quakeforge/include
Brian Koropoff 3fffa26fb4 Added thread support to GIB and cleaned up escape characters yet again.
With any luck it should actually work this time.  Added the getimpulse
command so that GIB scripts can check if an impulse command is pending
before sending their own.  Fixed all the memory leaks I could find.
QuakeC and GIB seem to be clean except for maybe one or two sneaky leaks
I can't track down.
2002-05-11 00:36:12 +00:00
..
QF Added thread support to GIB and cleaned up escape characters yet again. 2002-05-11 00:36:12 +00:00
win32 Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable) 2001-06-20 19:52:13 +00:00
.gitignore Clean up TODO a bit, make gitignore actually ignore all generated files... 2001-10-03 21:38:54 +00:00
adivtab.h Merge adivtab.h while I'm at it. 2001-05-09 17:24:41 +00:00
alsa_funcs_list.h the "two birds with one stone" commit 2002-04-19 20:08:54 +00:00
anorm_dots.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
anorms.h Merge anorms.h and anorm_dots.h. 2001-05-09 17:22:27 +00:00
asm_draw.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
asm_i386.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
block8.h More header merging. 2001-05-09 17:29:07 +00:00
block16.h More header merging. 2001-05-09 17:29:07 +00:00
buildnum.h More merging. Become one with the shoggoth. Poor hungry shoggoth... 2001-05-10 02:29:38 +00:00
compat.h the majority of raptor's sgi build patch. I'll look at the last two bits 2002-03-03 06:03:51 +00:00
context_x11.h X11 gamma restoration now works properly for systems with a normal gamma that 2002-04-25 20:53:15 +00:00
d_iface.h Minor bugfix. 2002-01-04 04:05:46 +00:00
d_ifacea.h Minor bugfix. 2002-01-04 04:05:46 +00:00
d_local.h we now compile and link with -fno-common. this cleans up the multiple, 2001-10-23 16:55:23 +00:00
dga_check.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
fbset.h fbdev stuff is now warnings clean, so all -Werror for it 2001-11-20 03:40:57 +00:00
getopt.h move the getopt files from qfcc/source to libs/util, link qw-master against 2002-02-12 17:44:41 +00:00
gl_warp_sin.h Ack, where did all the chairs go! 2001-05-09 18:45:38 +00:00
in_win.h clear key states on game start 2002-01-17 22:04:58 +00:00
logos.h *shuffle* 2001-05-10 04:16:39 +00:00
Makefile.am move the getopt files from qfcc/source to libs/util, link qw-master against 2002-02-12 17:44:41 +00:00
menu.h Let's get this into CVS, even if it's not used yet. 2001-04-17 23:04:54 +00:00
old_keys.h ok, old configs /should/ work again, though I'm having problems with F10 2001-08-16 20:42:57 +00:00
qstring.h win32 compile fixes 2002-01-19 20:45:45 +00:00
quakeasm.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
r_cvar.h Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
r_dynamic.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
r_local.h Redo r_wateralpha so that it doesn't force its value based on the watervis 2002-04-25 12:51:04 +00:00
r_shared.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
skin_stencil.h don't install skin_stencil.h 2001-11-05 16:22:03 +00:00
varrays.h Just a massive speedup to gl particles. Enjoy. 2001-12-19 04:03:57 +00:00
vgamodes.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
view.h start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
vregset.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
winquake.h and extern fixes for the windows side 2001-10-23 17:11:48 +00:00
world.h bring sv_phys.c closer to being mergable. I've temporarily(?) disabled 2002-02-22 05:28:17 +00:00