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Bill Currie 3f3b501c58 Move flowvar/deflabel from symbol_t to def_t.
With the need to handle aliasing in the optimizer, it has become apparent
that having the flow data attached to symbols is not nearly as useful as
having it attached to defs (which are views of the actual variables).

This also involves a bit of a cleanup of operand types: op_pointer and
op_alias are gone (this seems to greatly simplify the optimizer)

There is a bit of a problem with enums in switch statements, but this might
actually be a sign that something is not quite right in the switch code
(other than enums not being recognized as ints for jump table
optimization).
2012-12-05 19:47:22 +09:00
config.d Add a test harness for qfcc. 2012-11-22 21:59:01 +09:00
debian Fix rpm package building. 2012-07-11 14:33:21 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Change glx to x11 in the examples. 2012-08-12 09:20:20 +09:00
hw Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
include Fix a comment. 2012-11-22 21:59:00 +09:00
libs Store the requested size in the block. 2012-11-19 21:50:42 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Bail out if the saved game data has too many entities. 2012-07-22 12:08:09 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
qw Whitespace. 2012-11-14 20:54:35 +09:00
RPM Slight rpm package cleanup to match debian. 2012-07-11 14:42:50 +09:00
ruamoko Build our ruamoko stuff with optimizations :) 2012-12-01 11:20:06 +09:00
tools Move flowvar/deflabel from symbol_t to def_t. 2012-12-05 19:47:22 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Build and ignore cleanups 2012-01-02 14:16:19 -05:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Use correct name for OpenGL library on OpenBSD by default. 2012-03-03 21:01:23 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Found yet another build dependency (docs). 2012-07-09 15:10:27 +09:00
Makefile.am Avoid recusing into tools and ruamoko when not needed. 2012-02-12 19:29:31 +09:00
NEWS Update NEWS for 0.7.0. 2012-08-04 10:50:39 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003