quakeforge/libs/video/renderer/vulkan/renderpass.c
Bill Currie 5f93c115ff [util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
2021-03-29 22:38:47 +09:00

169 lines
5.6 KiB
C

/*
renderpass.c
Vulkan render pass and frame buffer functions
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_MATH_H
# include <math.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/hash.h"
#include "QF/input.h"
#include "QF/mathlib.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/renderpass.h"
#include "compat.h"
#include "d_iface.h"
#include "r_internal.h"
#include "vid_vulkan.h"
#include "util.h"
VkRenderPass
QFV_CreateRenderPass (qfv_device_t *device,
qfv_attachmentdescription_t *attachments,
qfv_subpassparametersset_t *subpassparams,
qfv_subpassdependency_t *dependencies)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
if (developer->int_val & SYS_vulkan) {
Sys_Printf ("attachments: %zd\n", attachments->size);
for (size_t i = 0; i < attachments->size; i++) {
Sys_Printf (" attachment: %zd\n", i);
Sys_Printf (" flags: %x\n", attachments->a[i].flags);
Sys_Printf (" format: %d\n", attachments->a[i].format);
Sys_Printf (" samples: %x\n", attachments->a[i].samples);
Sys_Printf (" loadOp: %d\n", attachments->a[i].loadOp);
Sys_Printf (" storeOp: %d\n", attachments->a[i].storeOp);
Sys_Printf (" stencilLoadOp: %d\n",
attachments->a[i].stencilLoadOp);
Sys_Printf (" stencilStoreOp: %d\n",
attachments->a[i].stencilStoreOp);
Sys_Printf (" initialLayout: %d\n",
attachments->a[i].initialLayout);
Sys_Printf (" finalLayout: %d\n",
attachments->a[i].finalLayout);
}
Sys_Printf ("subpassparams: %zd\n", subpassparams->size);
for (size_t i = 0; i < subpassparams->size; i++) {
VkSubpassDescription *sp = &subpassparams->a[i];
Sys_Printf (" flags: %x\n", sp->flags);
Sys_Printf (" piplineBindPoint: %d\n", sp->pipelineBindPoint);
Sys_Printf (" inputAttachmentCount: %d\n",
sp->inputAttachmentCount);
for (size_t j = 0; j < sp->inputAttachmentCount; j++) {
const VkAttachmentReference *ref = &sp->pInputAttachments[j];
Sys_Printf (" c %d %d\n", ref->attachment, ref->layout);
}
Sys_Printf (" colorAttachmentCount: %d\n",
sp->colorAttachmentCount);
for (size_t j = 0; j < sp->colorAttachmentCount; j++) {
const VkAttachmentReference *ref = &sp->pColorAttachments[j];
Sys_Printf (" c %d %d\n", ref->attachment, ref->layout);
}
if (sp->pResolveAttachments) {
for (size_t j = 0; j < sp->colorAttachmentCount; j++) {
const VkAttachmentReference *ref
= &sp->pResolveAttachments[j];
Sys_Printf (" r %d %d\n", ref->attachment,
ref->layout);
}
}
Sys_Printf (" pDepthStencilAttachment: %p\n",
sp->pDepthStencilAttachment);
if (sp->pDepthStencilAttachment) {
const VkAttachmentReference *ref = sp->pDepthStencilAttachment;
Sys_Printf (" %d %d\n", ref->attachment, ref->layout);
}
Sys_Printf (" preserveAttachmentCount: %d\n",
sp->preserveAttachmentCount);
for (size_t j = 0; j < sp->preserveAttachmentCount; j++) {
Sys_Printf (" %d\n", sp->pPreserveAttachments[j]);
}
}
Sys_Printf ("dependencies: %zd\n", dependencies->size);
for (size_t i = 0; i < dependencies->size; i++) {
Sys_Printf (" srcSubpass: %d\n", dependencies->a[i].srcSubpass);
Sys_Printf (" dstSubpass: %d\n", dependencies->a[i].dstSubpass);
Sys_Printf (" srcStageMask: %x\n", dependencies->a[i].srcStageMask);
Sys_Printf (" dstStageMask: %x\n", dependencies->a[i].dstStageMask);
Sys_Printf (" srcAccessMask: %x\n", dependencies->a[i].srcAccessMask);
Sys_Printf (" dstAccessMask: %x\n", dependencies->a[i].dstAccessMask);
Sys_Printf (" dependencyFlags: %x\n", dependencies->a[i].dependencyFlags);
}
}
VkRenderPassCreateInfo createInfo = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, 0, 0,
attachments->size, attachments->a,
subpassparams->size, subpassparams->a,
dependencies->size, dependencies->a,
};
VkRenderPass renderpass;
dfunc->vkCreateRenderPass (dev, &createInfo, 0, &renderpass);
return renderpass;
}
VkFramebuffer
QFV_CreateFramebuffer (qfv_device_t *device, VkRenderPass renderPass,
qfv_imageviewset_t *attachments,
VkExtent2D extent, uint32_t layers)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
VkFramebufferCreateInfo createInfo = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, 0, 0,
renderPass, attachments->size, attachments->a,
extent.width, extent.height, layers,
};
VkFramebuffer framebuffer;
dfunc->vkCreateFramebuffer (dev, &createInfo, 0, &framebuffer);
return framebuffer;
}