quakeforge/libs/video/renderer/vid_common.c
Bill Currie 817aeb334e [ui] Convert view_t to an ECS entity
Much of the nq/qw HUD system is quite broken, but the basic status bar
seems to be working nicely. As is the console (both client and server).
Possibly the biggest benefit is separating the rendering of HUD elements
from the updating of them, and much less traversing of invisible views
whose only purpose is to control the positioning of the visible views.

The view flow tests are currently disabled until I adapt the flow code
to ECS.

There seems to be a problem with view resizing in that some gravities
don't follow resizing correctly.
2022-11-01 00:40:52 +09:00

63 lines
1.5 KiB
C

/*
vid_render_gl.c
Common functions and data for the video plugins
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/scene/entity.h"
#include "QF/ui/view.h"
#include "mod_internal.h"
#include "r_internal.h"
viddef_t vid; // global video state
vid_render_data_t vid_render_data = {
.vid = &vid,
.refdef = &r_refdef,
.scr_copytop = 0,
.scr_copyeverything = 0,
.scr_fullupdate = 0,
.viewsize_callback = 0,
.scr_viewsize = 0,
.graphheight = 0,
.min_wateralpha = 0.0,
.force_fullscreen = false,
.inhibit_viewmodel = false,
.paused = false,
.lineadj = 0,
.view_model = nullentity,
.frametime = 0.0,
.realtime = 0.0,
.lightstyle = 0,
};
vid_render_funcs_t *vid_render_funcs;