quakeforge/libs/console/menu.c
Brian Koropoff 3fffa26fb4 Added thread support to GIB and cleaned up escape characters yet again.
With any luck it should actually work this time.  Added the getimpulse
command so that GIB scripts can check if an impulse command is pending
before sending their own.  Fixed all the memory leaks I could find.
QuakeC and GIB seem to be clean except for maybe one or two sneaky leaks
I can't track down.
2002-05-11 00:36:12 +00:00

578 lines
12 KiB
C

/*
menu.c
Menu support code and interface to QC
Copyright (C) 2001 Bill Currie
Author: Bill Currie
Date: 2002/1/18
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#include <stdlib.h>
#include <string.h>
#include "QF/cmd.h"
#include "QF/console.h"
#include "QF/csqc.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/hash.h"
#include "QF/plugin.h"
#include "QF/progs.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/vfs.h"
typedef struct menu_pic_s {
struct menu_pic_s *next;
int x, y;
const char *name;
} menu_pic_t;
typedef struct menu_item_s {
struct menu_item_s *parent;
struct menu_item_s **items;
int num_items;
int max_items;
int cur_item;
int x, y;
func_t func;
func_t cursor;
func_t keyevent;
func_t draw;
func_t enter_hook;
func_t leave_hook;
unsigned fadescreen:1;
unsigned allkeys:1;
const char *text;
menu_pic_t *pics;
} menu_item_t;
static cvar_t *confirm_quit;
static progs_t menu_pr_state;
static menu_item_t *menu;
static hashtab_t *menu_hash;
static func_t menu_init;
static func_t menu_quit;
static const char *top_menu;
static int
menu_resolve_globals (void)
{
char *sym;
dfunction_t *f;
if (!(f = ED_FindFunction (&menu_pr_state, sym = "menu_init")))
goto error;
menu_init = (func_t)(f - menu_pr_state.pr_functions);
return 1;
error:
Con_Printf ("%s: undefined function %s\n", menu_pr_state.progs_name, sym);
return 0;
}
static const char *
menu_get_key (void *m, void *unused)
{
return ((menu_item_t *)m)->text;
}
static void
menu_free (void *_m, void *unused)
{
menu_item_t *m = (menu_item_t *)_m;
if (m->text)
free ((char*)m->text);
if (m->items) {
int i;
for (i = 0; i < m->num_items; i++)
if (m->items[i]->func)
menu_free (m->items[i], 0);
free (m->items);
}
while (m->pics) {
menu_pic_t *p = m->pics;
m->pics = p->next;
if (p->name)
free ((char*)p->name);
free (p);
}
free (m);
}
static void
menu_add_item (menu_item_t *m, menu_item_t *i)
{
if (m->num_items == m->max_items) {
m->items = realloc (m->items,
(m->max_items + 8) * sizeof (menu_item_t *));
m->max_items += 8;
}
i->parent = m;
m->items[m->num_items++] = i;
}
static void
bi_Menu_Begin (progs_t *pr)
{
int x = G_INT (pr, OFS_PARM0);
int y = G_INT (pr, OFS_PARM1);
const char *text = G_STRING (pr, OFS_PARM2);
menu_item_t *m = calloc (sizeof (menu_item_t), 1);
m->x = x;
m->y = y;
m->text = strdup (text);
if (menu)
menu_add_item (menu, m);
menu = m;
Hash_Add (menu_hash, m);
}
static void
bi_Menu_FadeScreen (progs_t *pr)
{
menu->fadescreen = G_INT (pr, OFS_PARM0);
}
static void
bi_Menu_Draw (progs_t *pr)
{
menu->draw = G_FUNCTION (pr, OFS_PARM0);
}
static void
bi_Menu_EnterHook (progs_t *pr)
{
menu->enter_hook = G_FUNCTION (pr, OFS_PARM0);
}
static void
bi_Menu_LeaveHook (progs_t *pr)
{
menu->leave_hook = G_FUNCTION (pr, OFS_PARM0);
}
static void
bi_Menu_Pic (progs_t *pr)
{
int x = G_INT (pr, OFS_PARM0);
int y = G_INT (pr, OFS_PARM1);
const char *name = G_STRING (pr, OFS_PARM2);
menu_pic_t *pic = malloc (sizeof (menu_pic_t));
pic->x = x;
pic->y = y;
pic->name = strdup (name);
pic->next = menu->pics;
menu->pics = pic;
}
static void
bi_Menu_CenterPic (progs_t *pr)
{
int x = G_INT (pr, OFS_PARM0);
int y = G_INT (pr, OFS_PARM1);
const char *name = G_STRING (pr, OFS_PARM2);
menu_pic_t *pic = malloc (sizeof (menu_pic_t));
qpic_t *qpic = Draw_CachePic (name, 1);
if (!qpic) {
free (pic);
return;
}
pic->x = x - qpic->width / 2;
pic->y = y;
pic->name = strdup (name);
pic->next = menu->pics;
menu->pics = pic;
}
static void
bi_Menu_Item (progs_t *pr)
