mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-05 20:50:43 +00:00
3fffa26fb4
With any luck it should actually work this time. Added the getimpulse command so that GIB scripts can check if an impulse command is pending before sending their own. Fixed all the memory leaks I could find. QuakeC and GIB seem to be clean except for maybe one or two sneaky leaks I can't track down.
578 lines
12 KiB
C
578 lines
12 KiB
C
/*
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menu.c
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Menu support code and interface to QC
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Copyright (C) 2001 Bill Currie
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Author: Bill Currie
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Date: 2002/1/18
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#include <stdlib.h>
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#include <string.h>
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/csqc.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/hash.h"
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#include "QF/plugin.h"
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#include "QF/progs.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/vfs.h"
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typedef struct menu_pic_s {
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struct menu_pic_s *next;
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int x, y;
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const char *name;
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} menu_pic_t;
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typedef struct menu_item_s {
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struct menu_item_s *parent;
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struct menu_item_s **items;
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int num_items;
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int max_items;
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int cur_item;
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int x, y;
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func_t func;
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func_t cursor;
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func_t keyevent;
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func_t draw;
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func_t enter_hook;
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func_t leave_hook;
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unsigned fadescreen:1;
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unsigned allkeys:1;
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const char *text;
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menu_pic_t *pics;
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} menu_item_t;
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static cvar_t *confirm_quit;
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static progs_t menu_pr_state;
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static menu_item_t *menu;
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static hashtab_t *menu_hash;
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static func_t menu_init;
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static func_t menu_quit;
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static const char *top_menu;
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static int
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menu_resolve_globals (void)
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{
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char *sym;
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dfunction_t *f;
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if (!(f = ED_FindFunction (&menu_pr_state, sym = "menu_init")))
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goto error;
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menu_init = (func_t)(f - menu_pr_state.pr_functions);
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return 1;
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error:
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Con_Printf ("%s: undefined function %s\n", menu_pr_state.progs_name, sym);
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return 0;
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}
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static const char *
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menu_get_key (void *m, void *unused)
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{
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return ((menu_item_t *)m)->text;
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}
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static void
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menu_free (void *_m, void *unused)
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{
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menu_item_t *m = (menu_item_t *)_m;
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if (m->text)
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free ((char*)m->text);
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if (m->items) {
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int i;
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for (i = 0; i < m->num_items; i++)
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if (m->items[i]->func)
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menu_free (m->items[i], 0);
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free (m->items);
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}
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while (m->pics) {
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menu_pic_t *p = m->pics;
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m->pics = p->next;
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if (p->name)
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free ((char*)p->name);
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free (p);
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}
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free (m);
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}
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static void
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menu_add_item (menu_item_t *m, menu_item_t *i)
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{
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if (m->num_items == m->max_items) {
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m->items = realloc (m->items,
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(m->max_items + 8) * sizeof (menu_item_t *));
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m->max_items += 8;
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}
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i->parent = m;
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m->items[m->num_items++] = i;
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}
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static void
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bi_Menu_Begin (progs_t *pr)
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{
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int x = G_INT (pr, OFS_PARM0);
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int y = G_INT (pr, OFS_PARM1);
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const char *text = G_STRING (pr, OFS_PARM2);
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menu_item_t *m = calloc (sizeof (menu_item_t), 1);
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m->x = x;
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m->y = y;
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m->text = strdup (text);
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if (menu)
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menu_add_item (menu, m);
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menu = m;
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Hash_Add (menu_hash, m);
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}
