffer->width - x;
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int chars = 0;
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dst += y * buffer->width + x;
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while (*str && count-- > 0) {
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*dst++ = *str++;
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chars++;
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}
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while (count-- > 0) {
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*dst++ = ' ';
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}
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|
return chars;
|
|
}
|
|
|
|
static int
|
|
write_charbuff (draw_charbuffer_t *buffer, int x, int y, const char *str)
|
|
{
|
|
char *dst = buffer->chars;
|
|
int count = buffer->width - x;
|
|
int chars = 0;
|
|
dst += y * buffer->width + x;
|
|
while (*str && count-- > 0) {
|
|
*dst++ = *str++;
|
|
chars++;
|
|
}
|
|
return chars;
|
|
}
|
|
|
|
static void
|
|
draw_num (view_t *view, int num, int digits, int color)
|
|
{
|
|
char str[12];
|
|
char *ptr;
|
|
int l, frame, x = 0;
|
|
|
|
if (num > 999999999)
|
|
num = 999999999;
|
|
|
|
l = snprintf (str, sizeof (str), "%d", num);
|
|
ptr = str;
|
|
if (l > digits)
|
|
ptr += (l - digits);
|
|
while (digits > l) {
|
|
sbar_remcomponent (view[x++], hud_pic);
|
|
digits--;
|
|
}
|
|
|
|
while (*ptr) {
|
|
if (*ptr == '-')
|
|
frame = STAT_MINUS;
|
|
else
|
|
frame = *ptr - '0';
|
|
|
|
sbar_setcomponent (view[x++], hud_pic, &sb_nums[color][frame]);
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_smallnum (view_t view, int n, int packed, int colored)
|
|
{
|
|
void *comp = sbar_getcomponent (view, hud_charbuff);
|
|
__auto_type charbuff = *(draw_charbuffer_t **) comp;
|
|
char num[4];
|
|
|
|
packed = packed != 0; // ensure 0 or 1
|
|
|
|
n = bound (-99, n, 999);
|
|
snprintf (num, sizeof (num), "%3d", n);
|
|
for (int i = 0; i < 3; i++) {
|
|
charbuff->chars[i] = num[i] - (colored && num[i] != ' ' ? '0' - 18 : 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_miniammo (view_t view)
|
|
{
|
|
int i, count;
|
|
|
|
// ammo counts
|
|
for (i = 0; i < 4; i++) {
|
|
view_t v = View_GetChild (view, i);
|
|
count = sbar_stats[STAT_SHELLS + i];
|
|
draw_smallnum (v, count, 0, 1);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_ammo (view_t view)
|
|
{
|
|
qpic_t *pic = 0;
|
|
if (sb_game) {
|
|
if (sbar_stats[STAT_ITEMS] & RIT_SHELLS)
|
|
pic = sb_ammo[0];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_NAILS)
|
|
pic = sb_ammo[1];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_ROCKETS)
|
|
pic = sb_ammo[2];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_CELLS)
|
|
pic = sb_ammo[3];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_LAVA_NAILS)
|
|
pic = sb_ammo[4];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
|
|
pic = sb_ammo[5];
|
|
else if (sbar_stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
|
|
pic = sb_ammo[6];
|
|
} else {
|
|
if (sbar_stats[STAT_ITEMS] & IT_SHELLS)
|
|
pic = sb_ammo[0];
|
|
else if (sbar_stats[STAT_ITEMS] & IT_NAILS)
|
|
pic = sb_ammo[1];
|
|
else if (sbar_stats[STAT_ITEMS] & IT_ROCKETS)
|
|
pic = sb_ammo[2];
|
|
else if (sbar_stats[STAT_ITEMS] & IT_CELLS)
|
|
pic = sb_ammo[3];
|
|
}
|
|
|
|
view_t ammo = View_GetChild (view, 0);
|
|
if (pic) {
|
|
sbar_setcomponent (ammo, hud_pic, &pic);
|
|
} else {
|
|
sbar_remcomponent (ammo, hud_pic);
|
|
}
|
|
|
|
view_t num[3] = {
|
|
View_GetChild (view, 1),
|
|
View_GetChild (view, 2),
|
|
View_GetChild (view, 3),
|
|
};
|
|
draw_num (num, sbar_stats[STAT_AMMO], 3, sbar_stats[STAT_AMMO] <= 10);
|
|
}
|
|
|
|
static int
|
|
calc_flashon (float time, int mask, int base)
|
|
{
|
|
int flashon;
|
|
|
|
flashon = (int) ((sbar_time - time) * 10);
|
|
if (flashon < 0)
|
|
flashon = 0;
|
|
if (flashon >= 10) {
|
|
if (sbar_stats[STAT_ACTIVEWEAPON] == mask)
|
|
flashon = 1;
|
|
else
|
|
flashon = 0;
|
|
} else {
|
|
flashon = (flashon % 5) + base;
|
|
}
|
|
return flashon;
|
|
}
|
|
|
|
static void
|
|
draw_weapons (view_t view)
|
|
{
|
|
int flashon, i;
|
|
static byte view_map[2][12] = {
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 4 }, // id/hipnotic
|
|
{ 0, 1, 2, 3, 4, 5, 6, 2, 3, 4, 5, 6 }, // rogue
|
|
};
|
|
static byte item_map[2][12] = {
|
|
{ 0, 1, 2, 3, 4, 5, 6, // id/hipnotic
|
|
HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, HIT_PROXIMITY_GUN_BIT },
|
|
{ 0, 1, 2, 3, 4, 5, 6, 12, 13, 14, 15, 16 }, // rogue
|
|
};
|
|
static int active_map[2][12] = {
|
|
{ [9] = HIT_PROXIMITY_GUN }, // id/hipnotic
|
|
{ [7] = RIT_LAVA_NAILGUN,
|
|
[8] = RIT_LAVA_SUPER_NAILGUN,
|
|
[9] = RIT_MULTI_GRENADE,
|
|
[10] = RIT_MULTI_ROCKET,
|
|
[11] = RIT_PLASMA_GUN,
|
|
}, // rogue
|
|
};
|
|
|
|
for (i = 0; i < sb_weapon_count; i++) {
|
|
view_t weap = View_GetChild (view, view_map[sb_game][i]);
|
|
int mask = 1 << item_map[sb_game][i];
|
|
float time = sbar_item_gettime[item_map[sb_game][i]];
|
|
int active = active_map[sb_game][i];
|
|
|
|
if (sbar_stats[STAT_ITEMS] & mask) {
|
|
if ((sbar_stats[STAT_ACTIVEWEAPON] & active) == active) {
|
|
flashon = calc_flashon (time, mask, 2);
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
sbar_setcomponent (weap, hud_subpic, &sb_weapons[flashon][i]);
|
|
}
|
|
} else {
|
|
sbar_remcomponent (weap, hud_subpic);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_items (view_t view)
|
|
{
|
|
static byte ind_map[2][8] = {
|
|
{ 17, 18, 19, 20, 21, 22, 25, 26 }, // id/hipnotic
|
|
{ 17, 18, 19, 20, 21, 22, 29, 30 }, // rogue
|
|
};
|
|
for (int i = 0; i < sb_item_count; i++) {
|
|
view_t item = View_GetChild (view, i);
|
|
int item_ind = ind_map[sb_game][i];
|
|
if (sbar_stats[STAT_ITEMS] & (1 << item_ind)) {
|
|
int flashon = calc_flashon (sbar_item_gettime[item_ind],
|
|
-1, 1);
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
sbar_setcomponent (item, hud_pic, &sb_items[flashon][i]);
|
|
} else {
|
|
sbar_remcomponent (item, hud_pic);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_sigils (view_t view)
|
|
{
|
|
for (int i = 0; i < 4; i++) {
|
|
view_t sigil = View_GetChild (view, i);
|
|
if (sbar_stats[STAT_ITEMS] & (1 << (28 + i))) {
|
|
sbar_setcomponent (sigil, hud_pic, &sb_sigil[i]);
|
|
} else {
|
|
sbar_remcomponent (sigil, hud_pic);
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef struct {
|
|
char team[16 + 1];
|
|
int frags;
|
|
int players;
|
|
int plow, phigh, ptotal;
|
|
} team_t;
|
|
|
|
team_t teams[MAX_PLAYERS];
|
|
int teamsort[MAX_PLAYERS];
|
|
int fragsort[MAX_PLAYERS];
|
|
static view_t sb_views[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_fph[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_time[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_frags[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_team[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_ping[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_pl[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_uid[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_name[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_team_frags[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_team_players[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_team_stats[MAX_PLAYERS];
|
|
static draw_charbuffer_t *sb_spectator;
|
|
int scoreboardlines, scoreboardteams;
|
|
|
|
static void
|
|
Sbar_SortFrags (qboolean includespec)
|
|
{
|
|
int i, j, k;
|
|
|
|
// sort by frags
|
|
scoreboardlines = 0;
|
|
for (i = 0; i < sbar_maxplayers; i++) {
|
|
if (sbar_players[i].name && sbar_players[i].name->value[0]
|
|
&& (!sbar_players[i].spectator || includespec)) {
|
|
fragsort[scoreboardlines] = i;
|
|
scoreboardlines++;
|
|
if (sbar_players[i].spectator)
|
|
sbar_players[i].frags = -999;
|
|
}
|
|
}
|
|
for (i = scoreboardlines; i < sbar_maxplayers; i++) {
|
|
fragsort[i] = -1;
|
|
}
|
|
|
|
player_info_t *p = sbar_players;
