quakeforge/qw/source
2007-09-16 01:52:57 +00:00
..
.gdbinit
.gitignore
.indent.pro
cl_cam.c make sure trace.fraction is initialized 2007-02-09 09:29:46 +00:00
cl_chat.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
cl_cmd.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_cvar.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_demo.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
cl_ents.c make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
cl_http.c error checking :) 2007-03-24 14:20:20 +00:00
cl_input.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_main.c back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
cl_ngraph.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_parse.c error checking :) 2007-03-24 14:20:20 +00:00
cl_pred.c hopefully fix both the "get stuck waiting for 3d" bug and the null worldmodel bug. 2007-03-18 03:37:37 +00:00
cl_screen.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_skin.c fix lack of rendering in demos 2007-03-23 14:52:10 +00:00
cl_slist.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_sys_sdl.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_sys_unix.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_sys_win.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
cl_tent.c make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
cl_view.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
com.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
crudefile.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
game.c
locs.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
Makefile.am The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
map_cfg.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
master.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
net_packetlog.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pmove.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
pmovetst.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sbar.c gcc 4.2 clean 2007-05-31 05:58:33 +00:00
sdl_link.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
skin.c fix both the black skins and phrosty's overzealous memcpy bugs 2007-04-03 22:47:42 +00:00
sv_ccmds.c restart command 2007-09-15 10:09:08 +00:00
sv_demo.c patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
sv_ents.c back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
sv_gib.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_init.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_main.c back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
sv_move.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_phys.c make sv_maxvelocity spherical rather than cubical 2007-09-16 01:21:47 +00:00
sv_pr_cmds.c "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
sv_pr_cpqw.c make UserInfoChanged used in cpqw (should this be global?) 2007-09-16 01:52:57 +00:00
sv_pr_qwe.c some white space 2007-04-08 04:21:30 +00:00
sv_progs.c "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
sv_qtv.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_recorder.c interim linux compile fixes for the in64 fixes (hah) 2007-04-04 08:27:49 +00:00
sv_sbar.c The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
sv_send.c back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution. 2007-05-07 14:58:53 +00:00
sv_sys_unix.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_sys_win.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sv_user.c thought I tested this... 2007-05-16 21:21:30 +00:00
teamplay.c don't segfault when trying to use the loc command without a map loaded 2007-09-15 02:55:16 +00:00
world.c a little more info on bad models/solid settings 2007-05-08 11:21:56 +00:00
worlda.S