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static void
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bi_Menu_FadeScreen (progs_t *pr)
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{
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menu->fadescreen = G_INT (pr, OFS_PARM0);
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}
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static void
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bi_Menu_Draw (progs_t *pr)
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{
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menu->draw = G_FUNCTION (pr, OFS_PARM0);
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}
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static void
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bi_Menu_EnterHook (progs_t *pr)
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{
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menu->enter_hook = G_FUNCTION (pr, OFS_PARM0);
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}
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static void
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bi_Menu_LeaveHook (progs_t *pr)
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{
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menu->leave_hook = G_FUNCTION (pr, OFS_PARM0);
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}
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static void
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bi_Menu_Pic (progs_t *pr)
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{
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int x = G_INT (pr, OFS_PARM0);
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int y = G_INT (pr, OFS_PARM1);
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const char *name = G_STRING (pr, OFS_PARM2);
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menu_pic_t *pic = malloc (sizeof (menu_pic_t));
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pic->x = x;
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pic->y = y;
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pic->name = strdup (name);
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pic->next = menu->pics;
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menu->pics = pic;
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}
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static void
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bi_Menu_CenterPic (progs_t *pr)
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{
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int x = G_INT (pr, OFS_PARM0);
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int y = G_INT (pr, OFS_PARM1);
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const char *name = G_STRING (pr, OFS_PARM2);
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menu_pic_t *pic = malloc (sizeof (menu_pic_t));
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qpic_t *qpic = Draw_CachePic (name, 1);
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if (!qpic) {
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free (pic);
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return;
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}
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pic->x = x - qpic->width / 2;
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pic->y = y;
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pic->name = strdup (name);
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pic->next = menu->pics;
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menu->pics = pic;
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}
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static void
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bi_Menu_Item (progs_t *pr)
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{
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int x = G_INT (pr, OFS_PARM0);
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int y = G_INT (pr, OFS_PARM1);
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const char *text = G_STRING (pr, OFS_PARM2);
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func_t func = G_FUNCTION (pr, OFS_PARM3);
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int allkeys = G_INT (pr, OFS_PARM4);
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menu_item_t *mi = calloc (sizeof (menu_item_t), 1);
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mi->x = x;
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mi->y = y;
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mi->text = strdup (text);
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mi->func = func;
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mi->parent = menu;
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mi->allkeys = allkeys;
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menu_add_item (menu, mi);
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}
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static void
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bi_Menu_Cursor (progs_t *pr)
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{
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func_t func = G_FUNCTION (pr, OFS_PARM0);
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menu->cursor = func;
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}
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static void
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bi_Menu_KeyEvent (progs_t *pr)
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{
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func_t func = G_FUNCTION (pr, OFS_PARM0);
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menu->keyevent = func;
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}
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static void
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bi_Menu_End (progs_t *pr)
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{
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menu = menu->parent;
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}
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static void
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bi_Menu_TopMenu (progs_t *pr)
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{
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const char *name = G_STRING (pr, OFS_PARM0);
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if (top_menu)
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free ((char*)top_menu);
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top_menu = strdup (name);
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}
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static void
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bi_Menu_SelectMenu (progs_t *pr)
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{
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const char *name = G_STRING (pr, OFS_PARM0);
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menu = 0;
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if (name && *name)
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menu = Hash_Find (menu_hash, name);
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if (menu) {
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key_dest = key_menu;
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game_target = IMT_CONSOLE;
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if (menu->enter_hook) {
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PR_ExecuteProgram (&menu_pr_state, menu->enter_hook);
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}
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} else {
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if (name && *name)
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Con_Printf ("no menu \"%s\"\n", name);
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if (con_data.force_commandline) {
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key_dest = key_console;
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game_target = IMT_CONSOLE;
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} else {
