quakeforge/libs
Bill Currie 3f299155a3 [client] Reimplement legacy bind and unbind commands
This allows id1/qw config files, and to a certain extent scripts, to
work with the new binding system. It does highlight just how limited the
original system was (many keys could not bound).

Mouse axis input does not work yet as that needs a little more work to
support +strafe and +mlook.
2021-11-25 13:36:02 +09:00
..
audio [win] Fix a pile of bitrot 2021-07-11 13:30:52 +09:00
client [client] Reimplement legacy bind and unbind commands 2021-11-25 13:36:02 +09:00
console [console] Close console when escape key is pressed 2021-11-22 14:59:32 +09:00
gamecode [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
gib [console] Hook up new input system 2021-11-08 11:20:04 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [client] Reimplement legacy bind and unbind commands 2021-11-25 13:36:02 +09:00
models [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
net [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [console] Hook up new input system 2021-11-08 11:20:04 +09:00
scene [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [util] Add a listener object 2021-11-25 13:36:02 +09:00
video [x11] Protect XInput2 and XFixes code 2021-11-24 02:17:08 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00