quakeforge/tools/Forge/Forge.classes
Jeff Teunissen 9f1f89f8f1 Forge: New -- a preferences panel. Doesn't do anything yet, but that's
only because I haven't created the main prefs view class yet. Trust me,
it's going to work. I think. :)

Anyway, what code there is works, and is linked into the menu -- just
hit Info -> Preferences... to see it.
2001-11-12 14:15:20 +00:00

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{
Controller = {
Actions = (
createNew:,
createNewProject:,
open:,
openProject:,
saveAll:
);
Outlets = (
);
Super = NSObject;
};
IBInspector = {
Actions = (
ok:,
revert:,
touch:
);
Outlets = (
window
);
Super = NSObject;
};
NSApplication = {
Outlets = (
delegate
);
Super = NSResponder;
};
NSButton = {
Super = NSControl;
};
NSControl = {
Actions = (
takeDoubleValueFrom:,
takeFloatValueFrom:,
takeIntValueFrom:,
takeObjectValueFrom:,
takeStringValueFrom:
);
Outlets = (
target
);
Super = NSView;
};
NSMenu = {
Super = NSObject;
};
NSMenuItem = {
Outlets = (
target
);
Super = NSObject;
};
NSPanel = {
Super = NSWindow;
};
NSResponder = {
Super = NSObject;
};
NSSlider = {
Super = NSControl;
};
NSTextField = {
Outlets = (
delegate
);
Super = NSControl;
};
NSView = {
Super = NSResponder;
};
NSWindow = {
Outlets = (
delegate
);
Super = NSResponder;
};
NewClass = {
Actions = (
);
Outlets = (
);
Super = NSObject;
};
Preferences = {
Actions = (
ok:,
prefsChanged:,
revert:
);
Outlets = (
bspSoundPath,
offsetBrushCopy,
projectPath,
showBSPOutput,
startWad,
xLight,
yLight,
zLight
);
Super = NSObject;
};
PrefsWindowController = {
Actions = (
);
Outlets = (
);
Super = NSObject;
};
}