quakeforge/qw/include
Adam Olsen 3fdad3ce45 - make SV_ReliableSVC_Emit mark overflowed clients as such, and die if
we ever giet a NET_ERROR
- fix the baselines so all entities have the QSG2 extensions (alpha,
  scale, etc) inited, instead of just the entities that the map
  started with
- make the server not include empty deltas in a
  svc_deltapacketentities for updated entities
- change a silly for (; foo;) to while (foo)
2001-12-05 15:41:25 +00:00
..
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bothdefs.h This completes the move of the networking code to its own branch allowing 2001-11-07 08:31:04 +00:00
cl_cam.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
cl_demo.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
cl_ents.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
cl_input.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
cl_main.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
cl_parse.h more externs cleaned up 2001-10-29 17:46:03 +00:00
cl_pred.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_skin.h split out the qw client specific skin code from skin.c 2001-05-11 22:47:15 +00:00
cl_slist.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_tent.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
client.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
crudefile.h Add a set of "crudefile" file io functions. Reads or writes an 2001-07-22 19:03:26 +00:00
game.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
host.h This completes the move of the networking code to its own branch allowing 2001-11-07 08:31:04 +00:00
Makefile.am Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
pmove.h - convert MSG_Write to the same overflow checking MSG_Read uses, so 2001-11-10 23:52:35 +00:00
server.h - make SV_ReliableSVC_Emit mark overflowed clients as such, and die if 2001-12-05 15:41:25 +00:00
sv_pr_cmds.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
sv_progs.h change all the SVFIELD calls to SVtype. this should make the code a little 2001-08-08 20:28:53 +00:00