|
|
for (i = 0; i < scoreboardlines; i++) {
|
|
for (j = 0; j < scoreboardlines - 1 - i; j++) {
|
|
if (p[fragsort[j]].frags < p[fragsort[j + 1]].frags) {
|
|
k = fragsort[j];
|
|
fragsort[j] = fragsort[j + 1];
|
|
fragsort[j + 1] = k;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
Sbar_SortTeams (void)
|
|
{
|
|
char t[16 + 1];
|
|
int i, j, k;
|
|
player_info_t *s;
|
|
|
|
// request new ping times every two second
|
|
scoreboardteams = 0;
|
|
|
|
|
|
// sort the teams
|
|
memset (teams, 0, sizeof (teams));
|
|
for (i = 0; i < sbar_maxplayers; i++)
|
|
teams[i].plow = 999;
|
|
|
|
for (i = 0; i < sbar_maxplayers; i++) {
|
|
s = &sbar_players[i];
|
|
if (!s->name || !s->name->value[0])
|
|
continue;
|
|
if (s->spectator)
|
|
continue;
|
|
|
|
// find his team in the list
|
|
t[16] = 0;
|
|
if (s->team)
|
|
strncpy (t, s->team->value, 16);
|
|
if (!t[0])
|
|
continue; // not on team
|
|
for (j = 0; j < scoreboardteams; j++)
|
|
if (!strcmp (teams[j].team, t)) {
|
|
teams[j].frags += s->frags;
|
|
teams[j].players++;
|
|
goto addpinginfo;
|
|
}
|
|
if (j == scoreboardteams) { // must add him
|
|
j = scoreboardteams++;
|
|
strcpy (teams[j].team, t);
|
|
teams[j].frags = s->frags;
|
|
teams[j].players = 1;
|
|
addpinginfo:
|
|
if (teams[j].plow > s->ping)
|
|
teams[j].plow = s->ping;
|
|
if (teams[j].phigh < s->ping)
|
|
teams[j].phigh = s->ping;
|
|
teams[j].ptotal += s->ping;
|
|
}
|
|
}
|
|
for (i = 0; i < sbar_maxplayers; i++) {
|
|
team_t *tm = teams + i;
|
|
int plow = tm->plow;
|
|
if (plow < 0 || plow > 999)
|
|
plow = 999;
|
|
int phigh = tm->phigh;
|
|
if (phigh < 0 || phigh > 999)
|
|
phigh = 999;
|
|
int pavg = !tm->players ? 999 : tm->ptotal / tm->players;
|
|
if (pavg < 0 || pavg > 999)
|
|
pavg = 999;
|
|
|
|
write_charbuff (sb_team_stats[i], 0, 0,
|
|
va (0, "%3i/%3i/%3i", plow, pavg, phigh));
|
|
write_charbuff (sb_team[i], 0, 0, tm->team);
|
|
write_charbuff (sb_team_frags[i], 0, 0, va (0, "%5d", tm->frags));
|
|
write_charbuff (sb_team_players[i], 0, 0, va (0, "%5d", tm->players));
|
|
}
|
|
|
|
// sort
|
|
for (i = 0; i < scoreboardteams; i++)
|
|
teamsort[i] = i;
|
|
|
|
// good 'ol bubble sort
|
|
for (i = 0; i < scoreboardteams - 1; i++) {
|
|
for (j = i + 1; j < scoreboardteams; j++) {
|
|
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
|
|
k = teamsort[i];
|
|
teamsort[i] = teamsort[j];
|
|
teamsort[j] = k;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_solo_time (void)
|
|
{
|
|
int minutes = sbar_time / 60;
|
|
int seconds = sbar_time - 60 * minutes;
|
|
write_charbuff (solo_time, 0, 0,
|
|
va (0, "Time :%3i:%02i", minutes, seconds));
|
|
}
|
|
|
|
static void
|
|
draw_solo (view_t view)
|
|
{
|
|
sbar_setcomponent (sbar_solo, hud_pic, &sb_scorebar);
|
|
sbar_setcomponent (sbar_solo_monsters, hud_charbuff, &solo_monsters);
|
|
sbar_setcomponent (sbar_solo_secrets, hud_charbuff, &solo_secrets);
|
|
sbar_setcomponent (sbar_solo_time, hud_charbuff, &solo_time);
|
|
sbar_setcomponent (sbar_solo_name, hud_charbuff, &solo_name);
|
|
}
|
|
|
|
static void
|
|
hide_solo (view_t view)
|
|
{
|
|
sbar_remcomponent (sbar_solo, hud_pic);
|
|
sbar_remcomponent (sbar_solo_monsters, hud_charbuff);
|
|
sbar_remcomponent (sbar_solo_secrets, hud_charbuff);
|
|
sbar_remcomponent (sbar_solo_time, hud_charbuff);
|
|
sbar_remcomponent (sbar_solo_name, hud_charbuff);
|
|
}
|
|
|
|
static void
|
|
clear_frags_bar (view_t view)
|
|
{
|
|
sbar_remcomponent (View_GetChild (view, 0), hud_fill);
|
|
sbar_remcomponent (View_GetChild (view, 1), hud_fill);
|
|
sbar_remcomponent (View_GetChild (view, 2), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 3), hud_func);
|
|
}
|
|
|
|
static void
|
|
clear_minifrags_bar (view_t view)
|
|
{
|
|
clear_frags_bar (view);
|
|
sbar_remcomponent (View_GetChild (view, 4), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 5), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 6), hud_charbuff);
|
|
}
|
|
|
|
static void
|
|
set_frags_bar (view_t view, byte top, byte bottom, draw_charbuffer_t *buff,
|
|
hud_func_f func)
|
|
{
|
|
sbar_setcomponent (View_GetChild (view, 0), hud_fill, &top);
|
|
sbar_setcomponent (View_GetChild (view, 1), hud_fill, &bottom);
|
|
sbar_setcomponent (View_GetChild (view, 2), hud_charbuff, &buff);
|
|
if (func) {
|
|
sbar_setcomponent (View_GetChild (view, 3), hud_func, &func);
|
|
} else {
|
|
sbar_remcomponent (View_GetChild (view, 3), hud_func);
|
|
}
|
|
}
|
|
|
|
static void
|
|
set_minifrags_bar (view_t view, byte top, byte bottom, draw_charbuffer_t *buff,
|
|
hud_func_f func, draw_charbuffer_t *team,
|
|
draw_charbuffer_t *name)
|
|
{
|
|
set_frags_bar (view, top, bottom, buff, func);
|
|
if (team) {
|
|
sbar_setcomponent (View_GetChild (view, 4), hud_charbuff, &team);
|
|
sbar_setcomponent (View_GetChild (view, 5), hud_charbuff, &name);
|
|
sbar_remcomponent (View_GetChild (view, 6), hud_charbuff);
|
|
} else {
|
|
sbar_remcomponent (View_GetChild (view, 4), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 5), hud_charbuff);
|
|
sbar_setcomponent (View_GetChild (view, 6), hud_charbuff, &name);
|
|
}
|
|
}
|
|
|
|
static void
|
|
frags_marker (view_pos_t pos, view_pos_t len)
|
|
{
|
|
r_funcs->Draw_Character (pos.x, pos.y, 16);
|
|
r_funcs->Draw_Character (pos.x + len.x - 8, pos.y, 17);
|
|
}
|
|
|
|
static void
|
|
draw_frags (view_t view)
|
|
{
|
|
if (sbar_maxplayers == 1) {
|
|
return;
|
|
}
|
|
Sbar_SortFrags (0);
|
|
|
|
int numbars = 4;
|
|
int count = min (scoreboardlines, numbars);
|
|
int i;
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int k = fragsort[i];
|
|
__auto_type s = &sbar_players[k];
|
|
view_t bar = View_GetChild (view, i);
|
|
set_frags_bar (bar,
|
|
Sbar_ColorForMap (s->topcolor),
|
|
Sbar_ColorForMap (s->bottomcolor),
|
|
sb_frags[k],
|
|
(k == sbar_viewplayer) ? frags_marker : 0);
|
|
draw_smallnum (View_GetChild (bar, 2), s->frags, 0, 0);
|
|
}
|
|
for (; i < numbars; i++) {
|
|
clear_frags_bar (View_GetChild (view, i));
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_minifrags (view_t view)
|
|
{
|
|
if (sbar_maxplayers == 1) {
|
|
return;
|
|
}
|
|
Sbar_SortFrags (0);
|
|
|
|
// find us
|
|
view_pos_t len = View_GetLen (view);
|
|
int numbars = len.y / 8;
|
|
int start = 0;
|
|
int i;
|
|
|
|
for (i = 0; i < scoreboardlines; i++) {
|
|
if (fragsort[i] == sbar_playernum) {
|
|
start = min (i - numbars / 2, scoreboardlines - numbars);
|
|
start = max (0, start);
|
|
}
|
|
}
|
|
|
|
int count = min (scoreboardlines - start, numbars);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int k = fragsort[i + start];
|
|
__auto_type s = &sbar_players[k];
|
|
view_t bar = View_GetChild (view, i);
|
|
set_minifrags_bar (bar,
|
|
Sbar_ColorForMap (s->topcolor),
|
|
Sbar_ColorForMap (s->bottomcolor),
|
|
sb_frags[k],
|
|
(k == sbar_viewplayer) ? frags_marker : 0,
|
|
sbar_teamplay ? sb_team[k] : 0,
|
|
sb_name[k]);
|
|
if (sbar_teamplay) {
|
|
write_charbuff_cl (sb_team[k], 0, 0, s->team->value);
|
|
}
|
|
write_charbuff_cl (sb_name[k], 0, 0, s->name->value);
|
|
draw_smallnum (View_GetChild (bar, 2), s->frags, 0, 0);
|
|
}
|
|
for (; i < numbars; i++) {
|
|
clear_minifrags_bar (View_GetChild (view, i));
|
|
}
|
|
}
|
|
|
|
static void
|
|
clear_miniteam_bar (view_t view)
|
|
{
|
|
sbar_remcomponent (View_GetChild (view, 0), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 1), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, 2), hud_func);
|
|
}
|
|
|
|
static void
|
|
set_miniteam_bar (view_t view, draw_charbuffer_t *team,
|
|
draw_charbuffer_t *frags, hud_func_f func)
|
|
{
|
|
sbar_setcomponent (View_GetChild (view, 0), hud_charbuff, &team);
|
|
sbar_setcomponent (View_GetChild (view, 1), hud_charbuff, &frags);
|
|
if (func) {
|
|
sbar_setcomponent (View_GetChild (view, 2), hud_func, &func);
|
|
} else {
|
|
sbar_remcomponent (View_GetChild (view, 2), hud_func);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_miniteam (view_t view)
|
|
{
|
|
if (!sbar_teamplay) {
