quakeforge/nq/source
Bill Currie ca63c0360a Do an audit of hunk mark usage
I realized that after making the hunk 64-bit clean, I had forgotten to
go through and convert all the saved marks to size_t.
2021-07-29 11:43:27 +09:00
..
.gdbinit
.indent.pro
cl_chase.c
cl_cmd.c
cl_demo.c [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
cl_ents.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c
cl_main.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_parse.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
cl_screen.c [qw] Move netgraph below the console 2021-07-11 12:05:14 +09:00
cl_view.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
game.c
host.c Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
host_cmd.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
sbar.c [console] Untangle console and menu toggling 2021-07-23 02:28:37 +09:00
sdl_link.c
sv_cl_phys.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sv_cvar.c
sv_ded.c [console] Untangle console and menu toggling 2021-07-23 02:28:37 +09:00
sv_main.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
sv_move.c
sv_phys.c Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
sv_pr_cmds.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_progs.c [gamecode] Support printing a single edict field 2021-07-25 09:54:08 +09:00
sv_user.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
sys_sdl.c
sys_unix.c
sys_unixd.c
sys_win.c
sys_wind.c
world.c