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key_dest = key_game;
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game_target = IMT_0;
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}
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}
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}
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static void
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bi_Menu_SetQuit (progs_t *pr)
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{
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func_t func = G_FUNCTION (pr, OFS_PARM0);
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menu_quit = func;
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}
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static void
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bi_Menu_Quit (progs_t *pr)
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{
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if (con_data.quit)
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con_data.quit ();
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Sys_Quit ();
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}
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static void
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bi_Menu_GetIndex (progs_t *pr)
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{
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if (menu) {
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G_INT (pr, OFS_RETURN) = menu->cur_item;
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} else {
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G_INT (pr, OFS_RETURN) = -1;
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}
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}
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static void
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togglemenu_f (void)
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{
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if (menu)
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Menu_Leave ();
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else
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Menu_Enter ();
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}
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static void
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quit_f (void)
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{
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if (confirm_quit->int_val && menu_quit) {
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PR_ExecuteProgram (&menu_pr_state, menu_quit);
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if (!G_INT (&menu_pr_state, OFS_RETURN))
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return;
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}
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bi_Menu_Quit (&menu_pr_state);
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}
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static void *
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menu_allocate_progs_mem (progs_t *pr, int size)
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{
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return malloc (size);
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}
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static void
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menu_free_progs_mem (progs_t *pr, void *mem)
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{
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free (mem);
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}
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void
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Menu_Init (void)
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{
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menu_pr_state.progs_name = "menu.dat";
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menu_pr_state.allocate_progs_mem = menu_allocate_progs_mem;
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menu_pr_state.free_progs_mem = menu_free_progs_mem;
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PR_Resources_Init (&menu_pr_state);
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menu_hash = Hash_NewTable (61, menu_get_key, menu_free, 0);
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PR_AddBuiltin (&menu_pr_state, "Menu_Begin", bi_Menu_Begin, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_FadeScreen", bi_Menu_FadeScreen, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_Draw", bi_Menu_Draw, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_EnterHook", bi_Menu_EnterHook, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_LeaveHook", bi_Menu_LeaveHook, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_Pic", bi_Menu_Pic, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_CenterPic", bi_Menu_CenterPic, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_Item", bi_Menu_Item, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_Cursor", bi_Menu_Cursor, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_KeyEvent", bi_Menu_KeyEvent, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_End", bi_Menu_End, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_TopMenu", bi_Menu_TopMenu, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_SelectMenu", bi_Menu_SelectMenu, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_SetQuit", bi_Menu_SetQuit, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_Quit", bi_Menu_Quit, -1);
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PR_AddBuiltin (&menu_pr_state, "Menu_GetIndex", bi_Menu_GetIndex, -1);
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Cbuf_Progs_Init (&menu_pr_state);
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Cmd_Progs_Init (&menu_pr_state);
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Cvar_Progs_Init (&menu_pr_state);
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File_Progs_Init (&menu_pr_state);
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InputLine_Progs_Init (&menu_pr_state);
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Key_Progs_Init (&menu_pr_state);
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PR_Cmds_Init (&menu_pr_state);
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R_Progs_Init (&menu_pr_state);
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String_Progs_Init (&menu_pr_state);
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StringHash_Progs_Init (&menu_pr_state);
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confirm_quit = Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, NULL,
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"confirm quit command");
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Cmd_AddCommand ("togglemenu", togglemenu_f,
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"Toggle the display of the menu");
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Cmd_AddCommand ("quit", quit_f, "Exit the program");
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}
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void
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Menu_Load (void)
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{
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int size;
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VFile *file;
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menu_pr_state.time = con_data.realtime;
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Hash_FlushTable (menu_hash);
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menu = 0;
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top_menu = 0;
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if ((size = COM_FOpenFile (menu_pr_state.progs_name, &file)) != -1) {
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PR_LoadProgsFile (&menu_pr_state, file, size, 0, 256 * 1024);
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Qclose (file);
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if (!PR_RelocateBuiltins (&menu_pr_state)
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|| !PR_ResolveGlobals (&menu_pr_state)