|
|
return;
|
|
}
|
|
Sbar_SortTeams ();
|
|
|
|
view_pos_t len = View_GetLen (view);
|
|
int numbars = len.y / 8;
|
|
int count = min (scoreboardteams, numbars);
|
|
int i;
|
|
info_key_t *player_team = sbar_players[sbar_playernum].team;
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int k = teamsort[i];
|
|
team_t *tm = teams + k;
|
|
__auto_type s = &sbar_players[k];
|
|
view_t bar = View_GetChild (view, i);
|
|
hud_func_f func = 0;
|
|
if (player_team && strnequal (player_team->value, tm->team, 16)) {
|
|
func = frags_marker;
|
|
}
|
|
set_miniteam_bar (bar, sb_team[k], sb_team_frags[k], func);
|
|
write_charbuff_cl (sb_team[k], 0, 0, s->team->value);
|
|
write_charbuff (sb_team_frags[k], 0, 0, va (0, "%5d", tm->frags));
|
|
}
|
|
for (; i < numbars; i++) {
|
|
clear_miniteam_bar (View_GetChild (view, i));
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_face (view_t view)
|
|
{
|
|
qpic_t *face;
|
|
|
|
if (sb_game && sbar_maxplayers > 1
|
|
&& sbar_teamplay > 3 && sbar_teamplay < 7) {
|
|
return;
|
|
}
|
|
if (sbar_stats[STAT_HEALTH] <= 0) {//FIXME hide_Face or hide_sbar
|
|
sbar_remcomponent (sbar_face, hud_pic);
|
|
return;
|
|
}
|
|
if ((sbar_stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY))
|
|
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
|
|
face = sb_face_invis_invuln;
|
|
} else if (sbar_stats[STAT_ITEMS] & IT_QUAD) {
|
|
face = sb_face_quad;
|
|
} else if (sbar_stats[STAT_ITEMS] & IT_INVISIBILITY) {
|
|
face = sb_face_invis;
|
|
} else if (sbar_stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
face = sb_face_invuln;
|
|
} else {
|
|
int f, anim;
|
|
if (sbar_stats[STAT_HEALTH] >= 100) {
|
|
f = 4;
|
|
} else {
|
|
f = sbar_stats[STAT_HEALTH] / 20;
|
|
}
|
|
|
|
if (sbar_time <= sbar_faceanimtime) {
|
|
anim = 1;
|
|
sb_updates = 0; // make sure the anim gets drawn over
|
|
} else {
|
|
anim = 0;
|
|
}
|
|
face = sb_faces[f][anim];
|
|
}
|
|
sbar_setcomponent (view, hud_pic, &face);
|
|
}
|
|
|
|
static void
|
|
draw_spectator (view_t view)
|
|
{
|
|
view_t tracking = View_GetChild (view, 0);
|
|
view_t back = View_GetChild (view, 1);
|
|
view_t notrack[] = {
|
|
View_GetChild (view, 2),
|
|
View_GetChild (view, 3),
|
|
};
|
|
|
|
if (sbar_autotrack < 0) {
|
|
sbar_setcomponent (back, hud_pic, &sb_scorebar);
|
|
sbar_setcomponent (notrack[0], hud_charbuff, &spec_buff[0]);
|
|
sbar_setcomponent (notrack[1], hud_charbuff, &spec_buff[1]);
|
|
sbar_remcomponent (tracking, hud_charbuff);
|
|
} else {
|
|
sbar_remcomponent (back, hud_pic);
|
|
sbar_remcomponent (notrack[0], hud_charbuff);
|
|
sbar_remcomponent (notrack[1], hud_charbuff);
|
|
if (sbar_players[sbar_autotrack].name) {
|
|
write_charbuff_cl (spec_buff[3], 0, 0,
|
|
va (0, "Tracking %.13s, [JUMP] for next",
|
|
sbar_players[sbar_autotrack].name->value));
|
|
sbar_setcomponent (tracking, hud_charbuff, &spec_buff[3]);
|
|
} else {
|
|
sbar_setcomponent (tracking, hud_charbuff, &spec_buff[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
hide_spectator (view_t view)
|
|
{
|
|
for (int i = 0; i < 4; i++) {
|
|
sbar_remcomponent (View_GetChild (view, i), hud_charbuff);
|
|
sbar_remcomponent (View_GetChild (view, i), hud_pic);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_armor (view_t view)
|
|
{
|
|
view_t armor = View_GetChild (view, 0);
|
|
view_t num[3] = {
|
|
View_GetChild (view, 1),
|
|
View_GetChild (view, 2),
|
|
View_GetChild (view, 3),
|
|
};
|
|
if (sbar_stats[STAT_ITEMS] & IT_INVULNERABILITY) {
|
|
draw_num (num, 666, 3, 1);
|
|
} else {
|
|
draw_num (num, sbar_stats[STAT_ARMOR], 3, sbar_stats[STAT_ARMOR] <= 25);
|
|
if (sbar_stats[STAT_ITEMS] & IT_ARMOR3)
|
|
sbar_setcomponent (armor, hud_pic, &sb_armor[2]);
|
|
else if (sbar_stats[STAT_ITEMS] & IT_ARMOR2)
|
|
sbar_setcomponent (armor, hud_pic, &sb_armor[1]);
|
|
else if (sbar_stats[STAT_ITEMS] & IT_ARMOR1)
|
|
sbar_setcomponent (armor, hud_pic, &sb_armor[0]);
|
|
else
|
|
sbar_remcomponent (armor, hud_pic);
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_health (view_t view)
|
|
{
|
|
view_t num[3] = {
|
|
View_GetChild (view, 0),
|
|
View_GetChild (view, 1),
|
|
View_GetChild (view, 2),
|
|
};
|
|
draw_num (num, sbar_stats[STAT_HEALTH], 3, sbar_stats[STAT_HEALTH] <= 25);
|
|
}
|
|
|
|
static void
|
|
draw_rogue_ctf_face (view_t view)
|
|
{
|
|
__auto_type p = &sbar_players[sbar_viewplayer];
|
|
byte top = Sbar_ColorForMap (p->topcolor);
|
|
byte bottom = Sbar_ColorForMap (p->bottomcolor);
|
|
sbar_setcomponent (View_GetChild (view, 0), hud_fill, &top);
|
|
sbar_setcomponent (View_GetChild (view, 1), hud_fill, &bottom);
|
|
sbar_setcomponent (View_GetChild (view, 2), hud_charbuff,
|
|
&sb_frags[sbar_viewplayer]);
|
|
sbar_setcomponent (view, hud_pic, &rsb_teambord);
|
|
}
|
|
|
|
static void
|
|
setup_frags (view_t frags, int player)
|
|
{
|
|
sbar_view (0, 0, 40, 4, grav_northwest, frags);
|
|
sbar_view (0, 4, 40, 4, grav_northwest, frags);
|
|
sbar_view (8, 0, 24, 8, grav_northwest, frags);
|
|
sbar_view (0, 0, 40, 8, grav_northwest, frags);
|
|
|
|
player_info_t *p = &sbar_players[player];
|
|
set_frags_bar (frags,
|
|
Sbar_ColorForMap (p->topcolor),
|
|
Sbar_ColorForMap (p->bottomcolor),
|
|
sb_frags[player],
|
|
(player == sbar_viewplayer) ? frags_marker : 0);
|
|
}
|
|
|
|
static void
|
|
setup_spect (view_t spect, int player)
|
|
{
|
|
view_t v = sbar_view (0, 0, 88, 4, grav_north, spect);
|
|
sbar_setcomponent (v, hud_charbuff, &sb_spectator);
|
|
}
|
|
|
|
typedef struct dmo_def_s {
|
|
int width; // in pixels
|
|
draw_charbuffer_t **buffer;
|
|
void (*setup) (view_t, int);
|
|
} dmo_def_t;
|
|
|
|
static dmo_def_t ping_def = { .width = 24, .buffer = sb_ping };
|
|
static dmo_def_t pl_def = { .width = 24, .buffer = sb_pl };
|
|
static dmo_def_t fph_def = { .width = 24, .buffer = sb_fph };
|
|
static dmo_def_t time_def = { .width = 32, .buffer = sb_time };
|
|
static dmo_def_t frags_def = { .width = 40, .setup = setup_frags };
|
|
static dmo_def_t team_def = { .width = 32, .buffer = sb_uid };
|
|
static dmo_def_t uid_def = { .width = 32, .buffer = sb_uid };
|
|
static dmo_def_t name_def = { .width = 128, .buffer = sb_name };
|
|
static dmo_def_t spectator_def = { .width = 112, .setup = setup_spect };
|
|
static dmo_def_t spec_team_def = { .width = 32, };
|
|
static dmo_def_t team_frags_def = { .width = 40, .buffer = sb_team_frags };
|
|
static dmo_def_t team_stats_def = { .width = 88, .buffer = sb_team_stats };
|
|
static dmo_def_t team_players_def = { .width = 40, .buffer = sb_team_players };
|
|
|
|
static dmo_def_t *nq_dmo_defs[] = {
|
|
&frags_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_team_uid_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&team_def,
|
|
&uid_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_team_uid_defs[] = {
|
|
&uid_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&team_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_team_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&team_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_uid_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&uid_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_uid_defs[] = {
|
|
&uid_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&fph_def,
|
|
&time_def,
|
|
&frags_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_team_uid_ping_defs[] = {
|
|
&uid_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&spec_team_def,
|
|
&ping_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_team_uid_defs[] = {
|
|
&uid_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&spec_team_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_team_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&spec_team_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_uid_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&uid_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_uid_defs[] = {
|
|
&uid_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *qw_dmo_spect_ping_defs[] = {
