quakeforge/libs/gamecode
Bill Currie 56cf181a11 [gamecode] Make PR_RESMAP macros more function-like
I never liked that some of the macros needed the type as a parameter
(yay typeof and __auto_type) or those that returned a value hid the
return statement so they couldn't be used in assignments.
2021-03-21 21:26:36 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c Fix a pile of leaks and uninit errors 2021-03-21 19:56:17 +09:00
pr_debug.c [gamecode] Make PR_RESMAP macros more function-like 2021-03-21 21:26:36 +09:00
pr_edict.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_exec.c [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
pr_load.c [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
pr_zone.c [ruamoko] Tag object memory with the class name 2020-03-31 16:43:10 +09:00