{
int x = G_INT (pr, OFS_PARM0);
int y = G_INT (pr, OFS_PARM1);
const char *text = G_STRING (pr, OFS_PARM2);
func_t func = G_FUNCTION (pr, OFS_PARM3);
int allkeys = G_INT (pr, OFS_PARM4);
menu_item_t *mi = calloc (sizeof (menu_item_t), 1);
mi->x = x;
mi->y = y;
mi->text = strdup (text);
mi->func = func;
mi->parent = menu;
mi->allkeys = allkeys;
menu_add_item (menu, mi);
}
static void
bi_Menu_Cursor (progs_t *pr)
{
func_t func = G_FUNCTION (pr, OFS_PARM0);
menu->cursor = func;
}
static void
bi_Menu_KeyEvent (progs_t *pr)
{
func_t func = G_FUNCTION (pr, OFS_PARM0);
menu->keyevent = func;
}
static void
bi_Menu_End (progs_t *pr)
{
menu = menu->parent;
}
static void
bi_Menu_TopMenu (progs_t *pr)
{
const char *name = G_STRING (pr, OFS_PARM0);
if (top_menu)
free ((char*)top_menu);
top_menu = strdup (name);
}
static void
bi_Menu_SelectMenu (progs_t *pr)
{
const char *name = G_STRING (pr, OFS_PARM0);
menu = 0;
if (name && *name)
menu = Hash_Find (menu_hash, name);
if (menu) {
key_dest = key_menu;
game_target = IMT_CONSOLE;
if (menu->enter_hook) {
PR_ExecuteProgram (&menu_pr_state, menu->enter_hook);
}
} else {
if (name && *name)
Con_Printf ("no menu \"%s\"\n", name);
if (con_data.force_commandline) {
key_dest = key_console;
game_target = IMT_CONSOLE;
} else {
key_dest = key_game;
game_target = IMT_0;
}
}
}
static void
bi_Menu_SetQuit (progs_t *pr)
{
func_t func = G_FUNCTION (pr, OFS_PARM0);
menu_quit = func;
}
static void
bi_Menu_Quit (progs_t *pr)
{
if (con_data.quit)
con_data.quit ();
Sys_Quit ();
}
static void
bi_Menu_GetIndex (progs_t *pr)
{
if (menu) {
G_INT (pr, OFS_RETURN) = menu->cur_item;
} else {
G_INT (pr, OFS_RETURN) = -1;
}
}
static void
togglemenu_f (void)
{
if (menu)
Menu_Leave ();
else
Menu_Enter ();
}
static void
quit_f (void)
{
if (confirm_quit->int_val && menu_quit) {
PR_ExecuteProgram (&menu_pr_state, menu_quit);
if (!G_INT (&menu_pr_state, OFS_RETURN))
return;
}
bi_Menu_Quit (&menu_pr_state);
}
static void *
menu_allocate_progs_mem (progs_t *pr, int size)
{
return malloc (size);
}
static void
menu_free_progs_mem (progs_t *pr, void *mem)
{
free (mem);
}
void
Menu_Init (void)
{
menu_pr_state.progs_name = "menu.dat";
menu_pr_state.allocate_progs_mem = menu_allocate_progs_mem;
menu_pr_state.free_progs_mem = menu_free_progs_mem;
PR_Resources_Init (&menu_pr_state);
menu_hash = Hash_NewTable (61, menu_get_key, menu_free, 0);
PR_AddBuiltin (&menu_pr_state, "Menu_Begin", bi_Menu_Begin, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_FadeScreen", bi_Menu_FadeScreen, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Draw", bi_Menu_Draw, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_EnterHook", bi_Menu_EnterHook, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_LeaveHook", bi_Menu_LeaveHook, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Pic", bi_Menu_Pic, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_CenterPic", bi_Menu_CenterPic, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Item", bi_Menu_Item, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Cursor", bi_Menu_Cursor, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_KeyEvent", bi_Menu_KeyEvent, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_End", bi_Menu_End, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_TopMenu", bi_Menu_TopMenu, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_SelectMenu", bi_Menu_SelectMenu, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_SetQuit", bi_Menu_SetQuit, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_Quit", bi_Menu_Quit, -1);
PR_AddBuiltin (&menu_pr_state, "Menu_GetIndex", bi_Menu_GetIndex, -1);
Cbuf_Progs_Init (&menu_pr_state);
Cmd_Progs_Init (&menu_pr_state);
Cvar_Progs_Init (&menu_pr_state);
File_Progs_Init (&menu_pr_state);
InputLine_Progs_Init (&menu_pr_state);
Key_Progs_Init (&menu_pr_state);
PR_Cmds_Init (&menu_pr_state);
R_Progs_Init (&menu_pr_state);
String_Progs_Init (&menu_pr_state);