|
|
&ping_def,
|
|
&pl_def,
|
|
&spectator_def,
|
|
&name_def,
|
|
0
|
|
};
|
|
static dmo_def_t *team_overlay_defs[] = {
|
|
&team_stats_def,
|
|
&team_def,
|
|
&team_frags_def,
|
|
&team_players_def,
|
|
0
|
|
};
|
|
static dmo_def_t **dmo_defs[] = {
|
|
nq_dmo_defs,
|
|
team_overlay_defs,
|
|
|
|
qw_dmo_ping_defs,
|
|
qw_dmo_uid_defs,
|
|
qw_dmo_uid_ping_defs,
|
|
|
|
qw_dmo_team_ping_defs,
|
|
qw_dmo_team_uid_defs,
|
|
qw_dmo_team_uid_ping_defs,
|
|
|
|
qw_dmo_spect_ping_defs,
|
|
qw_dmo_spect_uid_defs,
|
|
qw_dmo_spect_uid_ping_defs,
|
|
|
|
qw_dmo_spect_team_ping_defs,
|
|
qw_dmo_spect_team_uid_defs,
|
|
qw_dmo_spect_team_uid_ping_defs,
|
|
};
|
|
|
|
static view_t
|
|
make_dmo_line (view_t parent, int player, int line_type)
|
|
{
|
|
dmo_def_t **defs = dmo_defs[line_type];
|
|
int x = -8;
|
|
view_t line = sbar_view (0, 0, 0, 0, grav_north, parent);
|
|
|
|
while (*defs) {
|
|
dmo_def_t *d = *defs++;
|
|
x += 8 + d->width;
|
|
if (d->buffer || d->setup) {
|
|
view_t v = sbar_view (x - d->width, 0, d->width, 8,
|
|
grav_northwest, line);
|
|
if (d->buffer) {
|
|
draw_charbuffer_t *buff = d->buffer[player];
|
|
sbar_setcomponent (v, hud_charbuff, &buff);
|
|
} else if (d->setup) {
|
|
d->setup (v, player);
|
|
}
|
|
}
|
|
}
|
|
View_SetLen (line, x, 8);
|
|
return line;
|
|
}
|
|
|
|
static inline int
|
|
calc_fph (int frags, int total)
|
|
{
|
|
int fph;
|
|
|
|
if (total) {
|
|
fph = (3600 * frags) / total;
|
|
fph = bound (-999, fph, 999);
|
|
} else {
|
|
fph = 0;
|
|
}
|
|
|
|
return fph;
|
|
}
|
|
|
|
static int
|
|
dmo_line_type (void)
|
|
{
|
|
if (!sbar_servername) {
|
|
return 0;
|
|
} else if (sbar_showteamscores) {
|
|
return 1;
|
|
} else {
|
|
int team = !!sbar_teamplay;
|
|
int spect = !!sbar_spectator;
|
|
int mode = bound (0, hud_scoreboard_uid, 2);
|
|
|
|
return 2 + mode + team * 3 + spect * mode;
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_deathmatch (view_t view)
|
|
{
|
|
Sbar_SortFrags (0);
|
|
Sbar_SortTeams ();
|
|
|
|
int y = 40;
|
|
view_pos_t len = View_GetLen (view);
|
|
int numbars = (len.y - y) / 10;
|
|
int count = min (scoreboardlines, numbars);
|
|
int line_type = dmo_line_type ();
|
|
int i;
|
|
|
|
double cur_time = sbar_intermission ? sbar_completed_time : sbar_time;
|
|
for (i = 0; i < count; i++, y += 10) {
|
|
int k = fragsort[i];
|
|
player_info_t *p = &sbar_players[k];
|
|
if (!View_Valid (sb_views[k])) {
|
|
sb_views[k] = make_dmo_line (view, k, line_type);
|
|
}
|
|
int total = cur_time - p->entertime;
|
|
write_charbuff (sb_fph[k], 0, 0, va (0, "%3d",
|
|
calc_fph (p->frags, total)));
|
|
write_charbuff (sb_time[k], 0, 0, va (0, "%4d", total / 60));
|
|
View_SetPos (sb_views[k], 0, y);
|
|
}
|
|
for (; i < MAX_PLAYERS; i++) {
|
|
int k = fragsort[i];
|
|
if (k >= 0 && View_Valid (sb_views[k])) {
|
|
View_Delete (sb_views[k]);
|
|
}
|
|
}
|
|
View_UpdateHierarchy (view);
|
|
}
|
|
|
|
static void
|
|
hide_deathmatch (view_t view)
|
|
{
|
|
uint32_t count = View_ChildCount (view);
|
|
while (count-- > 0) {
|
|
View_Delete (View_GetChild (view, count));
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_status (void )
|
|
{
|
|
sb_updates = 0;
|
|
|
|
|
|
if (sbar_gametype) {
|
|
draw_deathmatch (deathmatch_view);
|
|
} else {
|
|
if (sbar_spectator) {
|
|
if (sbar_autotrack < 0) {
|
|
return;
|
|
}
|
|
}
|
|
draw_solo (sbar_solo);
|
|
}
|
|
}
|
|
|
|
static void
|
|
hide_status (void)
|
|
{
|
|
sb_updates = 0;
|
|
hide_solo (sbar_solo);
|
|
hide_deathmatch (deathmatch_view);
|
|
}
|
|
|
|
/* autologging of frags after a match ended
|
|
(called by recived network packet with command scv_intermission)
|
|
TODO: Find a new and better place for this function
|
|
(i am nearly shure this is wrong place)
|
|
added by Elmex
|
|
*/
|
|
void
|
|
Sbar_LogFrags (double completed_time)
|
|
{
|
|
char *name;
|
|
char *team;
|
|
byte *cp = NULL;
|
|
QFile *file = NULL;
|
|
int minutes, fph, total, d, f, i, k, l, p;
|
|
player_info_t *s = NULL;
|
|
const char *t = NULL;
|
|
time_t tt = time (NULL);
|
|
|
|
if (!cl_fraglog)
|
|
return;
|
|
|
|
if ((file = QFS_Open (fs_fraglog, "a")) == NULL)
|
|
return;
|
|
|
|
t = ctime (&tt);
|
|
if (t)
|
|
Qwrite (file, t, strlen (t));
|
|
|
|
Qprintf (file, "%s\n%s %s\n", sbar_servername,
|
|
cl_world.scene->worldmodel->path, sbar_levelname);
|
|
|
|
// scores
|
|
Sbar_SortFrags (true);
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
if (sbar_teamplay) {
|
|
// TODO: test if the teamplay does correct output
|
|
Qwrite (file, "pl fph time frags team name\n",
|
|
strlen ("pl fph time frags team name\n"));
|
|
} else {
|
|
Qwrite (file, "pl fph time frags name\n",
|
|
strlen ("pl fph time frags name\n"));
|
|
}
|
|
|
|
for (i = 0; i < l; i++) {
|
|
k = fragsort[i];
|
|
s = &sbar_players[k];
|
|
if (!s->name || !s->name->value[0])
|
|
continue;
|
|
|
|
// draw pl
|
|
p = s->pl;
|
|
(void) p; //FIXME
|
|
|
|
// get time
|
|
if (sbar_intermission)
|
|
total = completed_time - s->entertime;
|
|
else
|
|
total = sbar_time - s->entertime;
|
|
minutes = total / 60;
|
|
|
|
// get frags
|
|
f = s->frags;
|
|
|
|
fph = calc_fph (f, total);
|
|
|
|
name = malloc (strlen (s->name->value) + 1);
|
|
for (cp = (byte *) s->name->value, d = 0; *cp; cp++, d++)
|
|
name[d] = sys_char_map[*cp];
|
|
name[d] = 0;
|
|
|
|
if (s->spectator) {
|
|
Qprintf (file, "%-3i%% %s (spectator)", s->pl, name);
|
|
} else {
|
|
if (sbar_teamplay) {
|
|
team = malloc (strlen (s->team->value) + 1);
|
|
for (cp = (byte *) s->team, d = 0; *cp; cp++, d++)
|
|
team[d] = sys_char_map[*cp];
|
|
team[d] = 0;
|
|
|
|
Qprintf (file, "%-3i%% %-3i %-4i %-3i %-4s %s",
|
|
s->pl, fph, minutes, f, team, name);
|
|
free (team);
|
|
} else {
|
|
Qprintf (file, "%-3i%% %-3i %-4i %-3i %s",
|
|
s->pl, fph, minutes, f, name);
|
|
}
|
|
}
|
|
free (name);
|
|
Qwrite (file, "\n\n", 1);
|
|
}
|
|
|
|
Qclose (file);
|
|
}
|
|
|
|
static void
|
|
draw_time (view_t *view)
|
|
{
|
|
struct tm *local = 0;
|
|
time_t utc = 0;
|
|
char st[80]; //FIXME: overflow
|
|
|
|
// Get local time
|
|
utc = time (0);
|
|
local = localtime (&utc);
|
|
|
|
#if defined(_WIN32) || defined(_WIN64)
|
|
# define HOUR12 "%I"
|
|
# define HOUR24 "%H"
|
|
# define PM "%p"
|
|
#else
|
|
# define HOUR12 "%l"
|
|
# define HOUR24 "%k"
|
|
# define PM "%P"
|
|
#endif
|
|
if (hud_time == 1) { // Use international format
|
|
strftime (st, sizeof (st), HOUR24":%M", local);
|
|
} else if (hud_time >= 2) { // US AM/PM display
|
|
strftime (st, sizeof (st), HOUR12":%M "PM, local);
|
|
}
|
|
write_charbuff_cl (time_buff, 0, 0, st);
|
|
}
|
|
|
|
static void
|
|
draw_fps (view_t view)
|
|
{
|
|
static char st[80];
|
|
double t;
|
|
static double lastframetime;
|
|
static double lastfps;
|
|
|
|
t = Sys_DoubleTime ();
|
|
if ((t - lastframetime) >= 0.2) {
|
|
lastfps = fps_count / (t - lastframetime);
|
|
fps_count = 0;
|
|
lastframetime = t;
|
|
int prec = lastfps < 1000 ? 1 : 0;
|
|
snprintf (st, sizeof (st), "%6.*f FPS", prec, lastfps);
|
|
}
|
|
write_charbuff (fps_buff, 0, 0, st);
|
|
}
|
|
|
|
/* CENTER PRINTING */
|
|
static dstring_t center_string = {&dstring_default_mem};
|
|
static passage_t center_passage;
|
|
static float centertime_start; // for slow victory printing
|
|
static float centertime_off;
|
|
static int center_lines;
|
|
|
|
/*
|
|
Called for important messages that should stay in the center of the screen
|
|
for a few moments
|
|
*/
|
|
void
|
|
Sbar_CenterPrint (const char *str)
|
|
{
|
|
if (!str || !*str) {
|
|
centertime_off = 0;
|
|
return;
|
|
}
|
|
|
|
centertime_off = scr_centertime;
|
|
centertime_start = sbar_time;
|
|
|
|
if (center_string.str && !strcmp (str, center_string.str)) {
|
|
// same string as last time, no need to lay out the text again
|
|
return;
|
|
}
|
|
|
|
dstring_copystr (¢er_string, str);
|
|
Passage_ParseText (¢er_passage, center_string.str);
|
|
// Standard centerprint strings are pre-flowed so each line in the message
|
|
// is a paragraph in the passage.
