quakeforge/include/QF/ui/font.h
Bill Currie 5fd510ade4 [ui] Add font to renderer when loading
This causes some problems with linking if libQFgui is linked with
libQFrenderer (which is necessary in the long run), but it seems
everything gets away with it for now (which, tbh, I don't like).
2022-12-08 16:57:45 +09:00

61 lines
1.4 KiB
C

/*
font.h
Font management
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/8/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_ui_font_h
#define __QF_ui_font_h
#include <ft2build.h>
#include FT_FREETYPE_H
#include "QF/ui/vrect.h"
#include "QF/simd/types.h"
#include "r_scrap.h"
typedef struct fontent_s {
uint32_t id;
} fontent_t;
typedef struct font_s {
void *font_resource;
FT_Face face;
rscrap_t scrap;
byte *scrap_bitmap;
FT_Long num_glyphs;
vrect_t *glyph_rects;
vec2i_t *glyph_bearings;
uint32_t fontid;
} font_t;
void Font_Init (void);
void Font_Free (font_t *font);
font_t *Font_Load (QFile *font_file, int size);
#endif//__QF_ui_font_h