quakeforge/libs/gamecode
Bill Currie 3ef89583af [gamecode] Correct pop implementations
Had src and dst swapped (yay for not testing :P (boo for not having an
easy way to test (yay for working on it))).
2021-07-19 22:31:22 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
pr_debug.c [gamecode] Check for nil entity 2021-06-28 18:12:15 +09:00
pr_edict.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_exec.c [gamecode] Correct pop implementations 2021-07-19 22:31:22 +09:00
pr_load.c [gamecode] Make def type when indexing size 2021-06-13 22:13:47 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [build] Add -Wformat-non-literal option 2021-03-29 17:27:06 +09:00
pr_zone.c [ruamoko] Tag object memory with the class name 2020-03-31 16:43:10 +09:00