|
|
center_lines = center_passage.hierarchy->childCount[0];
|
|
}
|
|
|
|
static void
|
|
Sbar_DrawCenterString (view_t view, unsigned remaining)
|
|
{
|
|
view_pos_t abs = View_GetAbs (view);
|
|
view_pos_t len = View_GetLen (view);
|
|
|
|
int x, y;
|
|
|
|
if (center_lines <= 4)
|
|
y = abs.y + len.y * 0.35;
|
|
else
|
|
y = abs.y + 48;
|
|
|
|
__auto_type h = center_passage.hierarchy;
|
|
psg_text_t *line = h->components[passage_type_text_obj];
|
|
int line_count = center_lines;
|
|
while (line_count-- > 0 && remaining > 0) {
|
|
line++;
|
|
const char *text = center_passage.text + line->text;
|
|
unsigned count = min (40, line->size);
|
|
x = abs.x + (len.x - count * 8) / 2;
|
|
count = min (count, remaining);
|
|
remaining -= count;
|
|
r_funcs->Draw_nString (x, y, text, count);
|
|
y += 8;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clear_views (view_t view)
|
|
{
|
|
sbar_remcomponent (view, hud_cachepic);
|
|
sbar_remcomponent (view, hud_pic);
|
|
|
|
for (uint32_t i = 0; i < View_ChildCount (view); i++) {
|
|
clear_views (View_GetChild (view, i));
|
|
}
|
|
}
|
|
|
|
static void
|
|
draw_intermission (view_t view)
|
|
{
|
|
clear_views (view);
|
|
const char *n;
|
|
n = "gfx/complete.lmp";
|
|
sbar_setcomponent (View_GetChild (view, 0), hud_cachepic, &n);
|
|
n = "gfx/inter.lmp";
|
|
sbar_setcomponent (View_GetChild (view, 1), hud_cachepic, &n);
|
|
|
|
view_t time_views[] = {
|
|
View_GetChild (intermission_time, 0),
|
|
View_GetChild (intermission_time, 1),
|
|
View_GetChild (intermission_time, 2),
|
|
View_GetChild (intermission_time, 3),
|
|
View_GetChild (intermission_time, 4),
|
|
View_GetChild (intermission_time, 5),
|
|
};
|
|
int dig = sbar_completed_time / 60;
|
|
int num = sbar_completed_time - dig * 60;
|
|
draw_num (time_views + 0, dig, 3, 0);
|
|
sbar_setcomponent (time_views[3], hud_pic, &sb_colon);
|
|
draw_num (time_views + 4, num, 2, 0);
|
|
|
|
view_t secr_views[] = {
|
|
View_GetChild (intermission_secr, 0),
|
|
View_GetChild (intermission_secr, 1),
|
|
View_GetChild (intermission_secr, 2),
|
|
View_GetChild (intermission_secr, 3),
|
|
View_GetChild (intermission_secr, 4),
|
|
View_GetChild (intermission_secr, 5),
|
|
View_GetChild (intermission_secr, 6),
|
|
};
|
|
draw_num (secr_views + 0, sbar_stats[STAT_SECRETS], 3, 0);
|
|
sbar_setcomponent (secr_views[3], hud_pic, &sb_slash);
|
|
draw_num (secr_views + 4, sbar_stats[STAT_TOTALSECRETS], 3, 0);
|
|
|
|
view_t kill_views[] = {
|
|
View_GetChild (intermission_kill, 0),
|
|
View_GetChild (intermission_kill, 1),
|
|
View_GetChild (intermission_kill, 2),
|
|
View_GetChild (intermission_kill, 3),
|
|
View_GetChild (intermission_kill, 4),
|
|
View_GetChild (intermission_kill, 5),
|
|
View_GetChild (intermission_kill, 6),
|
|
};
|
|
draw_num (kill_views + 0, sbar_stats[STAT_MONSTERS], 3, 0);
|
|
sbar_setcomponent (kill_views[3], hud_pic, &sb_slash);
|
|
draw_num (kill_views + 4, sbar_stats[STAT_TOTALMONSTERS], 3, 0);
|
|
}
|
|
|
|
static void
|
|
draw_finale (view_t view)
|
|
{
|
|
clear_views (view);
|
|
|
|
r_data->scr_copyeverything = 1;
|
|
|
|
const char *n = "gfx/finale.lmp";
|
|
sbar_setcomponent (View_GetChild (view, 2), hud_cachepic, &n);
|
|
}
|
|
|
|
static void
|
|
draw_cutscene (view_t view)
|
|
{
|
|
clear_views (view);
|
|
}
|
|
|
|
void
|
|
Sbar_Intermission (int mode, double completed_time)
|
|
{
|
|
static hud_update_f intermission_funcs[2][3] = {
|
|
{ draw_intermission, draw_finale, draw_cutscene, },
|
|
{ draw_deathmatch, draw_finale, draw_cutscene, },
|
|
};
|
|
static view_t *views[2][3] = {
|
|
{ &intermission_view, &intermission_view, &intermission_view },
|
|
{ &deathmatch_view, &intermission_view, &intermission_view },
|
|
};
|
|
sbar_completed_time = completed_time;
|
|
if ((unsigned) mode > 3) {
|
|
mode = 0;
|
|
}
|
|
sbar_intermission = mode;
|
|
set_update (intermission_view, clear_views);
|
|
set_update (deathmatch_view, clear_views);
|
|
if (mode > 0) {
|
|
set_update (*views[sbar_gametype][mode - 1],
|
|
intermission_funcs[sbar_gametype][mode - 1]);
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_DrawCenterPrint (void)
|
|
{
|
|
r_data->scr_copytop = 1;
|
|
|
|
centertime_off -= r_data->frametime;
|
|
if (!center_passage.hierarchy
|
|
|| (centertime_off <= 0 && !sbar_intermission))
|
|
return;
|
|
|
|
|
|
int remaining = -1;
|
|
if (sbar_intermission) {
|
|
// the finale prints the characters one at a time
|
|
remaining = scr_printspeed * (sbar_time - centertime_start);
|
|
}
|
|
Sbar_DrawCenterString (hud_overlay_view, remaining);
|
|
}
|
|
|
|
void
|
|
Sbar_Update (double time)
|
|
{
|
|
fps_count++;
|
|
sbar_time = time;
|
|
if (!sbar_active) {
|
|
return;
|
|
}
|
|
if (sbar_showscores) {
|
|
draw_solo_time ();
|
|
}
|
|
if (sb_updates < r_data->vid->numpages) {
|
|
//FIXME find a better way to support animations
|
|
sb_updates++;
|
|
draw_weapons (sbar_weapons);
|
|
draw_items (sbar_items);
|
|
draw_face (sbar_face);
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_UpdatePings (void)
|
|
{
|
|
for (int i = 0; i < sbar_maxplayers; i++) {
|
|
player_info_t *p = &sbar_players[i];
|
|
if (!p->name || !p->name->value) {
|
|
continue;
|
|
}
|
|
write_charbuff (sb_ping[i], 0, 0, va (0, "%3d", p->ping));
|
|
write_charbuff (sb_pl[i], 0, 0, va (0, "%3d", p->pl));
|
|
}
|
|
write_charbuff (ping_buff, 0, 0,
|
|
va (0, "%3d ms", sbar_players[sbar_playernum].ping));
|
|
}
|
|
|
|
void
|
|
Sbar_UpdatePL (int pl)
|
|
{
|
|
write_charbuff (pl_buff, 0, 0, va (0, "%3d pl", pl));
|
|
}
|
|
|
|
void
|
|
Sbar_UpdateFrags (int playernum)
|
|
{
|
|
player_info_t *p = &sbar_players[playernum];
|
|
write_charbuff (sb_frags[playernum], 0, 0, va (0, "%3d", p->frags));
|
|
}
|
|
|
|
void
|
|
Sbar_UpdateInfo (int playernum)
|
|
{
|
|
player_info_t *p = &sbar_players[playernum];
|
|
//FIXME update top/bottom color
|
|
write_charbuff (sb_uid[playernum], 0, 0, va (0, "%4d", p->userid));
|
|
write_charbuff_cl (sb_name[playernum], 0, 0, p->name->value);
|
|
if (sbar_teamplay && p->team) {
|
|
write_charbuff_cl (sb_team[playernum], 0, 0, p->team->value);
|
|
}
|
|
if (sb_game && sbar_maxplayers > 1
|
|
&& sbar_teamplay > 3 && sbar_teamplay < 7) {
|
|
set_update (sbar_face, draw_rogue_ctf_face);
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_health (int stat)
|
|
{
|
|
set_update (sbar_health, draw_health);
|
|
set_update (sbar_face, draw_face);
|
|
if (sbar_stats[STAT_HEALTH] <= 0) {
|
|
draw_status ();
|
|
} else if (1||!sbar_showscores) {
|
|
hide_status ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_frags (int stat)
|
|
{
|
|
write_charbuff (sb_frags[sbar_playernum], 0, 0,
|
|
va (0, "%3d", sbar_stats[stat]));
|
|
set_update (sbar_frags, draw_frags);//FIXME
|
|
set_update (hud_minifrags, draw_minifrags);//FIXME
|
|
set_update (deathmatch_view, draw_deathmatch);//FIXME
|
|
if (sbar_teamplay) {
|
|
set_update (hud_miniteam, draw_miniteam);//FIXME
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_weapon (int stat)
|
|
{
|
|
set_update (sbar_weapons, draw_weapons);
|
|
sb_ibar_index = (sb_game
|
|
&& sbar_stats[STAT_ACTIVEWEAPON] < RIT_LAVA_NAILGUN);
|
|
if (hud_sbar) {
|
|
// shouldn't need to sort the pics because the component is already
|
|
// on the entity, so the position in the pool won't be affected
|
|
sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar[sb_ibar_index]);
|
|
} else {
|
|
for (int i = 0; i < 4; i++) {
|
|
view_t v = View_GetChild (sbar_miniammo, i);
|
|
sb_miniammo[i].pic = sb_ibar[sb_ibar_index];
|
|
sbar_setcomponent (v, hud_subpic, &sb_miniammo[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
update_ammo (int stat)
|
|
{
|
|
set_update (sbar_ammo, draw_ammo);
|
|
}
|
|
|
|
static void
|
|
update_miniammo (int stat)
|
|
{
|
|
set_update (sbar_miniammo, draw_miniammo);//FIXME
|
|
}
|
|
|
|
static void
|
|
update_armor (int stat)
|
|
{
|
|
set_update (sbar_armor, draw_armor);
|
|
}
|
|
|
|
static void
|
|