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|| !menu_resolve_globals ()) {
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free (menu_pr_state.progs);
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menu_pr_state.progs = 0;
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} else {
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PR_LoadStrings (&menu_pr_state);
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PR_LoadDebug (&menu_pr_state);
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PR_Check_Opcodes (&menu_pr_state);
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}
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}
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if (!menu_pr_state.progs) {
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// Not a fatal error, just means no menus
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Con_SetOrMask (0x80);
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Con_Printf ("Menu_Load: could not load %s\n",
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menu_pr_state.progs_name);
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Con_SetOrMask (0x00);
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return;
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}
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PR_ExecuteProgram (&menu_pr_state, menu_init);
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}
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void
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Menu_Draw (void)
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{
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menu_pic_t *m_pic;
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int i;
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menu_item_t *item;
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if (!menu)
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return;
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if (menu->fadescreen)
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Draw_FadeScreen ();
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*menu_pr_state.globals.time = *menu_pr_state.time;
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if (menu->draw) {
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PR_ExecuteProgram (&menu_pr_state, menu->draw);
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if (G_INT (&menu_pr_state, OFS_RETURN))
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return;
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}
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for (m_pic = menu->pics; m_pic; m_pic = m_pic->next) {
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qpic_t *pic = Draw_CachePic (m_pic->name, 1);
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if (!pic)
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continue;
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Draw_Pic (m_pic->x, m_pic->y, pic);
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}
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for (i = 0; i < menu->num_items; i++) {
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if (menu->items[i]->text) {
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Draw_String (menu->items[i]->x + 8, menu->items[i]->y,
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menu->items[i]->text);
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}
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}
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if (!menu->items)
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return;
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item = menu->items[menu->cur_item];
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if (menu->cursor) {
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G_INT (&menu_pr_state, OFS_PARM0) = item->x;
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G_INT (&menu_pr_state, OFS_PARM1) = item->y;
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PR_ExecuteProgram (&menu_pr_state, menu->cursor);
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} else {
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Draw_Character (item->x, item->y,
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12 + ((int) (*con_data.realtime * 4) & 1));
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}
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}
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void
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Menu_KeyEvent (knum_t key, short unicode, qboolean down)
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{
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menu_item_t *item;
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if (!menu)
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return;
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if (menu->keyevent) {
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G_INT (&menu_pr_state, OFS_PARM0) = key;
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G_INT (&menu_pr_state, OFS_PARM1) = unicode;
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G_INT (&menu_pr_state, OFS_PARM2) = down;
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PR_ExecuteProgram (&menu_pr_state, menu->keyevent);
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if (G_INT (&menu_pr_state, OFS_RETURN))
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return;
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} else if (menu->items && menu->items[menu->cur_item]->func
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&& menu->items[menu->cur_item]->allkeys) {
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item = menu->items[menu->cur_item];
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G_INT (&menu_pr_state, OFS_PARM0) =
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PR_SetString (&menu_pr_state, item->text);
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G_INT (&menu_pr_state, OFS_PARM1) = key;
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PR_ExecuteProgram (&menu_pr_state, item->func);
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if (G_INT (&menu_pr_state, OFS_RETURN))
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return;
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}
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if (!menu || !menu->items)
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return;
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switch (key) {
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case QFK_DOWN:
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case QFM_WHEEL_DOWN:
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menu->cur_item++;
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menu->cur_item %= menu->num_items;
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break;
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case QFK_UP:
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case QFM_WHEEL_UP:
|
|
menu->cur_item += menu->num_items - 1;
|
|
menu->cur_item %= menu->num_items;
|
|
break;
|
|
case QFK_RETURN:
|
|
case QFM_BUTTON1:
|
|
{
|
|
item = menu->items[menu->cur_item];
|
|
if (item->func) {
|
|
G_INT (&menu_pr_state, OFS_PARM0) =
|
|
PR_SetString (&menu_pr_state, item->text);
|
|
G_INT (&menu_pr_state, OFS_PARM1) = key;
|
|
PR_ExecuteProgram (&menu_pr_state, item->func);
|
|
} else {
|
|
menu = item;
|
|
if (menu->enter_hook) {
|
|
PR_ExecuteProgram (&menu_pr_state, menu->enter_hook);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
Menu_Enter ()
|
|
{
|
|
if (!top_menu) {
|
|
key_dest = key_console;
|
|
game_target = IMT_CONSOLE;
|
|
return;
|
|
}
|
|
key_dest = key_menu;
|
|
game_target = IMT_CONSOLE;
|
|
menu = Hash_Find (menu_hash, top_menu);
|
|
if (menu && menu->enter_hook) {
|
|
PR_ExecuteProgram (&menu_pr_state, menu->enter_hook);
|
|
}
|
|
}
|
|
|
|
void
|
|
Menu_Leave ()
|
|
{
|
|
if (menu) {
|
|
if (menu->leave_hook) {
|
|
PR_ExecuteProgram (&menu_pr_state, menu->leave_hook);
|
|
}
|
|
menu = menu->parent;
|
|
if (!menu) {
|
|
if (con_data.force_commandline) {
|
|
key_dest = key_console;
|
|
game_target = IMT_CONSOLE;
|
|
} else {
|
|
key_dest = key_game;
|
|
game_target = IMT_0;
|
|
}
|
|
}
|
|
}
|
|
}
|