StringHash_Progs_Init (&menu_pr_state);
confirm_quit = Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, NULL,
"confirm quit command");
Cmd_AddCommand ("togglemenu", togglemenu_f,
"Toggle the display of the menu");
Cmd_AddCommand ("quit", quit_f, "Exit the program");
}
void
Menu_Load (void)
{
int size;
VFile *file;
menu_pr_state.time = con_data.realtime;
Hash_FlushTable (menu_hash);
menu = 0;
top_menu = 0;
if ((size = COM_FOpenFile (menu_pr_state.progs_name, &file)) != -1) {
PR_LoadProgsFile (&menu_pr_state, file, size, 0, 256 * 1024);
Qclose (file);
if (!PR_RelocateBuiltins (&menu_pr_state)
|| !PR_ResolveGlobals (&menu_pr_state)
|| !menu_resolve_globals ()) {
free (menu_pr_state.progs);
menu_pr_state.progs = 0;
} else {
PR_LoadStrings (&menu_pr_state);
PR_LoadDebug (&menu_pr_state);
PR_Check_Opcodes (&menu_pr_state);
}
}
if (!menu_pr_state.progs) {
// Not a fatal error, just means no menus
Con_SetOrMask (0x80);
Con_Printf ("Menu_Load: could not load %s\n",
menu_pr_state.progs_name);
Con_SetOrMask (0x00);
return;
}
PR_ExecuteProgram (&menu_pr_state, menu_init);
}
void
Menu_Draw (void)
{
menu_pic_t *m_pic;
int i;
menu_item_t *item;
if (!menu)
return;
if (menu->fadescreen)
Draw_FadeScreen ();
*menu_pr_state.globals.time = *menu_pr_state.time;
if (menu->draw) {
PR_ExecuteProgram (&menu_pr_state, menu->draw);
if (G_INT (&menu_pr_state, OFS_RETURN))
return;
}
for (m_pic = menu->pics; m_pic; m_pic = m_pic->next) {
qpic_t *pic = Draw_CachePic (m_pic->name, 1);
if (!pic)
continue;
Draw_Pic (m_pic->x, m_pic->y, pic);
}
for (i = 0; i < menu->num_items; i++) {
if (menu->items[i]->text) {
Draw_String (menu->items[i]->x + 8, menu->items[i]->y,
menu->items[i]->text);
}
}
if (!menu->items)
return;
item = menu->items[menu->cur_item];
if (menu->cursor) {
G_INT (&menu_pr_state, OFS_PARM0) = item->x;
G_INT (&menu_pr_state, OFS_PARM1) = item->y;
PR_ExecuteProgram (&menu_pr_state, menu->cursor);
} else {
Draw_Character (item->x, item->y,
12 + ((int) (*con_data.realtime * 4) & 1));
}
}
void
Menu_KeyEvent (knum_t key, short unicode, qboolean down)
{
menu_item_t *item;
if (!menu)
return;
if (menu->keyevent) {
G_INT (&menu_pr_state, OFS_PARM0) = key;
G_INT (&menu_pr_state, OFS_PARM1) = unicode;
G_INT (&menu_pr_state, OFS_PARM2) = down;
PR_ExecuteProgram (&menu_pr_state, menu->keyevent);
if (G_INT (&menu_pr_state, OFS_RETURN))
return;
} else if (menu->items && menu->items[menu->cur_item]->func
&& menu->items[menu->cur_item]->allkeys) {
item = menu->items[menu->cur_item];
G_INT (&menu_pr_state, OFS_PARM0) =
PR_SetString (&menu_pr_state, item->text);
G_INT (&menu_pr_state, OFS_PARM1) = key;
PR_ExecuteProgram (&menu_pr_state, item->func);
if (G_INT (&menu_pr_state, OFS_RETURN))
return;
}
if (!menu || !menu->items)
return;
switch (key) {
case QFK_DOWN:
case QFM_WHEEL_DOWN:
menu->cur_item++;
menu->cur_item %= menu->num_items;
break;
case QFK_UP:
case QFM_WHEEL_UP:
menu->cur_item += menu->num_items - 1;
menu->cur_item %= menu->num_items;
break;
case QFK_RETURN:
case QFM_BUTTON1:
{
item = menu->items[menu->cur_item];
if (item->func) {
G_INT (&menu_pr_state, OFS_PARM0) =
PR_SetString (&menu_pr_state, item->text);
G_INT (&menu_pr_state, OFS_PARM1) = key;
PR_ExecuteProgram (&menu_pr_state, item->func);
} else {
menu = item;
if (menu->enter_hook) {
PR_ExecuteProgram (&menu_pr_state, menu->enter_hook);
}
}
}
break;
default:
break;
}
}
void
Menu_Enter ()
{
if (!top_menu) {
key_dest = key_console;
game_target = IMT_CONSOLE;
return;
}
key_dest = key_menu;
game_target = IMT_CONSOLE;
menu = Hash_Find (menu_hash, top_menu);
if (menu && menu->enter_hook) {
PR_ExecuteProgram (&menu_pr_state, menu->enter_hook);
}
}
void
Menu_Leave ()
{
if (menu) {
if (menu->leave_hook) {
PR_ExecuteProgram (&menu_pr_state, menu->leave_hook);
}
menu = menu->parent;
if (!menu) {
if (con_data.force_commandline) {
key_dest = key_console;
game_target = IMT_CONSOLE;
} else {
key_dest = key_game;
game_target = IMT_0;
}
}
}
}