update_totalsecrets (int stat)
|
|
{
|
|
write_charbuff (solo_secrets, 14, 0,
|
|
va (0, "%3i", sbar_stats[STAT_TOTALSECRETS]));
|
|
}
|
|
|
|
static void
|
|
update_secrets (int stat)
|
|
{
|
|
write_charbuff (solo_secrets, 9, 0,
|
|
va (0, "%3i", sbar_stats[STAT_SECRETS]));
|
|
}
|
|
|
|
static void
|
|
update_totalmonsters (int stat)
|
|
{
|
|
write_charbuff (solo_monsters, 14, 0,
|
|
va (0, "%3i", sbar_stats[STAT_TOTALMONSTERS]));
|
|
}
|
|
|
|
static void
|
|
update_monsters (int stat)
|
|
{
|
|
write_charbuff (solo_monsters, 9, 0,
|
|
va (0, "%3i", sbar_stats[STAT_MONSTERS]));
|
|
}
|
|
|
|
static void
|
|
update_items (int stat)
|
|
{
|
|
set_update (sbar_items, draw_items);
|
|
set_update (sbar_weapons, draw_weapons);
|
|
if (sb_item_count < 7) {
|
|
// hipnotic and rogue don't use sigils
|
|
set_update (sbar_sigils, draw_sigils);
|
|
}
|
|
}
|
|
|
|
typedef void (*stat_update_f) (int stat);
|
|
|
|
static stat_update_f stat_update[MAX_CL_STATS] = {
|
|
[STAT_HEALTH] = update_health,
|
|
[STAT_FRAGS] = update_frags,
|
|
[STAT_AMMO] = update_ammo,
|
|
[STAT_ARMOR] = update_armor,
|
|
[STAT_SHELLS] = update_miniammo,
|
|
[STAT_NAILS] = update_miniammo,
|
|
[STAT_ROCKETS] = update_miniammo,
|
|
[STAT_CELLS] = update_miniammo,
|
|
[STAT_ACTIVEWEAPON] = update_weapon,
|
|
[STAT_TOTALSECRETS] = update_totalsecrets,
|
|
[STAT_TOTALMONSTERS] = update_totalmonsters,
|
|
[STAT_SECRETS] = update_secrets,
|
|
[STAT_MONSTERS] = update_monsters,
|
|
[STAT_ITEMS] = update_items,
|
|
};
|
|
|
|
void
|
|
Sbar_UpdateStats (int stat)
|
|
{
|
|
if ((unsigned) stat >= MAX_CL_STATS) {
|
|
Sys_Error ("Sbar_UpdateStats: invalid stat: %d", stat);
|
|
}
|
|
if (stat_update[stat]) {
|
|
stat_update[stat] (stat);
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_Damage (double time)
|
|
{
|
|
sbar_faceanimtime = time + 0.2;
|
|
}
|
|
|
|
void
|
|
Sbar_SetPlayerNum (int playernum, int spectator)
|
|
{
|
|
sbar_playernum = playernum;
|
|
sbar_spectator = spectator;
|
|
|
|
if (sbar_spectator) {
|
|
set_update (spectator_view, draw_spectator);
|
|
} else {
|
|
set_update (spectator_view, hide_spectator);
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_SetAutotrack (int autotrack)
|
|
{
|
|
sbar_autotrack = autotrack;
|
|
if (sbar_spectator) {
|
|
set_update (spectator_view, draw_spectator);
|
|
} else {
|
|
set_update (spectator_view, hide_spectator);
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_SetViewEntity (int viewentity)
|
|
{
|
|
sbar_viewplayer = viewentity - 1;
|
|
}
|
|
|
|
void
|
|
Sbar_SetLevelName (const char *levelname, const char *servername)
|
|
{
|
|
sbar_levelname = levelname;
|
|
sbar_servername = servername;
|
|
solo_name->cursx = write_charbuff_cl (solo_name, 0, 0, sbar_levelname);
|
|
|
|
view_pos_t len = View_GetLen (sbar_solo_name);
|
|
len.x = 8 * solo_name->cursx;
|
|
View_SetLen (sbar_solo_name, len.x, len.y);
|
|
View_UpdateHierarchy (sbar_solo);
|
|
}
|
|
|
|
void
|
|
Sbar_SetTeamplay (int teamplay)
|
|
{
|
|
sbar_teamplay = teamplay;
|
|
if (sb_game && sbar_maxplayers > 1
|
|
&& sbar_teamplay > 3 && sbar_teamplay < 7) {
|
|
set_update (sbar_face, draw_rogue_ctf_face);
|
|
}
|
|
}
|
|
|
|
void
|
|
Sbar_SetGameType (int gametype)
|
|
{
|
|
sbar_gametype = gametype;
|
|
}
|
|
|
|
void
|
|
Sbar_SetActive (int active)
|
|
{
|
|
sbar_active = active;
|
|
}
|
|
|
|
static void
|
|
sbar_hud_swap_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_sbar) {
|
|
return;
|
|
}
|
|
grav_t armament_grav = hud_swap ? grav_southwest : grav_southeast;
|
|
grav_t weapons_grav = hud_swap ? grav_northwest : grav_northeast;
|
|
View_SetGravity (sbar_armament, armament_grav);
|
|
View_SetGravity (sbar_weapons, weapons_grav);
|
|
View_UpdateHierarchy (hud_view);
|
|
}
|
|
|
|
static int
|
|
href_cmp (const void *_a, const void *_b, void *arg)
|
|
{
|
|
uint32_t enta = *(const uint32_t *)_a;
|
|
uint32_t entb = *(const uint32_t *)_b;
|
|
ecs_registry_t *reg = hud_viewsys.reg;
|
|
uint32_t href = hud_viewsys.base + hud_href;
|
|
hierref_t *ref_a = Ent_GetComponent (enta, href, reg);
|
|
hierref_t *ref_b = Ent_GetComponent (entb, href, reg);
|
|
if (ref_a->hierarchy == ref_b->hierarchy) {
|
|
return ref_a->index - ref_b->index;
|
|
}
|
|
ptrdiff_t diff = ref_a->hierarchy - ref_b->hierarchy;
|
|
return diff > 0 ? 1 : diff < 0 ? -1 : 0;
|
|
}
|
|
|
|
static void
|
|
set_hud_sbar (void)
|
|
{
|
|
view_t v;
|
|
|
|
if (hud_sbar) {
|
|
View_SetParent (sbar_armament, sbar_inventory);
|
|
View_SetPos (sbar_armament, 0, 0);
|
|
View_SetLen (sbar_armament, 202, 24);
|
|
View_SetGravity (sbar_armament, grav_northwest);
|
|
|
|
View_SetLen (sbar_weapons, 192, 16);
|
|
View_SetGravity (sbar_weapons, grav_southwest);
|
|
|
|
View_SetLen (sbar_miniammo, 202, 8);
|
|
View_SetGravity (sbar_miniammo, grav_northwest);
|
|
|
|
int x = 0;
|
|
for (int i = 0; i < sb_weapon_view_count; i++) {
|
|
v = View_GetChild (sbar_weapons, i);
|
|
View_SetPos (v, x, 0);
|
|
View_SetLen (v, sb_weapons[0][i].pic->width, 16);
|
|
x += sb_weapons[0][i].pic->width;
|
|
|
|
if (sbar_hascomponent (v, hud_subpic)) {
|
|
hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic);
|
|
subpic->w = subpic->pic->width;
|
|
}
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
v = View_GetChild (sbar_miniammo, i);
|
|
View_SetPos (v, i * 48 + 10, 0);
|
|
View_SetLen (v, 42, 8);
|
|
sbar_remcomponent (v, hud_subpic);
|
|
}
|
|
for (int i = 0; i < 7; i++) {
|
|
for (int j = 0; j < sb_weapon_view_count; j++) {
|
|
if (sb_weapons[i][j].pic) {
|
|
sb_weapons[i][j].w = sb_weapons[i][j].pic->width;
|
|
sb_weapons[i][j].h = sb_weapons[i][j].pic->height;
|
|
}
|
|
}
|
|
}
|
|
|
|
sbar_setcomponent (sbar_inventory, hud_pic, &sb_ibar[sb_ibar_index]);
|
|
sbar_setcomponent (sbar_statusbar, hud_pic, &sb_sbar);
|
|
sbar_setcomponent (sbar_tile[0], hud_tile, 0);
|
|
sbar_setcomponent (sbar_tile[1], hud_tile, 0);
|
|
} else {
|
|
View_SetParent (sbar_armament, hud_view);
|
|
View_SetPos (sbar_armament, 0, 48);
|
|
View_SetLen (sbar_armament, 42, 44 + 16 * sb_weapon_view_count);
|
|
View_SetGravity (sbar_armament, grav_southeast);
|
|
|
|
View_SetLen (sbar_weapons, 24, 16 * sb_weapon_view_count);
|
|
View_SetGravity (sbar_weapons, grav_northeast);
|
|
|
|
View_SetLen (sbar_miniammo, 42, 44);
|
|
View_SetGravity (sbar_miniammo, grav_southeast);
|
|
|
|
for (int i = 0; i < sb_weapon_view_count; i++) {
|
|
v = View_GetChild (sbar_weapons, i);
|
|
View_SetPos (v, 0, i * 16);
|
|
View_SetLen (v, 24, 16);
|
|
|
|
if (sbar_hascomponent (v, hud_subpic)) {
|
|
hud_subpic_t *subpic = sbar_getcomponent(v, hud_subpic);
|
|
subpic->w = 24;
|
|
}
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
v = View_GetChild (sbar_miniammo, i);
|
|
View_SetPos (v, 0, i * 11);
|
|
View_SetLen (v, 42, 11);
|
|
sbar_setcomponent (v, hud_subpic, &sb_miniammo[i]);
|
|
}
|
|
for (int i = 0; i < 7; i++) {
|
|
for (int j = 0; j < sb_weapon_view_count; j++) {
|
|
if (sb_weapons[i][j].pic) {
|
|
sb_weapons[i][j].w = 24;
|
|
sb_weapons[i][j].h = sb_weapons[i][j].pic->height;
|
|
}
|
|
}
|
|
}
|
|
|
|
sbar_remcomponent (sbar_inventory, hud_pic);
|
|
sbar_remcomponent (sbar_statusbar, hud_pic);
|
|
sbar_remcomponent (sbar_tile[0], hud_tile);
|
|
sbar_remcomponent (sbar_tile[1], hud_tile);
|
|
}
|
|
ECS_SortComponentPool (hud_system.reg, hud_system.base + hud_pic,
|
|
href_cmp, 0);
|
|
}
|
|
|
|
static void
|
|
sbar_hud_sbar_f (void *data, const cvar_t *cvar)
|
|
{
|
|
set_hud_sbar ();
|
|
View_UpdateHierarchy (hud_view);
|
|
}
|
|
|
|
static void
|
|
sbar_hud_fps_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_fps) {
|
|
void *f = draw_fps;
|
|
sbar_setcomponent (hud_fps_view, hud_update, &f);
|
|
sbar_setcomponent (hud_fps_view, hud_charbuff, &fps_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_fps_view, hud_update);
|
|
sbar_remcomponent (hud_fps_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
sbar_hud_ping_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_ping) {
|
|
sbar_setcomponent (hud_ping_view, hud_charbuff, &ping_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_ping_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
sbar_hud_pl_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_pl) {
|
|
sbar_setcomponent (hud_pl_view, hud_charbuff, &pl_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_pl_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
sbar_hud_time_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (hud_time) {
|
|
void *f = draw_time;
|
|
sbar_setcomponent (hud_time_view, hud_update, &f);
|
|
sbar_setcomponent (hud_time_view, hud_charbuff, &time_buff);
|
|
} else {
|
|
sbar_remcomponent (hud_time_view, hud_update);
|
|
sbar_remcomponent (hud_time_view, hud_charbuff);
|
|
}
|
|
}
|
|
|
|
static void
|
|
create_views (view_def_t *view_defs, view_t parent)
|
|
{
|
|
for (int i = 0; view_defs[i].view || view_defs[i].parent; i++) {
|
|
view_def_t *def = &view_defs[i];
|
|
view_t p = parent;
|
|
int x = def->rect.x;
|
|
int y = def->rect.y;
|
|
int w = def->rect.w;
|
|
int h = def->rect.h;
|
|
if (def->parent != &pseudo_parent) {
|
|
p = def->parent ? *def->parent : nullview;
|
|
}
|
|
if (def->view) {
|
|
*def->view = sbar_view (x, y, w, h, def->gravity, p);
|
|
if (def->subviews) {
|
|
create_views (def->subviews, *def->view);
|
|
}
|
|
} else {
|
|
for (int j = 0; j < def->count; j++) {
|
|
view_t v = sbar_view (x, y, w, h, def->gravity, p);
|
|
if (def->subviews) {
|
|
create_views (def->subviews, v);
|
|
}
|
|
x += def->xstep;
|
|
y += def->ystep;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
init_sbar_views (void)
|
|
{
|
|
create_views (sbar_defs, nullview);
|
|
view_pos_t slen = View_GetLen (cl_screen_view);
|
|
view_pos_t hlen = View_GetLen (hud_view);
|
|
View_SetLen (hud_view, slen.x, hlen.y);
|
|
View_SetResize (hud_view, 1, 0);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
view_t v = View_GetChild (sbar_miniammo, i);
|
|
draw_charbuffer_t *buffer = Draw_CreateBuffer (3, 1);
|
|
Draw_ClearBuffer (buffer);
|
|
sbar_setcomponent (v, hud_charbuff, &buffer);
|
|
}
|
|
|
|
if (r_data->vid->width > 320) {
|
|
int l = (r_data->vid->width - 320) / 2;
|
|
View_SetPos (sbar_tile[0], -l, 0);
|
|
View_SetLen (sbar_tile[0], l, 48);
|
|
View_SetPos (sbar_tile[1], -l, 0);
|
|
View_SetLen (sbar_tile[1], l, 48);
|
|
sbar_setcomponent (sbar_tile[0], hud_tile, 0);
|
|
sbar_setcomponent (sbar_tile[1], hud_tile, 0);
|
|
}
|
|
|
|
solo_monsters = Draw_CreateBuffer (17, 1);
|
|
solo_secrets = Draw_CreateBuffer (17, 1);
|
|
write_charbuff (solo_monsters, 0, 0, "Monsters:xxx /xxx");
|
|
write_charbuff (solo_secrets, 0, 0, "Secrets :xxx /xxx");
|
|
solo_time = Draw_CreateBuffer (12, 1);
|
|
solo_name = Draw_CreateBuffer (20, 1);
|
|
|
|
sb_item_count = 6;
|
|
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
|
|
sb_item_count = 8;
|
|
// adjust key view locations and sizes
|
|
for (int i = 0; i < 2; i++) {
|
|
view_t v = View_GetChild (sbar_items, i);
|
|
View_SetPos (v, 16, 16 + 3 + 9 * i);
|
|
View_SetLen (v, 16, 9);
|
|
}
|
|
}
|
|
if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
|
|
sb_item_count = 8;
|
|
}
|
|
}
|
|
|
|
static void
|
|
init_views (void)
|
|
{
|
|
hud_stuff_view = sbar_view (0, 48, 152, 16, grav_southwest, cl_screen_view);
|
|
hud_time_view = sbar_view (8, 0, 64, 8, grav_northwest, hud_stuff_view);
|
|
hud_fps_view = sbar_view (80, 0, 80, 8, grav_northwest, hud_stuff_view);
|
|
hud_ping_view = sbar_view (0, 8, 48, 0, grav_northwest, hud_stuff_view);
|
|
hud_pl_view = sbar_view (56, 8, 48, 0, grav_northwest, hud_stuff_view);
|
|
|
|
time_buff = Draw_CreateBuffer (8, 1);
|
|
fps_buff = Draw_CreateBuffer (10, 1);
|
|
ping_buff = Draw_CreateBuffer (6, 1);
|
|
pl_buff = Draw_CreateBuffer (6, 1);
|
|
|
|
for (int i = 0; i < MAX_PLAYERS; i++) {
|
|
sb_fph[i] = Draw_CreateBuffer (3, 1);
|
|
sb_time[i] = Draw_CreateBuffer (4, 1);
|
|
sb_frags[i] = Draw_CreateBuffer (3, 1);
|
|
sb_ping[i] = Draw_CreateBuffer (3, 1);
|
|
sb_pl[i] = Draw_CreateBuffer (3, 1);
|
|
sb_uid[i] = Draw_CreateBuffer (4, 1);
|
|
sb_name[i] = Draw_CreateBuffer (16, 1);
|
|
|
|
sb_team[i] = Draw_CreateBuffer (4, 1);
|
|
sb_team_stats[i] = Draw_CreateBuffer (11, 1);
|
|
sb_team_frags[i] = Draw_CreateBuffer (5, 1);
|
|
sb_team_players[i] = Draw_CreateBuffer (5, 1);
|
|
fragsort[i] = -1;
|
|
}
|
|
sb_spectator = Draw_CreateBuffer (11, 1);
|
|
write_charbuff (sb_spectator, 0, 0, "(spectator)");
|
|
|
|
spec_buff[0] = Draw_CreateBuffer (14, 1);
|
|
spec_buff[1] = Draw_CreateBuffer (29, 1);
|
|
spec_buff[2] = Draw_CreateBuffer (28, 1);
|
|
spec_buff[3] = Draw_CreateBuffer (39, 1);
|
|
write_charbuff (spec_buff[0], 0, 0, "SPECTATOR MODE");
|
|
write_charbuff (spec_buff[1], 0, 0, "Press [ATTACK] for AutoCamera");
|
|
write_charbuff (spec_buff[2], 0, 0, "Lost player, [JUMP] for next");
|
|
|
|
init_sbar_views ();
|
|
}
|
|
|
|
static void
|
|
Sbar_GIB_Print_Center_f (void)
|
|
{
|
|
if (GIB_Argc () != 2) {
|
|
GIB_USAGE ("text");
|
|
} else
|
|
Sbar_CenterPrint (GIB_Argv(1));
|
|
}
|
|
|
|
static void
|
|
load_pics (void)
|
|
{
|
|
for (int i = 0; i < 10; i++) {
|
|
sb_nums[0][i] = r_funcs->Draw_PicFromWad (va (0, "num_%i", i));
|
|
sb_nums[1][i] = r_funcs->Draw_PicFromWad (va (0, "anum_%i", i));
|
|
}
|
|
|
|
sb_nums[0][10] = r_funcs->Draw_PicFromWad ("num_minus");
|
|
sb_nums[1][10] = r_funcs->Draw_PicFromWad ("anum_minus");
|
|
|
|
sb_colon = r_funcs->Draw_PicFromWad ("num_colon");
|
|
sb_slash = r_funcs->Draw_PicFromWad ("num_slash");
|
|
|
|
sb_weapons[0][0].pic = r_funcs->Draw_PicFromWad ("inv_shotgun");
|
|
sb_weapons[0][1].pic = r_funcs->Draw_PicFromWad ("inv_sshotgun");
|
|
sb_weapons[0][2].pic = r_funcs->Draw_PicFromWad ("inv_nailgun");
|
|
sb_weapons[0][3].pic = r_funcs->Draw_PicFromWad ("inv_snailgun");
|
|
sb_weapons[0][4].pic = r_funcs->Draw_PicFromWad ("inv_rlaunch");
|
|
sb_weapons[0][5].pic = r_funcs->Draw_PicFromWad ("inv_srlaunch");
|
|
sb_weapons[0][6].pic = r_funcs->Draw_PicFromWad ("inv_lightng");
|
|
|
|
sb_weapons[1][0].pic = r_funcs->Draw_PicFromWad ("inv2_shotgun");
|
|
sb_weapons[1][1].pic = r_funcs->Draw_PicFromWad ("inv2_sshotgun");
|
|
sb_weapons[1][2].pic = r_funcs->Draw_PicFromWad ("inv2_nailgun");
|
|
sb_weapons[1][3].pic = r_funcs->Draw_PicFromWad ("inv2_snailgun");
|
|
sb_weapons[1][4].pic = r_funcs->Draw_PicFromWad ("inv2_rlaunch");
|
|
sb_weapons[1][5].pic = r_funcs->Draw_PicFromWad ("inv2_srlaunch");
|
|
sb_weapons[1][6].pic = r_funcs->Draw_PicFromWad ("inv2_lightng");
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
sb_weapons[2 + i][0].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_shotgun", i + 1));
|
|
sb_weapons[2 + i][1].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_sshotgun", i + 1));
|
|
sb_weapons[2 + i][2].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_nailgun", i + 1));
|
|
sb_weapons[2 + i][3].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_snailgun", i + 1));
|
|
sb_weapons[2 + i][4].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_rlaunch", i + 1));
|
|
sb_weapons[2 + i][5].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_srlaunch", i + 1));
|
|
sb_weapons[2 + i][6].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_lightng", i + 1));
|
|
}
|
|
|
|
sb_ammo[0] = r_funcs->Draw_PicFromWad ("sb_shells");
|
|
sb_ammo[1] = r_funcs->Draw_PicFromWad ("sb_nails");
|
|
sb_ammo[2] = r_funcs->Draw_PicFromWad ("sb_rocket");
|
|
sb_ammo[3] = r_funcs->Draw_PicFromWad ("sb_cells");
|
|
|
|
sb_armor[0] = r_funcs->Draw_PicFromWad ("sb_armor1");
|
|
sb_armor[1] = r_funcs->Draw_PicFromWad ("sb_armor2");
|
|
sb_armor[2] = r_funcs->Draw_PicFromWad ("sb_armor3");
|
|
|
|
sb_items[0][0] = r_funcs->Draw_PicFromWad ("sb_key1");
|
|
sb_items[0][1] = r_funcs->Draw_PicFromWad ("sb_key2");
|
|
sb_items[0][2] = r_funcs->Draw_PicFromWad ("sb_invis");
|
|
sb_items[0][3] = r_funcs->Draw_PicFromWad ("sb_invuln");
|
|
sb_items[0][4] = r_funcs->Draw_PicFromWad ("sb_suit");
|
|
sb_items[0][5] = r_funcs->Draw_PicFromWad ("sb_quad");
|
|
for (int i = 1; i < 6; i++) {
|
|
sb_items[i][0] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key1", i));
|
|
sb_items[i][1] = r_funcs->Draw_PicFromWad (va (0, "sba%d_key2", i));
|
|
sb_items[i][2] = r_funcs->Draw_PicFromWad (va (0, "sba%d_invis", i));
|
|
sb_items[i][3] = r_funcs->Draw_PicFromWad (va (0, "sba%d_invul", i));
|
|
sb_items[i][4] = r_funcs->Draw_PicFromWad (va (0, "sba%d_suit", i));
|
|
sb_items[i][5] = r_funcs->Draw_PicFromWad (va (0, "sba%d_quad", i));
|
|
}
|
|
|
|
sb_sigil[0] = r_funcs->Draw_PicFromWad ("sb_sigil1");
|
|
sb_sigil[1] = r_funcs->Draw_PicFromWad ("sb_sigil2");
|
|
sb_sigil[2] = r_funcs->Draw_PicFromWad ("sb_sigil3");
|
|
sb_sigil[3] = r_funcs->Draw_PicFromWad ("sb_sigil4");
|
|
|
|
sb_faces[4][0] = r_funcs->Draw_PicFromWad ("face1");
|
|
sb_faces[4][1] = r_funcs->Draw_PicFromWad ("face_p1");
|
|
sb_faces[3][0] = r_funcs->Draw_PicFromWad ("face2");
|
|
sb_faces[3][1] = r_funcs->Draw_PicFromWad ("face_p2");
|
|
sb_faces[2][0] = r_funcs->Draw_PicFromWad ("face3");
|
|
sb_faces[2][1] = r_funcs->Draw_PicFromWad ("face_p3");
|
|
sb_faces[1][0] = r_funcs->Draw_PicFromWad ("face4");
|
|
sb_faces[1][1] = r_funcs->Draw_PicFromWad ("face_p4");
|
|
sb_faces[0][0] = r_funcs->Draw_PicFromWad ("face5");
|
|
sb_faces[0][1] = r_funcs->Draw_PicFromWad ("face_p5");
|
|
|
|
sb_face_invis = r_funcs->Draw_PicFromWad ("face_invis");
|
|
sb_face_invuln = r_funcs->Draw_PicFromWad ("face_invul2");
|
|
sb_face_invis_invuln = r_funcs->Draw_PicFromWad ("face_inv2");
|
|
sb_face_quad = r_funcs->Draw_PicFromWad ("face_quad");
|
|
|
|
sb_sbar = r_funcs->Draw_PicFromWad ("sbar");
|
|
sb_ibar[0] = r_funcs->Draw_PicFromWad ("ibar");
|
|
sb_scorebar = r_funcs->Draw_PicFromWad ("scorebar");
|
|
sb_weapon_count = 7;
|
|
sb_weapon_view_count = 7;
|
|
sb_game = 0;
|
|
|
|
// MED 01/04/97 added new hipnotic weapons
|
|
if (!strcmp (qfs_gamedir->hudtype, "hipnotic")) {
|
|
sb_weapon_count = 10;
|
|
sb_weapon_view_count = 9;
|
|
sb_weapons[0][7].pic = r_funcs->Draw_PicFromWad ("inv_laser");
|
|
sb_weapons[0][8].pic = r_funcs->Draw_PicFromWad ("inv_mjolnir");
|
|
sb_weapons[0][9].pic = r_funcs->Draw_PicFromWad ("inv_prox_gren");
|
|
//sb_weapons[0][3].pic = r_funcs->Draw_PicFromWad ("inv_gren_prox");
|
|
//sb_weapons[0][4] = r_funcs->Draw_PicFromWad ("inv_prox");
|
|
|
|
sb_weapons[1][7].pic = r_funcs->Draw_PicFromWad ("inv2_laser");
|
|
sb_weapons[1][8].pic = r_funcs->Draw_PicFromWad ("inv2_mjolnir");
|
|
sb_weapons[1][9].pic = r_funcs->Draw_PicFromWad ("inv2_prox_gren");
|
|
//sb_weapons[1][3].pic = r_funcs->Draw_PicFromWad ("inv2_gren_prox");
|
|
//sb_weapons[1][4] = r_funcs->Draw_PicFromWad ("inv2_prox");
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
sb_weapons[2 + i][7].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_laser", i + 1));
|
|
sb_weapons[2 + i][8].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_mjolnir", i + 1));
|
|
sb_weapons[2 + i][9].pic =
|
|
r_funcs->Draw_PicFromWad (va (0, "inva%i_prox_gren", i + 1));
|
|
//sb_weapons[2 + i][2] =
|
|
// r_funcs->Draw_PicFromWad (va (0, "inva%i_gren_prox", i + 1));
|
|
//sb_weapons[2 + i][4] =
|
|
// r_funcs->Draw_PicFromWad (va (0, "inva%i_prox", i + 1));
|
|
}
|
|
|
|
sb_items[0][6] = r_funcs->Draw_PicFromWad ("sb_wsuit");
|
|
sb_items[0][7] = r_funcs->Draw_PicFromWad ("sb_eshld");
|
|
}
|
|
|
|
// FIXME: MISSIONHUD
|
|
if (!strcmp (qfs_gamedir->hudtype, "rogue")) {
|
|
sb_weapon_count = 12;
|
|
sb_game = 1;
|
|
sb_ibar[0] = r_funcs->Draw_PicFromWad ("r_invbar1");
|
|
sb_ibar[1] = r_funcs->Draw_PicFromWad ("r_invbar2");
|
|
|
|
sb_weapons[0][7].pic = r_funcs->Draw_PicFromWad ("r_lava");
|
|
sb_weapons[0][8].pic = r_funcs->Draw_PicFromWad ("r_superlava");
|
|
sb_weapons[0][9].pic = r_funcs->Draw_PicFromWad ("r_gren");
|
|
sb_weapons[0][10].pic = r_funcs->Draw_PicFromWad ("r_multirock");
|
|
sb_weapons[0][11].pic = r_funcs->Draw_PicFromWad ("r_plasma");
|
|
for (int i = 1; i < 7; i++) {
|
|
sb_weapons[i][7].pic = sb_weapons[0][7].pic;
|
|
sb_weapons[i][8].pic = sb_weapons[0][8].pic;
|
|
sb_weapons[i][9].pic = sb_weapons[0][9].pic;
|
|
sb_weapons[i][10].pic = sb_weapons[0][10].pic;
|
|
sb_weapons[i][11].pic = sb_weapons[0][11].pic;
|
|
}
|
|
|
|
sb_items[0][6] = r_funcs->Draw_PicFromWad ("r_shield1");
|
|
sb_items[0][7] = r_funcs->Draw_PicFromWad ("r_agrav1");
|
|
|
|
// PGM 01/19/97 - team color border
|
|
rsb_teambord = r_funcs->Draw_PicFromWad ("r_teambord");
|
|
// PGM 01/19/97 - team color border
|
|
|
|
// It seems the pics for plasma and multi-rockets are swapped
|
|
sb_ammo[4] = r_funcs->Draw_PicFromWad ("r_ammolava");
|
|
sb_ammo[5] = r_funcs->Draw_PicFromWad ("r_ammoplasma");
|
|
sb_ammo[6] = r_funcs->Draw_PicFromWad ("r_ammomulti");
|
|
}
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
for (int j = 0; j < 12; j++) {
|
|
if (sb_weapons[i][j].pic) {
|
|
sb_weapons[i][j].w = sb_weapons[i][j].pic->width;
|
|
sb_weapons[i][j].h = sb_weapons[i][j].pic->height;
|
|
}
|
|
}
|
|
}
|
|
for (int i = 1; i < 6; i++) {
|
|
for (int j = 0; j < 32; j++) {
|
|
if (!sb_items[i][j]) {
|
|
sb_items[i][j] = sb_items[0][j];
|
|
}
|
|
}
|
|
}
|
|
if (!sb_ibar[1]) {
|
|
sb_ibar[1] = sb_ibar[0];
|
|
}
|
|
for (int i = 0; i < 4; i++) {
|
|
sb_miniammo[i] = (hud_subpic_t) {
|
|
.pic = sb_ibar[0],
|
|
.x = 3 + (i * 48),
|
|
.y = 0,
|
|
.w = 42,
|
|
.h = 11,
|
|
};
|
|
}
|
|
}
|
|
|
|
static void
|
|
Sbar_ShowScores (void)
|
|
{
|
|
sbar_showscores = true;
|
|
draw_status ();
|
|
}
|
|
|
|
static void
|
|
Sbar_DontShowScores (void)
|
|
{
|
|
if (sbar_autotrack >= 0 && sbar_stats[STAT_HEALTH] <= 0) {
|
|
return;
|
|
}
|
|
sbar_showscores = false;
|
|
hide_status ();
|
|
}
|
|
|
|
static void
|
|
Sbar_ShowTeamScores (void)
|
|
{
|
|
if (sbar_showteamscores)
|
|
return;
|
|
|
|
sbar_showteamscores = true;
|
|
sb_updates = 0;
|
|
}
|
|
|
|
static void
|
|
Sbar_DontShowTeamScores (void)
|
|
{
|
|
sbar_showteamscores = false;
|
|
sb_updates = 0;
|
|
}
|
|
|
|
void
|
|
Sbar_SetPlayers (player_info_t *players, int maxplayers)
|
|
{
|
|
sbar_players = players;
|
|
sbar_maxplayers = maxplayers;
|
|
}
|
|
|
|
void
|
|
Sbar_Init (int *stats, float *item_gettime)
|
|
{
|
|
sbar_stats = stats;
|
|
sbar_item_gettime = item_gettime;
|
|
|
|
center_passage.reg = hud_viewsys.reg;
|
|
HUD_Init_Cvars ();
|
|
Cvar_AddListener (Cvar_FindVar ("hud_sbar"), sbar_hud_sbar_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_swap"), sbar_hud_swap_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_fps"), sbar_hud_fps_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_time"), sbar_hud_time_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_pl"), sbar_hud_pl_f, 0);
|
|
Cvar_AddListener (Cvar_FindVar ("hud_ping"), sbar_hud_ping_f, 0);
|
|
|
|
load_pics ();
|
|
init_views ();
|
|
|
|
View_UpdateHierarchy (sbar_main);
|
|
set_hud_sbar ();
|
|
View_UpdateHierarchy (sbar_main);
|
|
|
|
sbar_hud_fps_f (0, 0);
|
|
sbar_hud_time_f (0, 0);
|
|
sbar_hud_pl_f (0, 0);
|
|
sbar_hud_ping_f (0, 0);
|
|
|
|
Cmd_AddCommand ("+showscores", Sbar_ShowScores,
|
|
"Display information on everyone playing");
|
|
Cmd_AddCommand ("-showscores", Sbar_DontShowScores,
|
|
"Stop displaying information on everyone playing");
|
|
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores,
|
|
"Display information for your team");
|
|
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores,
|
|
"Stop displaying information for your team");
|
|
|
|
r_data->viewsize_callback = viewsize_f;
|
|
Cvar_Register (&hud_scoreboard_uid_cvar, 0/*FIXME Sbar_DMO_Init_f*/, 0);
|
|
Cvar_Register (&fs_fraglog_cvar, 0, 0);
|
|
Cvar_Register (&cl_fraglog_cvar, 0, 0);
|
|
Cvar_Register (&scr_centertime_cvar, 0, 0);
|
|
Cvar_Register (&scr_printspeed_cvar, 0, 0);
|
|
|
|
// register GIB builtins
|
|
GIB_Builtin_Add ("print::center", Sbar_GIB_Print_Center_f);
|
|
}
|